Dexterity: 6D
Dodge: 7D Melee
Combat: 8D Melee Combat: Sword: 10D
Ranged Weapons Sword: 9D
Melee Combat: Shield Handling: 10D
Melee Parry: 7D
Melee Parry: Sword: 9D Melee Parry: Spear: 9D
Running: 7D
Knowledge: 4D
Magic: 10D Cultures:
Hyrule: 10D Scholar: Hyrule Lore: 10D
Streetwise: Hyrule: 10D
Survival: Plains: 9D Survival: Forest: 9D
Survival: Desert: 9D
Survival: Swamp: 9D
Survival: Cave: 9D Survival: Hostile Graveyard:
8D Survival: Volcano:
7D Willpower: 10D
Mechanical: 1D
Perception: 5D
Investigation: 6D Search: 10D
Strength: 8D
Brawling: 9D Jumping: 10D Swimming: 0D (Link Dies
in water)
Technical: 1D
Armor Repair: Shield: 9D First Aid: 6D Medicine:
Fairy: 10D *
Move: 15
Force Sensitive: Yes
Force Points: +
Dark Side Points: 0
Character Points: 5**
Special Abilities:
Battle Immunity: Link when hurt retains all abilities and skills at
full strength and remains awake.
Only with a killed result is he
affected even though the damage
is still there and should be taken into
account when figuring new damage.
*Fairies: Although you cannot carry around fairies and must use them
where they are found link is still
knowledgeable on how to use them to
restore life.
+Magic: Link uses the force in an odd way. He must drink small vials of
liquid to get a certain amount
of "force points" though these do not
actually work the same way as normal
force points. On each bottle will
be a certain number and you can
"buy" force effects up to that number.
The costs are below. When he improves
in the Knowledge Skill Magic the
cost of one (GM’s choice) goes
down by ¼ to a minimum of 8. He may also
learn new skills and powers from
wise men in the villages. The new power
and cost is up to the GM.
Shield: 16: Halves all damage inflicted this scene.(Round down)
Jump: 8: Link's Jumping skill is doubled and he can jump up to 10
meters
this scene.
Life: 50: Heals link's damage up to 2 levels.
Fairy: 40: Turns link into a small creature detailed below for the rest
of the scene.
Link's Items shrink and he carries them while being a Fairy.
(Note: Has nothing to do with the
previously mentioned fairies.)
Fire: 16: Shoots fire from the end of the sword with the following
ranges:
1-20/100/500 Damage: Stuns everything
wearing armor
(Does not count built in
armor). Does 10D Damage to everything else.
Reflect: 16: Deflects all force attacks or magic attacks (Force
Lightning)
using Melee Combat: Shield
Spell: 16: This power has unknown uses (Hint Hint GM’s)
Thunder: 64: Does 20D Damage to all enemies within 20 meters
Fairy:
Height: 2 Inches (5 cm)
Dexterity: 1D
Flying: 10D Dodge: 9D
Knowledge: Same
Mechanical: Same
Perception: Same
Strength: 8D*
Technical: Same
Special Abilities:
Wings: Uses flying skill and can go 20
*Strength can only be used to resist attacks. Cannot be used to
attack.
Equipment: Sword (See Below),
Shield (+3D Armor), Doll, Candle
(Illuminates
Dark Places or Nighttime), Hammer
(Can only Target Solid Matter [walls,
buildings, etc.] that is 2 meters
x 2 meters x 2 meters or larger
Strength +5D damage), Handy
Glove (Targets Solid matter [blocks,
sandbags, etc.] that is 1 meter
x 1 meter x 1 meter or smaller Strength
+ 5d Damage), Raft, Boots (Can
walk ½ meter above water for distances
less than 2 km, Flute, Cross (All
"cloaked" characters are visible),
Magical Key (Unlocks all locked
doors), 1 small bottle of magic (16) , 1
large bottle of magic (90)
Link's Sword:
Link's sword can shoot an energy beam up to one meter if Link has no
damage.
The beam works the same way as
the fire power above except the damage is
the
same as the swords.
Sword does strength+ 3D damage.

