
Here is an in-depth analysis of each weapon in Goldeneye
* = Gun has a close up aiming function, ^ = Gun has a silencer, ~ = Gun can shoot through doors and windows.

^PP7: Magazine: 7 Max: 800 With its silencer capabilities and the highest rate of fire among the handguns, it's no wonder that the low-recoil PP7 is Bond's weapon of choice.
*KF7 Soviet: Magazine: 30 Max 400 It may have more recoil that the US AR33 Assault Rifle, but the KF7 rifle is considerably easier to come across since most enemies use one.
*^Sniper Rifle: Magazine: 8 Max: 400 The Snipe Rifle is the most accurate of the zoom-capable guns, and its recoil will affect aim only when you fire repeatedly at a faraway target.
DD44 Dostovei: Magazine: 8 Max: 800 The DD44 Dostovei has a low recoil, but its also very loud. If you find two, you can fire both at once for two fistfuls of gunslinging.
Remote Mine: Magazine: 1 Max: 11 Once you have planted a remote mine, you can activate it a safe distance by engaging the detonator on your handy Q watch. Also if you want to blow it up as soon as you throw it press A and B at the same time.
Grenade: Magazine: 1 Max: 12 Toss a grenade to take out clusters of foes, but be careful that it doesn't bounce back your way, because it will detonate in about three seconds.
Timed Mine: Magazine: 1 Max: 11 Timed mines are set to explode several seconds after you plant them, so be sure that you have planned out an escape route before placing them.
Tank: Magazine: 1 Max: 50 Scour the runway in the Runway and Streets to find the tank. You can fire missiles or plow over enemies.
Klobb: Magazine: 20 Max: 800 Of all the automatic weapons, the Klobb has the worst recoil. You can use two at once though, however, to make up for its sluggish firepower.
Grenade Launcher: Magazine: 6 Max: 12 Use the grenade launcher to jettison grenades at long range targets only; otherwise, the explosion from its unique ammunition may harm you.
Throwing Knife: Magazine: 1 Max: 10 Take a stab at hurling knives at enemies. You can retrieve and reuse a knife after you've thrown it, but you can carry up to 10 of them.
Plastic: Magazine: 1 Max: 10 You'll have the plastic explosives when you set to blow up the silo. The charges have a six-minute detonation time.
^D5K Deutsche: Magazine: 30 Max: 800 The stealthiest of the automatic weapons is the D5K Deutsche. By adding a silencer, you can muffle the D5K's low-recoil rapid firing blasts.
Phantom: Magazine: 50 Max: 800 With the phantom, a minimal recoil automatic weapon, you can double your firepower to 100 loaded rounds by shooting two of the guns at once.
Shotgun: This gun is only accessible with the all guns cheat. In my opinion I think it is better than the Auto Shotgun.
Auto Shotgun: Magazine: 5 Max: 100 To get the auto shotgun, attack one of Janus's men in Statue Park and you can also get it at the end of the Caverns. Only shotgun cartridges, which carry up to five shells, will work as ammo.
Rocket Launcher: Magazine 1 Max: 3 Rockets will load only into the rocket launcher. Its blast are devastating, so use it for long-distance fighting to avoid getting burned.
Proximity Mine: Magazine: 1 Max: 11 Place a proximity mine in an area where you're expecting enemies to arrive. When the mine detects nearby movement, it will detonate.
Watch Laser: Magazine: 1 Max: 300 Aboard the Train, you can fire your watch laser as a weapon, but you should save its charges to sear open the escape hatch at the end of the level.
ZMG(9MM): Magazine: 32 Max: 800 For a rapid-fire, low-recoil blast, try firing the ZMG, or put your enemies in double jeopardy by arming yourself with two of these babies.
*~US AR33 ASSAULT: Magazine: 30 Max: 400 The Assault Rifle has less recoil than the K57 and features the zoom aim so you can easily set your sights on a target in the distance.
~RC-P90: Magazine: 80 Max: 800 To keep foes at bay, riddle them with the RC-P90. The quick-firing spitfire will spew out more bullets per second than any other gun.
~Laser: Introduced in the Bond film Moonraker, the space weapon has unlimited ammo and zero recoil. Search for it in the Aztec stage and on the cheat menu.
Golden Gun: Magazine 1 Max: 100 In the Egyptian stage, you can be the man with the golden gun. One hit will take out a foe, but you can't use its special ammo in other guns.
~Magnum: Magazine 6 Max: 100 Yeehaw cowboy, I gots me a gun. This gun is a Cougar Magnum and it is the only gun that can go through glass.
Hand: When all else fails, try bare-knuckle fighting. Your silent karate chops are particularly handy when you're trying to escape the bunker cell.
Hunting Knives: Bond carries two of these, one in each hand, and slices and dices his foes.
Taser: This gun is not accessible in the regular game. You can only get the Taser with the all guns cheat. The taser is a weapon the shocks your enemy with 10,000 volts of electricity.
~Silver PP7: In order to get this gun you must either have all guns or you must beat the game in Train in 5:25. This gun is not as quite powerful as the Gold PP7, but still effective.
~Gold PP7: To get this gun you must either have all guns or beat the Cradle in 2:15. The Gold PP7 is very powerful, in fact the second most powerful gun in the game. Golden Gun is the most powerful.
Mr. Bond's Favorite Weapons

My favorite gun is the Grenade Launcher or the Grenades, I also like all of the pistols and mines.
HappyBond's Favorite Weapon
HappyBond likes the Klobb THE BEST, funny huh..... but he is good with it oh yes he is.