SPELLS
This page is contributed by Vikie. Notice the handy color
coding.
ARMOR | This spells improves the ac of the target character. |
SHIELD STONE SKIN |
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BLESS | This spell improves the hit roll and saving v. spell by +1. |
BLINDNESS | This spell renders the target character blind. |
ACID BREATH FIRE BREATH FROST BREATH GAS BREATH LIGHTNING BREATH |
Allow you a special kind of attack, a breath attack. The resulting damage is comparable to that of a full bunch of garlic :). |
BREW BAKE CARVE ENGRAVE SCRIBE |
These spells allow other spells to be embedded in the specified object, which is usually created via the minor creation spell. |
ACID BLAST BURNING HANDS CAUSE CRITICAL CAUSE LIGHT CAUSE SERIOUS COLOUR SPRAY |
These spells inflict damage on
the victim. Fireball is the most effective, magic missile
the fastest way for training red. |
FIREBALL | |
FLAMESTRIKE HARM LIGHTNING BOLT |
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MAGIC MISSILE | |
SHOCKING GRASP | |
CALL LIGHTNING CONTROLL WEATHER |
This spells are in combination very usefull purple training, if you dislike shacking the whole area with earthquakes. |
CHANGE SEX | Just usefull 'gainst some "overly active" male players. |
CHARM PERSON | This spell, if successful, causes the victim to follow you and to take orders from you. Use order to order your charmed followers. Very nice to teach annoying newbies or to get tanks for mages (if you can charm durable mobs :). Be carefull, if it fails you start a fight. |
CHILL TOUCH | This spell inflicts damage on the victim and also reduces the victim's strength by one. |
CONTINUAL LIGHT | This spell creates a ball of light, which you can hold as a light source. Infravison is much more usefull. |
CREATE FOOD CREATE SPRING CREATE WATER |
This spells create a magic
mushroom, a little spring or fill your drink container
with water. Usefull for
mortals (immortals dont need to eat nor drink). |
CURE BLINDNESS CURE POISON CURE LIGHT CURE SERIOUS CURE CRITICAL |
They cure damage, blindness or poison. Heal is very
usefull to train blue (aside from healing you :) |
HEAL | |
CURSE | This spell reduces the character's hit roll by 1 and saving v. spells by 1. Most importantly it |
hinders a player to recall. | |
DARK BLESSING | This spell infuses the target with demonic energy, improving their abilities in combat. |
DETECT HIDDEN DETECT INVIS DETECT EVIL DETECT MAGIC DETECT POISON |
Gives you the ability to see more. Usefull only for
mortals without truesight. |
DISPEL EVIL | This spell invokes the wrath of God on an evil victim. Whatever that means :) |
DISPEL MAGIC | This spell dispels magical affects on a character. It may be used as an offensive spell to remove an |
EARTHQUAKE | This spell inflicts damage on every enemy character in the room. Beware that other characters |
who are not yet fighting may attack you as a result! Anyway, a usefull purple training. | |
ENCHANT WEAPON |
This spell magically enchants a weapon, increasing its hit and dam bonuses. The weapon must beun-magical to start with. Better get some qpoints and use them instead. |
ENERGY DRAIN | This spell saps the experience points, mana, and movement points of its target. |
FAERIE FIRE | This spell increases (makes worse) the armor class of its victim. |
FAERIE FOG | This spell reveals all manner of invisible, hidden, and sneaking creatures in the same room as you. |
FLY | This spell enables you to fly. |
FRENZY |
This spell causes the target to enter a berserk
fighting rage, improving their damage and chances to hit, but also making them easier to be hit. |
GIANT STRENGTH | This spell increases the strength of its target. |
GUARDIAN |
Summons a guardian who's gonna defend you (or makes a good aim for weaponless combat or as a blood source for vampires). |
IDENTIFY | This spell gives you quit some information about an object. |
INFRAVISION | This spell enables the target to see in the dark. Usefull for mortals without truesight. |
INVISIBILITY MASS INVIS |
Makes you invisible. Doesnt help alot, as there are many ays to circumvent it. Same goes for Mass invis, which makes more charakters invis. |
KNOW ALIGMENT | Just usefull for those powers that are restricted to good/evil targets. |
LOCATE OBJECT | A very usefull spell for questing. Tells you where an object is (or who it holds). |
PASS DOOR | You dont need any keys for doors anymore, as you just walk trough them. |
POISON |
This spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rates. |
PORTAL |
This spell creates a magical portal between the caster and the target. The portal remains in existance for 2 or 3 hours (mud time), during which time anyone can 'enter' the portal on one side and come out on the other. |
PRESERVE | Preserves items and body parts from decay. (Its boring to seek for a new arm :) |
PROTECTION SANCTUARY |
The protection spell reduces the damage taken from any attack by an evil creature by one quarter. The sanctuary spell reduces the damage taken by the character from any attack by one half. |
QUEST | This spell creates a quest card. The quest-point value of the card is the same as the amount of |
primal the caster has at the time of casting (and this primal is used up during the casting of the spell). No more than 50 name primal will be used on any one casting of this spell. | |
REFRESH MANA ENERGYFLUX |
Refresh refreshes the movement points, mana and
energyflux the mana points. |
REGENERATE CLOT MEND |
Regenerate will replace lost body parts on the
target, while clot will stop them bleeding and mend will
fix any broken bones or cut open throats. |
REMOVE CURSE | This spell removes a curse from the target. |
REPAIR | Repairs your equipment magically. |
SHIELD STONE SKIN |
These spells protect the caster by decreasing (improving) the caster's armor class. Shield provides 20 points of armor. Stone skin provides 40 points of armor. |
SLEEP | This puts a victim to sleep. |
SOULBLADE | This spell summons the casters personal (named) soulblade, which is an extremely deadly weapon. |
SPELL PROOF |
This spell makes the target object immune to the destructive powers of the various magical attacks. No protection from physical attacks is granted. |
SUMMON | This summons a character from anywhere in the MUD, if he toggled summ on. |
TELEPORT | Beams you to a random location. |
TRANSPORT | This spell will transport the specified object from your inventory to that of the specified character. |
VENTRIQUOLATE____ |
This spell throws your voice, making it appear that some other object or character in the room is saying your message. |
VOODOO |
Voodoo magic allows the caster to do things to another player indirectly. First, a body part of the victim is needed. The caster should hold this part and cast the spell on the target (they don't have to be in the same room). This will create the voodoo doll, which the caster the voodoo commands on to interfere with the victim. There are three voodoo actions. The first, 'Stab', is only of use as a warning to the victim, or to cause annoyance. The second, 'Throw', will hurl the victim from their feet and cause a small amount of damage. The third and final action, 'Burn', will set the victim on fire, as well as destroy the doll itself. |
WEAKEN | This spell reduces the strength of the victim by two points. |