
Alanna:The First Adventure:
Alanna of Trebond is no ordinary girl--her dream is to become a knight. So she disguises herself as a boy and begins training at the palace of King Roald. Alanna quickly finds out the road to knighthood is not an easy one, but her skills and stubbornness help her become friends with Prince Jonathan and his followers. At the same time, Alanna makes an enemy of the prince's uncle, the overly charming Duke Roger.

In the Hand of the Goddess:
Disguised as a boy, Alanna of Trebond becomes a squire--to none other than the prince of the realm. But Prince Jonathan is much more to Alanna: he is her ally, her best friend, and one of the few who knows that she's really a girl. Now it will take all of Alanna's awesome skill, strength, and growing magical powers to protect him from the mysterious evil sorcerer who is bent on his destruction- and hers

The Woman Who Rides Like a Man:
A knight at last, Alanna of Trebond heads out to seek adventure in the desert of Tortall. Captured by desert tribesmen, she is forced to prove herself in a magical duel to the death. But her real challenge doesn't come until after she wins. As the first female shaman, Alanna must fight to change the ancient traditions of the stubborn desert tribes--for their own sake and the sake of all Tortall.

Lioness Rampant:
At last, Alanna of Trebond has become the first female knight errant in Tortall. She sets out on an impossible quest to find the Dominion Jewel, a legendary gem that, in the right hands, has limitless power for good. But while she searches for the one thing that can save her war-torn country, her nemesis returns from the dead and begins to wreak havoc. Only Alanna has the power to prevent Tortall's utter destruction.

Wild Magic:
Young Daine's knack with horses gets her a job helping the royal horsemistress drive a herd of ponies to Tortall. It soon becomes clear that Daine's talent, despite her struggles to hide it, is downright magical. Horses and other animals not only obey the mysterious girl, they come to her and seem to listen to her words. But Daine will have to learn to trust humans before she can come to terms with her powers, her past, and herself.

Wolf-Speaker:
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen--Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...

Emperor Mage:
Daine sails to Carthak as part of a peace treaty delegation from Tortall. There, she is amazed by strange and wonderful sights, including rooms filled with dinosaur bones and the Emperor Mage's zoo. But she also senses a darkness beneath all the gold and glitter, a darkness that lies in wait. At the same time, Daine discovers that her own wild magic is growing again, this time giving her powers both great and terrifying.

The Realms of the Gods:
Daine and the mage Numair are faced with certain death when they are suddenly swept into the mystical realms of the gods, where Daine learns the secrets of her past. But she and Numair are both needed in the mortal world to help fight the desperate war that is raging in Tortall. And so they undertake the journey home--a dangerous journey that will teach them about life and about each other. Their path leads them to a final clash, which involves both mortals and immortals--a battle in which the only chance for Tortall's future lies with Daine and her wild magic.