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Gaming for yet another new millenium!

AI

Areas: (adopted from the AIISC) {down here} [World Interfacing] [Steering] [Pathfinding] [Finite State Machines] [Rule-based Systems] [Goal-oriented Action Planning] (GAP) On this page: {Introduction} {Links}

Intro

Let us take it as read (see {
Readling List}) that AI ,ust necessarily be at the heart (mind?) of interesting gaming elements, characters, etc.

Links

[
Amin at Stanford's pages] [www.GameDev.net] [www.GamaSutra.com] [YurKa.org] [igda.org] { [AI Intnl Standards Committee] [AIISC - 2005 Report] [World Interfacing] [Steering] [Pathfinding] [Finite State Machines] [Rule-based Systems] [Goal-oriented Action Planning] (GAP) [] [] [] []