Ynith Cree, or the perpendicular world, exists on a different planar alignment from most populated realms. Because of this, it intersects oddly with other realms. Small portals into the Cree open periodically at such intersections, turning mirrors into portals and causing the creation of Broken Rooms.
The Cree exists in a binary star system, one of the stars a white dwarf and the other a common-sized yellow star. It has no moons, and as such the constellations are very bright at night. The sky is pale and only very faintly blue, and the clouds when thick are pearlescent.
The Houses of the Four
The Worldtree Machine, built in the dying shell of the World Tree. A construction of wood and rough metal both inside and outside of the Tree itself, involving lifts and also water-wheels to raise river-water to the trees that have been planted along the World Tree's dying limbs. Home to the elders of bird and foxrat kind, the Worldtree Machine provides shade for the den villages that cluster around the Tree's huge roots. Situated in the Whispering Plains southeast of the Smoking Mountain, northeast of the Reedfen and the Bay of Winds.
The Banetree Machine, an entirely metal structure built to mimic the Worldtree Machine and serve both as a bracework for the Banetrees' excavations and a defensive fortification.
The Burning Tower
The Dancing House, a black stone spire in the shape of a closed flowerbud, built in the middle of Brightwater Bay, in the Heart of Rivers valley southeast of the Worldtree across the Whispering Plains. A wizarding-house run by jackal-folk from across the waves and open to foxrats, served by the civilized foxrat village on the bay shores. The Dancing House's interior is larger than its exterior, as it opens into a parallel dimension where the petals of the bud have bloomed. Central to it is a spiral stair that goes all the way to the top, with arching bridges that go to the petals. The inner walls are covered in glowing stained-glass.
Beyond the Four
The Stormwarden The Dire CrowThe Broken Rooms, strange structures that dot the landscape in no apparent pattern. They each consist of a single furnished room with a mirror, though walls and ceiling that are not in the view of the mirror are often either gone or rotted and vine-covered. No one on the Cree side of a Broken Room can interact with any object in the room. Periodically Broken Rooms will host phantoms, the wispy images of people moving within the room itself. These never see creatures outside of the room, but if a creature tries to interact with the phantom or enter the Broken Room while a phantom is in it, a shadow develops and restrains or attacks the attempting interloper until the creature desists or is dead. It is suspected that Broken Rooms are points of entry for degenerates, or else residue from their journey to the Cree.
The Mongrel Lords, the greatest leaders of the degenerates. Generations of crossbreeding among the degenerate tribes have created these strong, vicious pack leaders. They frequently lead the degenerate tribes against each other, but sometimes band together to assault foxrat strongholds and villages. The Ketherwynn
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