pizoig

Gaming for yet another new millenium!

See also: [pizoig assets] On this page: {Introduction} {The pizoi games project] {Code}

Intro

Thursday, 3 November 2005 info -- why conversations in the first place Mood: sharp So, why do we have convesations in the first place? Obviously in the context of the game, they prob will need to be interesting/lively/not-boring/etc And even in the context of the game (or real life) they will provide information -- we converse to learn. And there is no reason that the xcell language (or database, or whatever it is or is becomming) can't have actions that are initiated. Here i'm thinking of Mihai's seneludens concept of the robot in the home. If there was a real emergency, or it was apparent to the AI that the peson that it was talking with was not responding rationally, it could then send a call to an operator (med staff, etc) that would then intervein to see if there was a problem or not. Posted by art3/pkda at 11:33 AM PST | post your comment (0) | link to this post info -- why conversations in the first place Mood: sharp Topic: philosophics So, why do we have convesations in the first place? Obviously in the context of the game, they prob will need to be interesting/lively/not-boring/etc And even in the context of the game (or real life) they will provide information -- we converse to learn. And there is no reason that the xcell language (or database, or whatever it is or is becomming) can't have actions that are initiated. Here i'm thinking of Mihai's seneludens concept of the robot in the home. If there was a real emergency, or it was apparent to the AI that the peson that it was talking with was not responding rationally, it could then send a call to an operator (med staff, etc) that would then intervein to see if there was a problem or not. Posted by art3/pkda at 11:29 AM PST | post your comment (0) | link to this post Story lab stuff Topic: Conversation QQ: So what is the difference between narrative and story? ANSWER: Kyle mentioned this quote: The narrative is "The queen died, and then the king died". The story is "the queen died, and then the king died of a broken heart" END-ANSWER ANSWER: Well, one possibility is that in the case of the "cradle to grave" story. The narrative is the same (as Thomas outlined) but the stories were the individual ways that we told them in class. LINK: What did he say? BEGIN The idea that we are born, and then if we are nourished then we grow up, etc. END-LINK END-ANSWER END-QQ QQ: What is a story? ANSWER: Well, we had the disucssion that "everythng is a story". Mihai commented that you can't not have a story. Even if you say there is a story, then that too is a story. END-ANSWER ANSWER: Again, obviously a song can be a story. Take the Jethro Tull song "Thick as a Brick", or most folks songs for example -- pure story. END-ANSWER END-QQ Posted by art3/pkda at 11:08 AM PST | post your comment (0) | link to this post Intro -- methodologies Mood: caffeinated Topic: General info This blog is a set of conversation extract cells (xcells for short) The idea is that there are blocks of conersation that are triggered (some how) QQ: What is the moon made of? ANSWER (mood=humorous): Green cheese. END-ANSWER ANSWER: Mostly rock. It doesn't have an atmosphere after all. Well not much of one. LINK: What do you mean? Well, it has an atmosphere of mostly Argon gas (which is produced by radioactive decay). Argon is a fairly heavy element and so the moon's week graviational pull can hold onto that. END-LINK LINK: So you couldn't survive there? No, you'd die of space vacuum. It's atmosphere is much thinner than even that on top of Mt. Everest. END-LINK END-ANSWER And as each part is triggered (probably at random) it then isn't re-triggered (later) if the same question (in the same context) arrises again. But, a TICK mark is noted that that particular was executed. And they ask again, you might get a response: Weren't you listening? I said the moon is made of green cheese [this response is constructed based on the setting of the MOOD variable and the response in it -- which is extracted and contracted. Again, this goes back to building a believable system. And since it is deterministic (see the comments on the Schatzmann, et al page) then eventually it has to repeat itself or respond "well, i don't know anything else to say". One idea is also, that based on context KEY words the topic can be brought back up. For example, if we are seriously discussing the moon. and some how it comes up to something like "yes, but people used to think the moon was inhabbited", then the system could say, "like i sed, it's made of green cheese" then the techs could expand that bit later with a new link LINK: I wonder how that rumor got started? I read somewhere that professor nimnull discovered an ancient green-cheese text in the himalayas... END-LINK The idea that the dialogs are dynamic and can grow and that eventually there are several diff responses in a topic area. So, we go back to: Why do we have conversations at all? more later.