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pkda xcell
Thursday, 3 November 2005
info -- why conversations in the first place
Mood:  sharp
So, why do we have convesations in the first place?

Obviously in the context of the game, they prob
will need to be interesting/lively/not-boring/etc

And even in the context of the game (or real life)
they will provide information -- we converse to
learn.

And there is no reason that the xcell language
(or database, or whatever it is or is becomming)
can't have actions that are initiated.

Here i'm thinking of Mihai's seneludens concept
of the robot in the home. If there was a real
emergency, or it was apparent to the AI that
the peson that it was talking with was not
responding rationally, it could then send a
call to an operator (med staff, etc) that would
then intervein to see if there was a problem
or not.

Posted by art3/pkda at 11:33 AM PST
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