THE MAGISTRATE
In each major city and even in some of the smaller ones, there is bound to be a Magic Shop designed to rid adventurers of their ill-gotten cash. The problem for each GM now arises. "Does my city have a shop?" "How many and what kinds of magical items should it have?" "How much should I offer for their items and charge for mine?" "Is it legal in this city?"
OK so it's several problems. Here is a simple solution: The Magistrate.
The Magistrate is a secret society of Wizards with a vast intelligence and trade network. The came together several decades ago when they saw how lucrative (and less dangerous) the magical trade business is. They started small as with all businesses but have managed to expand to every major city and are now branching out to the smaller ones with plans for minor outposts near more profitable villages.
The Magistrate regulates all magical trade and offers handsome protection packages to the mages who maintain the shops. Their main goal seems to make money, in reality they are rigidly regulating what items are available in an effort to keep a balance of power. It also provides them a means to acquire some more unique items without having to scour the world for them.
Each shop is set up with a tailored magical security package and the mage receives vast educational and research benefits. An enchanted chest, similar to a larger version of the Fencing Satchel, is located in each shop. The mage places newly acquired items and cash inside, in return he receives monetary compensation and a regular flow of new stock. This on top of the free flow of information and research assets makes the Magistrate a great deal. What's the catch? The Magistrate regulates the prices and gets first choice of items that come into the store.
The Magistrate establishes shops based upon two criteria: Mana Level and the Size of the area. The Mana Level dictates the amount and quality of goods as well.
Mana Level |
Village |
Small |
Average |
Major |
Base % Shop |
None |
N/A |
N/A |
-20% |
-10% |
30% |
Low |
N/A |
-20% |
-15% |
-10% |
40% |
Normal |
-20% |
-15% |
-10% |
+05% |
50% |
High |
-15% |
-10% |
No Modifier |
+10% |
60% |
Very High |
-10% |
No modifier |
+10% |
+20%` |
70% |
Now that we have a branch of the Magistrate franchise, what's inside? Again, this is based on city size and Mana Level.
Mana Level |
Item # Adjustment |
City Size |
# Items Available |
None |
-1d |
Village |
1d-4 |
Low |
-1d-1 |
Small |
1d-2 |
Normal |
-1d-3 |
Average |
1d+1 |
High |
+1d-2 |
Major |
2d |
Very High |
+1d |
*Note, if the total is a negative number the shop has no items available on that day*
Now we know how many items the shop has in stock, what's next? Here is where our friends at the Magistrate created a handy-dandy catalogue (yes more tables!). The sale of these items runs from 85% to 150% of the suggested retail value listed in GURPS Magic Items I. A second catalogue is due out soon based upon the GURPS Magic Items II as soon as the wizards at the Magistrate get around to publishing it. Before you begin to wonder why an item does not appear on this list, it was intentional. Some items are so unique that they should be quested for and the Magistrate most certainly would not allow one of their shops to sell it!
Table Determination 'Other' Items Table
Roll |
Table |
Roll |
Table |
01-10 |
Protection Items |
01-20 |
Common I |
11-25 |
Armor |
21-40 |
Common II |
26-35 |
Shields |
41-55 |
Common III |
36-45 |
Melee Weapons |
56-75 |
Common IV |
46-55 |
Ranged Weapons |
76-90 |
Common V |
56-75 |
Elixirs |
91-98 |
Rare * |
76-85 |
Trade Tools |
99-00 |
Very Rare/Unique* |
86-00 |
Other Items |
*Denotes the item is never found in a Low or No Mana area*
PROTECTION ITEMS
The Protection Items includes a generic table used for Cloaks, Rings, Armor, Shields, etc.
Generic Protective Device Bonus Table
Roll |
PD |
DR |
01-30 |
0 |
+1 |
31-45 |
0 |
+2 |
46-55 |
+1 |
+1 |
56-65 |
+1 |
+2 |
66-80 |
+2 |
+2 |
81-90 |
+2 |
+3 |
91-95 |
+3 |
+3 |
96-99 |
+3 |
+4 |
00 |
+4 |
+5 |
*Note: Rings, Cloaks, etc. will function with non-magical armor, but do not stack with enchanted armor*
Protection Items
Roll |
Item |
01-30 |
Protection Ring |
31-55 |
Protection Cloak |
56-74 |
Protection Jewelry |
75-85 |
Contagious Stone |
86-95 |
Stoneform Amulet |
96-99 |
Impact Medallion |
00 |
Nature Amulet |
ARMOR
Roll |
Item |
Roll |
Item |
01-40 |
Generic Protective |
91-94 |
Dwarven Mail |
41-50 |
Armor Ring |
95 |
Juggernaut Armor |
51-60 |
Veteran's Armor |
96 |
Demon Armor |
61-65 |
Dragon Hide |
97 |
Equestrian Armor |
66-69 |
Invisible Armor |
98 |
Evasive Armor |
70-83 |
Rookie Armor |
99 |
Colossus Armor |
84-90 |
Elven Silversilk |
00 |
Sun King's Armor |
Armor Type
Roll |
Armor Type |
Roll |
Armor Type |
01-05 |
Quilted |
41-65 |
Chain Mail |
06-25 |
Leather |
66-75 |
Splint Mail |
26-30 |
Studded Leather |
76-90 |
Plate Mail |
31-40 |
Ring Mail |
91-00 |
Full Plate |
SHIELDS
Roll |
Item |
Roll |
Item |
01-50 |
Generic Protective |
86-90 |
Demi-Buckler |
51-70 |
Shifting Coat |
91-00 |
Rowan Wood |
71-85 |
Golem |
WEAPONS
Generic Magical Weapons Bonus Table
Roll |
Acc |
Pui |
Parry (1) |
Range (2) |
01-20 |
+1 |
0 |
0 |
Norm |
21-35 |
+1 |
+1 |
0 |
Norm |
36-50 |
+1 |
+1 |
+1 |
Norm |
51-60 |
+2 |
+2 |
0 |
X 1.5 |
61-70 |
+2 |
+3 |
+1 |
X 1.5 |
71-80 |
+3 |
+3 |
0 |
X 1.75 |
81-85 |
+3 |
+4 |
+2 |
X 1.75 |
86-90 |
+4 |
+4 |
0 |
X 2 |
91-94 |
+4 |
+5 |
+3 |
X 2.5 |
95-98 |
+5 |
+5 |
0 |
X 3 |
99-00 |
+5 |
+5 |
+4 |
X 4 |
(1) Melee Weapons only
(2) Missile Weapons only
MELEE WEAPONS TABLE
Roll |
Item |
Roll |
Item |
01-35 |
Generic Weapon |
81-83 |
Loose Fingers |
36-50 |
Improved Generic Weapon |
84-87 |
Switch Sword |
51-54 |
Equalizer |
88-91 |
Berserker's Axe |
55-57 |
Hidden Sword |
92 |
Mountebanks Stick |
58-62 |
Roll on the Uncommon Weapons Table |
93-94 |
Phantom |
63-65 |
Jona's Blade |
95-96 |
Steadfast |
66-70 |
Needle Sword |
97-98 |
Woodland's Sword |
71-75 |
Ring Sheathe |
99 |
Thrym's Axe |
76-79 |
Tutoring Sword |
00 |
Roll on the Unique Weapons Table |
80 |
Bickering Brothers |
Improved Generic Weapons Table
Roll |
Additional Enchantment |
Roll |
Additional Enchantment |
01-15 |
Quickdraw |
70-80 |
(+1d) Might |
16-25 |
Dancing |
81-88 |
(+1d) Vigor |
26-40 |
Loyal Sword |
89-90 |
Missile Shield |
41-44 |
Cornucopia |
91-92 |
Reverse Missiles |
45-49 |
Bane |
93-94 |
(+1d) Magic Resistance |
50-57 |
Flaming |
95-98 |
Roll 2X on this table and combine * |
58-63 |
Icy |
99 |
Roll 3X on this table and combine * |
64-69 |
(+1d) Dexterity |
00 |
Roll 4X on this table and combine * |
*Weapon may be intelligent as per GURPS Magic Items I (p. 88)*
Unique Weapons Table
Roll |
Item |
Roll |
Item |
01-07 |
Deceiver |
56-62 |
Sirocco |
08-10 |
Alarum |
63-72 |
Ymir's Sword |
11-15 |
Defender |
73-75 |
Titan |
16-18 |
Commander's Sword |
76-80 |
Smiter |
19-23 |
Maelstrom |
81-88 |
Dagger Tube |
24-29 |
Eristand's Sword |
89-93 |
Nemesis Javelin |
30-35 |
Mentor |
94-96 |
Roll 1X on the Generic and |
36-42 |
Multitudinous Sword |
4X on the Improved and combine |
|
43-47 |
Paragon |
97-00 |
Roll 2X on the Generic and |
48-55 |
Surtur's Sword |
4X on the Improved and Combine |
RANGED WEAPONS
Roll |
Item |
Roll |
Table |
01-35 |
Generic Weapon (1) |
76-78 |
Bomb Prodd |
36-49 |
Improved Weapon (1) |
79-81 |
Burrowing Blowpipe |
50-58 |
Alchemical Arrow (2d) |
82-83 |
Pink Arrow (1d-2) |
59-63 |
Netstones |
84-88 |
Reversion Arrow (1d-3) |
64-65 |
Penetrating Arrow (1d-1) |
89-93 |
Siege Bow |
66-68 |
Zig-Zag Arrow (1d+2) |
94-97 |
Stuperfaction Bow |
69-71 |
Enveloping Bolas |
98-00 |
Merciful Bow |
72-75 |
Avalanche Sling |
(1) Refer to the Ranged Weapons Determination Table
Ranged Weapons Determination Table
Roll |
Weapon Type |
Roll |
Weapon Type |
01-03 |
Hatchet |
61-69 |
Crossbow |
04-09 |
Throwing Axe |
70-75 |
Prodd |
10-11 |
Blowpipe |
76-88 |
Knife/Dagger |
12-13 |
Bola |
89-90 |
Net |
14-20 |
Short Bow |
91-92 |
Sling |
21-40 |
Bow |
93-94 |
Javelin |
41-50 |
Long Bow |
95-00 |
Spear |
51-60 |
Composite Bow |
Uncommon Weapons Table
Roll |
Weapon |
Roll |
Weapon |
01-05 |
Agonizing Whip |
26-40 |
Variable Polearm |
06-07 |
Assassin's Knife |
41-60 |
Warrior's Charmed Bracelet |
08-11 |
Dervish Blades |
61-75 |
Kickboxers Shirt |
12 |
Mangler |
76-85 |
Pugilist's Gloves |
13 |
Shocking Mace |
86-95 |
Stonefist Bracers |
14-25 |
Treacher's Lance |
96-00 |
Well-Armed Belt |
ELIXIRS AND POTIONS
Roll |
Item |
Roll |
Item |
01-05 |
Castor |
51-55 |
Phoebus |
06-10 |
Hecate |
56-60 |
Pirithous |
11-15 |
Aphrodite |
61-65 |
Flight |
16-20 |
Moly |
66-70 |
Invulnerability (Non-Magical Attacks) |
21-25 |
Hector |
71-75 |
Humanoid Control (IQ) |
26-30 |
Minor Healing (4 points) |
76-80 |
Polyphemus |
31-35 |
Kuon |
81-85 |
Longevity (Extended Lifespan +1) (1) |
36-40 |
Athena |
86-90 |
Invisibility |
41-45 |
Major Healing (8) |
91-95 |
Anti-Vennom (Poison Immunity) |
46-50 |
Artemis |
96-00 |
Cure Disease (2) |
*Unless otherwise stated, Elixirs last for 3d turns*
(1) Permanent effect
(2) Immediate results
TRADE TOOLS
Roll |
Item |
Roll |
Item |
01 |
Artificial Arch Mage |
58-65 |
Lightning Staff |
02 |
Enchanter's Scabbard |
66-72 |
Warning Rod |
03 |
Grand Ascentor |
73-75 |
Greater Runestones |
04 |
Mirror of Discernment |
76-79 |
Lore Stone |
05 |
Omnipresent Crystal |
80-83 |
Magical Purge |
06 |
Pentegram Disk |
84-86 |
Powerstone Charger |
07 |
Planeshifting Fork |
87-89 |
Powerstone Recharging Rack |
08-10 |
Crystal Map |
90-92 |
Shielding Garment |
09-11 |
Diviner's Tiles |
93-94 |
Spellcaster's Robe |
12-14 |
Elemental Generator |
95 |
Time Crystal |
15-21 |
Diviner Coins |
96 |
Warding Garments |
22-28 |
Mana Compass |
97 |
Beast Staff |
29-35 |
Mana Ring |
98 |
Enchanter's Staff |
36-42 |
Orientation Talisman |
99 |
Sylvan Staff |
43-50 |
Powerstone (1) |
00 |
Endowment Staff |
51-57 |
Powerstone Screen |
OTHER ITEMS
COMMON MAGICAL ITEMS I
Roll |
Item |
Roll |
Item |
01-04 |
Cat's Paws |
53-56 |
Chivalric Talisman |
05-08 |
Color Changing Cloth |
57-60 |
Clenching Ring |
09-12 |
Dancing Shoes |
61-64 |
Itching Powder |
13-16 |
Glide Boots |
65-68 |
Mislabeled Potions |
17-20 |
Infinite Sleeves |
69-72 |
Healer's Glass |
21-24 |
Magic Fans |
73-76 |
Healer's Grass (3d) |
25-28 |
Personality Hats |
77-80 |
Life Token |
29-32 |
Play Clothes |
81-84 |
Purge Stone |
33-36 |
Quality Label |
85-88 |
Sickness Eater |
37-40 |
Self Repairing Clothes |
89-92 |
Super Suture |
41-44 |
Variable Clothing |
93-96 |
Wound Mud |
45-48 |
Ravenous Gem |
96-00 |
Attractive Jewelry |
49-52 |
Chipmunk Nut |
COMMON MAGICAL ITEMS II
Roll |
Item |
Roll |
Item |
01-05 |
Cacophonous / Harmonious Bangles |
51-55 |
Hitobana |
06-10 |
Gremlin Gems |
56-60 |
Incandescent Nail (1d) |
11-15 |
Hotfinger Ring |
61-65 |
Loyal Coin |
16-20 |
Mother's / Father's Brooch |
66-70 |
Message Stick (set) |
21-25 |
Rainmaker Rink |
71-75 |
Secret Jimmy |
26-30 |
Aper's Prompter |
76-80 |
Marking Manacles |
31-35 |
Concealing Glove |
81-85 |
Vigilant Nail (1d) |
36-40 |
Convenient Diversion |
86-90 |
Bloodberries (2d) |
41-45 |
Carello's Convenient Handle |
91-95 |
Holding Ring |
46-50 |
Emergency Rope |
96-00 |
Skeleton Key |
COMMON MAGICAL ITEMS III
Roll |
Item |
Roll |
Item |
01-04 |
Binding Uniforms |
53-56 |
Doomfeather |
05-08 |
Bungee Sash |
57-60 |
Ear Drum |
09-12 |
Faerie Shoes |
61-64 |
Elmer's Rope |
13-16 |
Inconspicuous Veil |
65-68 |
Gift of Forgetfulness |
17-20 |
Landscape Cape |
69-72 |
Glutton's Mint |
21-24 |
Night Shroud |
73-76 |
Hags Opal |
25-28 |
Runners Shoes |
77-80 |
Halitosis Tankard |
29-32 |
Self Cleaning Clothes |
81-84 |
Insanity Blots |
33-36 |
Sophisticated Ensemble |
85-88 |
Intoxicating Goblet |
37-40 |
Walking Shoes |
89-92 |
Mad Nut |
41-44 |
Warming Ear Muffs |
93-96 |
Musical Jabot |
45-48 |
Choker Chain |
97-00 |
Oblivious Lute |
49-52 |
Cross Dresser's Jabot |
COMMON MAGICAL ITEMS IV
Roll |
Item |
Roll |
Item |
01-05 |
Patrician Jabot |
51-55 |
Hypnosis Medallion |
06-10 |
Unwelcome Mat |
56-60 |
Musical Interlude |
11-15 |
Birth Control Talisman |
61-65 |
Strongmind Ring |
16-20 |
Fertility Talisman |
66-70 |
Wardrobe Bands |
21-25 |
Fever Cloths |
71-75 |
Chameleon Suit |
26-30 |
Fortifier |
76-80 |
Dancing Dice |
31-35 |
Healing Glove |
81-85 |
Dip's Ring |
36-40 |
Healing Slumber Bracelet |
86-90 |
Everfull Coin Purse |
41-45 |
Ocular Patch |
91-95 |
Fencing Satchel |
46-50 |
Painless Limb Setter |
96-00 |
Grapple Bow |
COMMON MAGICAL ITEMS V
Roll |
Item |
Roll |
Item |
01-08 |
Itchy Fingers Gloves |
58-66 |
Flossband |
09-16 |
Ostrich Lair |
67-74 |
Inquisitor's Hood |
17-14 |
Spypiece |
75-85 |
Vigilant Purse (Voice or Noise) |
25-33 |
Trap Light |
86-91 |
Erinder's Endless Path |
34-41 |
Concealing Floorboard |
92-95 |
Head Jar |
42-50 |
Counterfeit Checker |
96-00 |
Vampire's Coffin |
51-57 |
Cowardly Key |
RARE MAGICAL ITEMS
Roll |
Item |
Roll |
Item |
01-02 |
Clown Suit |
51-53 |
Attentive Insect |
03-05 |
Gender Bender |
54-55 |
Beggar-King's Cloak |
06-07- |
Satyr's Feet |
56-58 |
Blank Cards |
08-09 |
Teleportation Hat |
59-61 |
Forger's Quill |
10-12 |
Brawler's Gauntlets |
62-64 |
Halopian Cell |
13-14 |
Gaffer CHest |
65-67 |
Innocence Stone |
14-16 |
Jailing Key |
68-70 |
Liberating Talisman |
17-18 |
Maladroit Table |
71-72 |
Loophole Pen |
19-21 |
Revenge Wand |
73-74 |
Niven's Nightglider |
22-23 |
Tacky Brooch |
75-77 |
Passport Key |
24-26 |
Thirsty Flask |
78-79 |
Privacy Coin |
27-29 |
Unfaithful Weapon |
80-82 |
Vigilant Purse (Catches Hand) |
30-31 |
Wound Wand |
83-85 |
Escape Shield |
32-33 |
Ecstasy Ring |
86-88 |
Flying Carpet |
34-36 |
Immunity Ring |
89-90 |
Flying Broom |
37-39 |
The Invulnerable Kobold |
91-92 |
Pertwee's Portent Pinions |
40-41 |
Lucky Pieces |
93-94 |
Spider Palanquin |
42-43 |
Portent Crystal |
95-96 |
Banishment Censer |
44-45 |
Sage's Band |
97-98 |
Vampire Fangs |
46-48 |
Serpent Lord's Band |
99 |
Vampire's Ring |
49-50 |
Talisman of Recollection |
00 |
Zombie Coffin |
VERY RARE - UNIQUE MAGICAL ITEMS
Roll |
Item |
Roll |
Item |
01 |
Wanderer's Cloak |
52-55 |
Variable Disguise |
02 |
Mage Binding Bracelets |
56-58 |
Vigilant Purse (Remove Hand) |
03 |
Monster Box |
59-61 |
Chariot of Hell (1) |
04 |
Problem Box |
62-63 |
The Lamp of the Shadow Ark |
05 |
Chronos' Watches (1) |
64-66 |
Seven League Boots |
06-09 |
Change Purse |
67-69 |
The Cauldron of Re-birth |
10-12 |
Money Belt |
70-72 |
Mummy Case |
13-15 |
Druid's Revenge |
73-75 |
Soul Orb |
16-18 |
Fouling Stone |
76-78 |
Spirit Generator |
19-22 |
One Size Fits All Ring |
79-81 |
Sunlight Gems |
23-25 |
Slave Collar |
82-85 |
Vampire Cure |
26-28 |
Watchbug |
86-89 |
Spell Catcher Ring |
29-31 |
Sleepless Charm |
90-92 |
All Purpose Identity Paper |
32-34 |
Eyeless Face |
93-94 |
Mind Exchanger |
35-37 |
Liar's Brooch |
95 |
Protective Brooch |
38-40 |
Map Maker |
96 |
Storm Amulet |
41-43 |
Mocking Box |
97 |
Complete Thief's Kit |
43-45 |
Portable Door |
98 |
Hoop Portals |
46-48 |
Shadow Cloak |
99 |
Sky Pinnace |
49-51 |
Surefoot Slippers |
00 |
Time Jumper's Ring |
The items were divided into categories for ease and then by value and item description for scarcity. This list was also developed to help GMs populate that random encounter or forgotten dungeon treasure room.
I hope this truly answers the question: "what's in the chest?".