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6MN08@@YAgent is placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital@````````X```````3.43000000E2@@@3.00000000E0@@@@3.00000000E0@@@5.00000000E0@@@No Long Range Combat@``X`````````````(3.44000000E2@@@4.00000000E0@@@3.00000000E0@@@2.00000000E0@@@5.00000000E0@@@?Long Range Combat damage given can be split amongst Agents@``X`````````````3.45000000E2@@@7.00000000E0@@@4.00000000E0@@@3.00000000E0@@@5.00000000E0@@@3May use Martial Arts & Subterfuge Combat cards@`X``````````````3.46000000E2@@@6.00000000E0@@@@@@SAffected Agent must heal one point or stay in Hospital now & for the next turn@````X```````````3.47000000E2@@@5.00000000E0@@@@2.00000000E0@@@9.00000000E0@@@JMust give at least one round of Close Range Combat damage to opponent@````X```````````P3.48000000E2@@@6.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@7.00000000E0@@@gNo Long Range Combat, Agents' Computer skill is their Close Range Combat ( 1 if Comp. skill is 0 )@`````````X``````93.49000000E2@@@7.00000000E0@@@4.00000000E0@@@3.00000000E0@@@8.00000000E0@@@PDamage given can be split amongst agents, may use Martial Arts Combat cards@``X`````````````!3.50000000E2@@@3.00000000E0@@@X@X@3.00000000E0@@@bDiscard Witness, Long & Close Range Combat equal Witness's modifier ( +3 if none on Witness )@``````````````X`D3.51000000E2@@@7.00000000E0@@@@4.00000000E0@@@6.00000000E0@@@qDamage received minus 1 from every agent, damaged agents go directly to hospital, may use Subt. Combat cards@```X````````````3.52000000E2@@@6.00000000E0@@@@6.00000000E0@@@8.00000000E0@@@FAffected agents must play Keyword Healing card to heal any damage@```X````````````C3.53000000E2@@@3.00000000E0@@@2.00000000E0@@@2.00000000E0@@@2.00000000E0@@@ZUnaffected by Combat, attacks for one Long & one Close Range Combats and is discarded@````````````X```E3.54000000E2@@@1.00000000E1@@@@5.00000000E0@@@6.00000000E0@@@rDiscard WiY5lHH(FE(HH(dH'@<<,)~9@,Ph
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94:;<=d>?@HABC,DxEFG\HIJ@KLM$NpOPQTRST8UVWXhYZ[L\]^0_|`Ȁab`cdeDfgh(itjklXmno<pqr sltu v Pw x y!4z!{!|"}"d~""#H##$,$x$%%\%%&@&&'$'p'((T(()8))Ѐ**h*++L++,0,|,--`--.D../(/t/00X001<112 2l233P33444455d556H667,7x788\889@99:$:p:;;T;;<8<<==h=>>L>>?0?|?@@`@@ADAAB(BtBCCXCCD<DDE ElEFFPFFG4GGHHdHHIHEt,?
Card``
Long `
Close```Any`Affil.`Method` Motive`Result`Any`
Believer`Female`
Alien````Occult```Number ` Cost`
Range`
Range
`Health
`Effect
` Site ` Site` Site` Site` Site
`
Agent `
Agent`
Agent
`Invest. `Comput.`
Insanity`Medical`Invest.`
Sciences`Witness
`3.33000000E2@@@4.00000000E0@@@@6.00000000E0@@@6.00000000E0@@@@`X``````````````3.34000000E2@@@4.00000000E0@@@@@@jFlip card, Agents hit are placed 10 cards down in Bureau deck, lose their Equip. & return to Hospital@````````X```````3.35000000E2@@@7.00000000E0@@@@4.00000000E0@@@5.00000000E0@@@No Long Range Combat@````X```````````63.36000000E2@@@6.00000000E0@@@4.00000000E0@@@4.00000000E0@@@5.00000000E0@@@MOnly one Agent in combat, may use Martial Arts & Subterfuge Combat cards@``X`````````````:3.37000000E2@@@1.20000000E1@@@@6.00000000E0@@@6.00000000E0@@@gDamage received causes 1 to that Agent, use Mart. Arts & Subt. Combat cards, return to Bureau deck@```X````````````,3.38000000E2@@@4.00000000E0@@@@2.00000000E0@@@3.00000000E0@@@YAffected Agent has 5 rounds to heal or is taken from game ( Killer card - optional )@````X```````````
3.39000000E2@@@6.00000000E0@@@@5.00000000E0@@@6.00000000E0@@@7Long Range Combat received only causes half damage@```X````````````3.40000000E2@@@8.00000000E0@@@0.0000000E-1<@@3.00000000E0@@@1.00000000E1@@@-Damage given can be split amongst Agents@```X````````````3.41000000E2@@@4.00000000E0@@@X@X@5.00000000E0@@@]Long & Close Range Combat are +1 to the highest Agent's, may use Subterfuge Combat cards@````X```````````3.42000000E2@@@6.00000000E0@@@@tn., Witn. has Long & Close Range Combats of 3, Witn. & Advers. are unaffected by Long Range Combat@``````````````X`E3.55000000E2@@@1.20000000E1@@@4.00000000E0@@@4.00000000E0@@@7.00000000E0@@@\As long as Health is not 0, Adv. regenerates 2 points at beginning of each Combat round@`````X``````````"3.56000000E2@@@8.00000000E0@@@@@@{No Combat rounds; Agent goes to Hospital on 3 damage, heals at half the rate, can't leave by card or till fully healed@`X`````````````` 3.57000000E2@@@7.00000000E0@@@@@@yNo Combat rounds; opponent flips top card, if Witness both are removed from game, else flip till Witness or 10 cards@X```````````````3.58000000E2@@@6.00000000E0@@@@@@KNo Combat rounds; opponent may not heal Agents in Hospital for 3 turns@```````````X````3.59000000E2@@@8.00000000E0@@@@@@kNo Combat rounds; play with another Adversary, its Long and Close Range Combats and Health are doubled@`X``````````````3.60000000E2@@@6.00000000E0@@@X@X@X@8X= number of Adversaries in opponent's discard pile@```X````````````23.85000000E2@@@4.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@4.00000000E0@@@HIgnore Activator when played on a team with at least 1 female Agent@```````X``X``````Z3.86000000E2@@@8.00000000E0@@@8.00000000E0@@@3.00000000E0@@@5.00000000E0@@@qAffected Agents lose all Keyword Electrical Equipment; Long Range Equipment can be divided among 2 opponents@`````````````X``/3.87000000E2@@@4.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@4.00000000E0@@@EIgnore Activator and cost when played on a Keyword Insanity card@```X```````X`````j3.88000000E2@@@3.00000000E0@@@2.00000000E0@@@2.00000000E0@@@2.00000000E0@@@Ignore Activator when on Site with Terri Roberts, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health@`X```````````````3.89000000E2@@@5.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@4.00000000E0@@@vCan play Combat cards after opponent is done playing any; ignore Activator when played on a Keyword Insanity card@```X```````X`````\3.90000000E2@@@6.00000000E0@@@3.00000000E0@@@5.00000000E0@@@5.00000000E0@@@sMay use Subt. or Martial Arts Combat cards; cost is 3 if opponent has guessed 2 of your X-File characteristics@`X``````````````3.91000000E2@À@@6.00000000E0@@@0.0000000E-1<@@1.00000000E1@@@7.00000000E0@@@@``````X`````````k3.92000000E2@@@3.00000000E0@@@2.00000000E0@@@2.00000000E0@@@2.00000000E0@@@Ignore Activator when on Site with Margi Kleinjan, double (or triple if Occult Inv. Site) Long & Close Range Combats & Health@````X```````````.3.93000000E2@Ā@@4.00000000E0@@@@@@List an opposing Agent, if Agent investigates a different Site then Agent goes to Hospital with 0 Health & can't contribute skills@X```````````````3.94000000E2@@@5.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@4.00000000E0@@@,Subtract 1 from damage sources received@`X``````````````+3.95000000E2@ŀ@@4.00000000E0@@@0.0000000E-1<@@4.00000000E0@@@4.00000000E0@@@BNo Long Range Combat; subtract 1 from damage sources received@````X```````````PR96-1 @1.00000000E1@@@5.00000000E0@@@8.00000000E0@
@@1.00000000E1@
@@5May use all Combat cards for 1 Consp. point less
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