Site hosted by Angelfire.com: Build your free website today!

Force Powers

Neutral Powers

Accelerate Healing

CAN BE USED ONLY BY A COUNCILMAN/BARON If you sustain a wound of some kind, you reach down your hand and blue bolts shoot out of it, and the wound heals up in a certain amount of time, depending on what rank you are.

Alert Sense

CAN BE USED BY ANYONE Anybody who uses the force, or those who choose to use this power, have the ability to keep more alert and focused on their surroundings than normals. This is useful for spotting tiny clues...shadows...hearing footsteps...and generally being extra-cautious.

Blind Sense

CAN BE USED ONLY BY A MASTER AND ABOVE This doesn't mean that the person is blind; it simply means that if they were, they would have the ability to act normally regardless. With their eyes closed, they can sense every detail of everything around them through the force.

Combat Sense

CAN BE USED ONLY BY A KNIGHT/WARRIOR AND ABOVE With this power, combat for a Jedi Knight becomes almost instinctive; not something hard or stressful, but simply flowing and something needed to survive and live, like breathing or walking.

Contort Escape

CAN BE USED ONLY BY AN APPRENTICE AND ABOVE With the skill, the trained apprentice can sit down in any cell or holding and the force will show them a way out, it will simply come to them suddenly and they will see the way out.

Control Disease

CAN BE USED ONLY BY A MASTER AND ABOVE If a Jedi Master is to catch any disease of any kind, they can control the symptoms for a long period of time, but not reverse them or stop them. That is for medicine to hopefully be able to do.

Control Pain

CAN BE USED BY ANYONE Anybody who uses the force has the potential to control their pain to a certain extent; how so depending on their rank. A trained Jedi Knight can withstand blows from pain amplifiers with it seeming simply like a prick from a needle, while a simple Initiate can just about keep their mind focused on a goal while having a nasty blaster wound.

Danger Sense

CAN BE USED ONLY BY A CHARGE/DISCIPLE AND ABOVE A person of this skill with the force can sense when their life, and sometimes other people's lives whom they are close to, are in danger before it actually happens.

Death Sense

CAN BE USED ONLY BY A CHARGE/DISCIPLE AND ABOVE Again, a person of this skill can sense when a person dies on the same planet they are on, particularly if the dead person was strong in the force; or if a very large number of people die at one time in the same place, they can sense it anywhere in the galaxy.

Detoxify Poison

CAN BE USED ONLY BY A LORD AND ABOVE A Lord can detoxify a poison that they have drunk to make it as harmless as water, even after the effects have begun to kick in.

Direction Sense

CAN BE USED ONLY BY A WANDERER/POTENTIAL AND ABOVE A person who has recieved some force training usually learns to tell what direction is which without the use of a compass. This is a very basic power to learn, and even some people without much force potential can do it.

Farseeing

CAN BE USED ONLY BY A COUNCILMAN/BARON AND ABOVE Only the most powerful Jedi can do this; they can sit down and "travel" out of their body without actually moving a muscle, and travel almost anywhere. This requires a great amount of force power, concentration and discipline.

Hyperspace Tracking

CAN BE USED ONLY BY A MASTER AND ABOVE The master can track a ship after it's gone into hyperspace to see where it comes out, and maybe even have their ship there first. With techology, this is impossible with anything short of a tracking device attached to the ship in hyperspace.

Instinctive Astrogation

CAN BE USED ONLY BY A LORD AND ABOVE For the greatest Jedi, flying a ship becomes as instinctive as natural movement; walking. They don't think about what buttons they press, it simply flows through them and they do as the force tells them.

Life Detection

CAN BE USED ONLY BY A CHARGE/DISCIPLE AND ABOVE The experienced can detect life anywhere; they can tell if there's a person around the corner ahead, or if there's a planet anywhere around.

Life Sense

CAN BE USED ONLY BY A CHARGE/DISCIPLE AND ABOVE Similar to the previous, this means they can tell if a person is still alive or dead.

Lightsaber Combat

CAN BE USED BY ANYONE Anybody strong with the force, due to generations of this weapon being the Jedi weapon, becomes accustomed to the lightsaber very quickly after some teaching, by experienced or simple self-teaching.

Predict Natural Disaster

CAN BE USED ONLY BY AN APPRENTICE AND ABOVE One with the force is one with nature itself; if somebody is trained well, they can what nature is "thinking" and predict what is about to happen. It is simple for an apprentice to tell when there is going to be a sudden change in the natural formation like this.

Receptive Telepathy

CAN BE USED ONLY BY A KNIGHT/WARRIOR AND ABOVE Those finished with their master, moving on to independence, can now use telepathy to communicate. It is possible that as an apprentice they could exchange simple thoughts and emotions, but now they can do it with anyone who has force powers. If they reach the higher level of councilman, they may be able to do it even with people with whom the force isn't strong.

Reduce Injury

CAN BE USED ONLY BY A LORD AND ABOVE Those powerful with the force can reduce the impact of blows before they are hit, or after the wound is made, they can make it less severe as well.

Remain Conscious

CAN BE USED ONLY BY AN APPRENTICE AND ABOVE A young apprentice learns how to remain concious even in the hardest situations; they can keep conscious right up to the end if there is little air, or if they suffer loss of blood. They have all that time to think of a way out or send a signal for rescue.

Resist Stun

CAN BE USED ONLY BY A KNIGHT/WARRIOR AND ABOVE If it's a stun from a blaster, or a simple blow to the face, a trained warrior can resist the stun and react straight away, something normals can't do, which gives them the advantage in combat.

Sense Disturbance

CAN BE USED ONLY BY A KNIGHT/WARRIOR AND ABOVE An average knight or warrior can now also sense disturbances in the force caused by tampering or a great use of force energy. This is how all Jedi's are connected.

Sense Force

CAN BE USED ONLY BY A WANDERER/POTENTIAL AND ABOVE A simple trick for a young Jedi is to sense if somebody is a trained in the force or if they are normal.

Sense Force Potential

CAN BE USED ONLY BY AN APPRENTICE AND ABOVE A harder trick, for slightly later in their training, is to be able to sense if the force is strong in an untrained normal.

Translation

CAN BE USED ONLY BY A LORD AND ABOVE The greater Jedi do not have the need to listen or learn simple language; when somebody speaks, no matter what language it is in, they simply hear what they are putting across in whatever language they first learned.

Time Sense

CAN BE USED ONLY BY A WANDERER/POTENTIAL AND ABOVE The young Jedi can eventually as well as sensing direction, sense almost the exact time it is, and how much time passes from one point to another.

Truth Sense

CAN BE USED ONLY BY A MASTER AND ABOVE A master can always tell by what a person is thinking if they are telling the truth or not. They avoid treachery this way.

Unarmed Combat

CAN BE USED BY ANYONE Anybody strong in the force has simply hand-to-hand unarmed combat come to them naturally. They later learn to use their body as a simple tool, against their enemy.

Weather Sense

CAN BE USED ONLY BY A WANDERER/POTENTIAL AND ABOVE Another thing a Jedi can do while realising how in touch with nature they are, is sense what weather there has been, and what weather there will be on a planet, for months before and after.

Light Side Only Powers


Accelerate Another's Healing

CAN BE USED ONLY BY A JEDI CHARGE AND ABOVE the experienced Jedi can accelerate the healing of another person, although it will be a time before they can use this skill on themselves. They simply touch the wound and it is healed in a matter of hours.

Affect Mind

CAN BE USED BY ANY JEDI With anybody with whom the force is strong, they can affect the minds of another such as putting simple ideas into their heads, and maybe a few short memories. At this rank, the power can only be used to a tiny extent, which grows as the Jedi progresses.

Battle Meditation

CAN BE USED BY ANY JEDI After learning the lightsaber, the Jedi learns discipline in battle, unlike the Sith who use sheer anger. The Jedi focus themselves on the battle and keep calm, their actions flowing through the force.

Control Another's Disease

CAN BE USED ONLY BY A JEDI KNIGHT AND ABOVE The Jedi can control another person's disease but not stop it. They can make it so it gets no worse, and maybe even save somebody's life this way.

Control Another's Pain

CAN BE USED BY ANY JEDI As any Jedi or Sith can control their own pain, Jedi, who wish to help others unlike the Sith, can control another persons pain to the extent they can control their own, and keep the other person calm.

Control Mind

CAN BE USED ONLY BY A JEDI CHARGE AND ABOVE The experienced Jedi can control a persons mind who is not strong with the force to avoid using violence. They can make them perform simple actions, such as opening doors. This is basically an advanced version of the 'affect mind' power.

Create Force Storms

CAN BE USED ONLY BY A JEDI CHARGE AND ABOVE In an open area, a Jedi can create and change the weather to their own needs. They can create a small, short storm in which thunder clashes and rain falls for a few minutes. This is actually just an illusion in a way, but a physical illusion. It takes a great amount of understand to comprehend what exactly the Jedi does.

Detoxify Poison in Another

CAN BE USED ONLY BY A JEDI WANDERER AND ABOVE A more powerful Lord can detoxify poison after they've drunk it themselves, but the young Jedi can only perform this power unto other people. Again, the poison becomes harmless.

Elemental Control

CAN BE USED ONLY BY A JEDI MASTER AND ABOVE The incredible art of performing a pure element to another pure element; it can not be done with compounds, however as yet.

Greater Force Shield

CAN BE USED ONLY BY A JEDI MASTER AND ABOVE The greater force shield creates a bubble around the Jedi Master in which the force cannot affect them. Others in the bubble, however, can be affected.

Induce Sleep

CAN BE USED ONLY BY A JEDI APPRENTICE AND ABOVE The Jedi constantly search for ways to do things other than violence. This is just another way to do that. It sends any normal person who is in a calm, relaxed state of mind to sleep instantly. It is just like normal sleep, and they can be woken up just as easily as they would normally.

Place Another in Hibernation Trance

CAN BE USED ONLY BY A JEDI KNIGHT AND ABOVE This is the next step to the "Induce sleep" power. With this, rather than it being a simple sleep, it can be an extended sleep that can last for days and they can't be woken up by anything.

Projected Fighting

CAN BE USED ONLY BY A JEDI COUNCILMAN Only the most powerful Jedi can peform this; a way of avoiding harm coming to themselves. They can create a second version of themselves, a solid version which they control and use to fight battles.

Protecting Wave

CAN BE USED ONLY BY A JEDI LORD AND ABOVE The most powerful Jedi can also send a wave of protection against force across everybody around them. This is the thing better than the "Greater Force Shield", as it protects others around them as well as themselves.

Pyrokinesis

CAN BE USED ONLY BY A JEDI LORD AND ABOVE A Jedi Lord can make fire come from nowhere; although they don't control after it has started, as then it is a normal fire, quenchable by normal means. They can also quench any fire by sheer thought.

Raise/Lower Temperature

CAN BE USED ONLY BY A JEDI COUNCILMAN The greatest Jedi can change the temperature to anything over a large radius.

Return Another to Consciousness

CAN BE USED ONLY BY A JEDI APPRENTICE AND ABOVE A Jedi apprentice who has a master above them learns how to return another person, force powerful or not, to conciousness if they are knocked out in any way.

Short Term Memory Enhancement

CAN BE USED ONLY BY A JEDI WANDERER AND ABOVE Good for investigations, the Jedi who has recieved some small training can enhance both their own and other peoples short term memory to remember even the smallest detail. Short term is from about three or four days previously.

Telekinesis

CAN BE USED ONLY BY A JEDI WANDERER AND ABOVE One of the most important things for a Jedi to learn is how to move objects by thought. To make them come to them, or push them away. They learn this power at a young age.

Transfer Force

CAN BE USED ONLY BY A JEDI CHARGE AND ABOVE An experienced Jedi can transfer there own force power into a lesser Jedi to make them temporarily as powerful as they are. While they do this however, the Jedi Charge is left with little force power, that of a Wanderer.

Sith Only Powers


Aura of Uneasiness

CAN BE USED ONLY BY A SITH POTENTIAL AND ABOVE A young Sith learns to create an aura of uneasiness around a small group of people. They become very edgy, and hurry about doing things so they can leave the area.

Beast Languages

CAN BE USED BY ANY SITH Anyone strong with the Dark Side has a great understanding of beasts and the animal kingdom. They can understand exactly what an animal is saying.

Bolt of Hatred

CAN BE USED ONLY BY A SITH WARRIOR AND ABOVE The better version of the Force Lightning, more powerful and inflicts more pain upon the opponent.

Dark Side Web

CAN BE USED BY ANY SITH Anybody strong with the Dark Side is connected to the Dark Side web, through which they can communicate and tell where others strong with the dark side are. This is similar to telepathy, but is always up and can be sensed by anyone.

Doppleganger

CAN BE USED ONLY BY A SITH DISCIPLE AND ABOVE The experienced Sith can create a doppelganger; a double, or twin, of anything they see. It can be themselves, and object, or another person. Sometimes a person seeing a mirror image of themselves can be quite a distraction!

Drain Life

CAN BE USED ONLY BY A SITH LORD AND ABOVE A powerful Sith Lord can drain a person's very life so they age years in minutes. They can make them advance forty years in an hour, or drag it out for weeks or months. The person feels no pain, except the pain of getting old.

Drain Life Energy

CAN BE USED ONLY BY A SITH DISCIPLE AND ABOVE A Dark Disciple can drain a persons life energy until they are completely dead. They can drain it in about an hour or make it last out for days or weeks or months. The person doesn't feel any pain, but gradually becomes weaker and weaker.

Drain Life Essence

CAN BE USED ONLY BY A SITH MASTER AND ABOVE A Dark Master drains the very essence of a person's life; their soul. The person gradually simply fades away; their personality, their energy, their motivation, until they are quite, quite dead. It takes weeks to do and while it happens the Sith must be in constant meditation, but unless the Sith is woken it is unstoppable.

Electronic Manipulation

CAN BE USED ONLY BY A SITH POTENTIAL AND ABOVE A Sith learns to communicate and kill using technology, wiring, computers, very early on, as unlike the Jedi they feel that they must keep up with the technology of the present to survive, and use it to their advantage.

Feed On Dark Side

CAN BE USED ONLY BY A SITH WARRIOR AND ABOVE After a Sith finishes with their master, they can now feed on the Dark Side. This means they can go without food for weeks or even several months feeding simply on dark power.

Force Lightning

CAN BE USED ONLY BY A SITH APPRENTICE AND ABOVE The apprentice can let out blue sparks of lightning which inflict extreme pain on their opponent. However, it takes a long time to kill them will this method.

Force Wind

CAN BE USED ONLY BY A SITH POTENTIAL AND ABOVE The Sith stretches out their arms and a wind blows from them, blowing objects, people, or anything across the room. They, however, can stay in the same place. The more they advance in rank, the stronger the wind becomes.

Inflict Pain

CAN BE USED ONLY BY A SITH APPRENTICE AND ABOVE The first thing a Sith apprentice learns from their master is how to simply inflict pain upon somebody, sending them writhing in agony on the floor with a simple thought. At this stage, it can only be used on weak Jedi (wanderer or below) and normals. Once they are a Disciple, it can be used on anyone.

Injure/Kill

CAN BE USED ONLY BY A SITH LORD AND ABOVE The Sith Lord has the ultimate power over life and death. They can make a normal drop to the floor dead with a thought. They can't, however, do this to anyone with force training like any Jedi's.

Memory Wipe

CAN BE USED ONLY BY A SITH MASTER AND ABOVE The Sith Master can wipe a person's mind from up to a four month period. When they are a baron, it extends to a year period. This can only be used on weak Jedi and normals.

Rage

CAN BE USED BY ANY SITH This is the Sith version of the Jedi Battle Meditation. The Sith, instead, rush into battle and fight with pure anger and that gives them their power.

Transfer Life

CAN BE USED ONLY BY A SITH BARON AND ABOVE While some can transfer force, the Sith Baron can transfer life itself. They can make one person weak and another strong in this way. It can only be done on normals with no Jedi training.

Waves of Darkness

CAN BE USED ONLY BY A SITH BARON AND ABOVE This can make a huge part of a planet completely dark in the middle of the day, or a ship in the same way, even with electronic lights.