[Penguin Adventure] [Konami Logo] [Yume Tairiku Adobentchya-]
Penguin Adventure's Help and Trivia

PentarouPenko This is one of my favourite games, mainly because it is charismatic and has one of the most wonderful soundtracks ever made. It is also the game I had spent more time trying to finish. It has two different openings, one shown only in Japanese machines, presenting its original name, Yume Tairiku Adobentchya- (夢大陸 アドベンチャー), which means "adventure in the dream continent". The game presents you, Pentarou, a penguin, with a mission: save the Penguin Princess, Penko Hime (ペン子姫), who is very ill. Only a special fruit, the Golden Apple (黄金 の リンゴ) can save her life and the Penguin Kingdom. You have to run from the Penguin Palace to the temple where the medicine tree is planted and return with a pome. A translation for the introduction and the story are available.

Along the way, you must buy some items, sold to you by barters for some fishes. There are three different barters with different prices for the same items:

Barter's Cave
Screen Shot
Slot Machine
Screen Shot

You can collect fishes when they jump out of tiny holes on the ground, betting on the slot-machine (found in all barter's caves) or when you are flying in a Bonus Stage. To enter in one, just take the wings that appear from time to time waving on the screen. Bonus Stages also shorten the distance to the goal, even when prematurely finished (if you hit a Rock in a bonus stage, you won't lose any life, but you will immediately return to the race). In the beginning of the game, you can choose the game level: Level 1 is easier than Level 2, which has less fish holes and more obstacles.


The following is a list of all objects that can be collected. Not all can be found for sale in barters (supposedly, they can be found in secret bags).

  1. ItemGreen Speed Shoes (スピードシューズ, Supi-doshyu-zu): allows you to run faster forth.
  2. ItemPropeler (プロペラ, Puropera): enables you to jump higher and control its duration. With this item you can jump over Barriers
  3. ItemGun (ガン, Gan): enables you to shoot at most enemies, pressing <M> key.
  4. ItemMetal Helmet (金のヘルメット, Kin No Herumetto): can protect you against up to 3 Thunderbolts.
  5. ItemSilver Helmet (銀のヘルメット, Gin No Herumetto): can protect you against up to 3 hits of Hedgehogs and Sea Hedgehogs.
  6. ItemHero's Cloth (勇者の衣, Yuushya No Koromo): can protect you against up to 3 hits against North Pole Bats and Albatrozes.
  7. ItemBell (鐘, Kane): this item will ring when you are nearing a shortcut.
  8. ItemBracelet (腕輪, Udewa): it allows you to find the secret bags.
  9. ItemRing (指輪, Yubiwa): it avoids you from stumbling at Sea Anemones.
  10. ItemNecklace (ネックレス, Nekkuresu): it allows you to play as many times as you want in the slot machine (usually, you are allowed to bet only three times).
  11. ItemGoggles (メガネ, Megane): this item rests for 2 stages, but is removed after a warp (shortcut). Enables you to see the Invisible Blocks.
  12. ItemTorch (トーチ, To-tchi): this item rests for 2 stages, but is removed after a warp. It protects you from becoming blind when hit by a Squib's ink drop.
  13. ItemMap (マップ, Mappu): needed to reach the goal of some stages.
  14. ItemBlue Boots: with this item you gain faster lateral movement. Couldn't be found for sale.
  15. ItemRed Shoes: when making a curve, the penguin slips out of it, but with this item, it doesn't happen. Couldn't be found for sale.
  16. ItemGolden Feather (黄金の羽, Ougon No Hane): gives you directional control in jump.
  17. ItemCrossed Tiara: this item gives you invulnerability against "bombers" and "firers". Couldn't be found for sale.
  18. ItemPriest Robe: with this item, if you hit a Rock, instead of dying, you will just stumble. Couldn't be found for sale.
  19. ItemArmour: with this item, if you hit a Barrier, instead of dying, you will just stumble. Couldn't be found for sale.

Special thanks to Ricardo Bittencourt for allowing me to read the original user's manual and to Eugene M. Kim for sending informations about the bracelet and the necklace.

Beside these items, there are a few that appear in the game and have special purposes:

ItemGolden Apple (黄金のリンゴ, Ougon No Ringo): this item is collected in the 12th stage, in the Tree Temple, at the Dream Continent. It is part of the story, not really an item you have to gather or purchase.

ItemFish: used to buy items. It may appear in different colours, except yellow.

ItemGolden Fish: it gives you one more life.

ItemBonus Stage Wings: takes you to a bonus stage. This will appear only if you are in the middle of a jump (you cannot be riding a Flying Cloud) when passing for the right point. "Big easy", isn't it?

ItemSecret Bag: couldn't find this item. I suppose it carries a special item inside and is probably as "easy" to find as the Bonus Stage Wings.
ItemFlying Cloud: with this, you can fly for a limited time (about 17 seconds in a Japanese MSX). The jump key (<Space> key or trigger 1) gives you height control. If you land, the cloud disappears. This item can be taken only with a Cyan Heart. A sound alarm will ring seconds before the cloud is gone.

ItemMagenta Heart: gives you some points in the score.

ItemGreen Heart: gives you more time (50 seconds).

ItemCyan Heart: gives you a Flying Cloud. Doesn't appear in underwater stages.

ItemYellow Heart: gives you an Invulverability Power against any enemy or shot, for about 17 seconds in a Japanese MSX, and enables you to destroy Rocks, Barriers and Floating Logs. Pentarou flicks brightly while invulnerable and, a few seconds before it is over, a sound alarm rings and the flickering becomes faster.

Here fits perfectly some Trivia about the soundtrack of the game. Both the Invulnerability Power and the Flying Cloud last for about 17 seconds and both use the same music, but this one is more than 28 seconds long, i.e., when playing the game, it's impossible to listen to it all. You can check it with the Music Player program. Another interesting trivia: the sound effect used for the Level Select in the game start is also used sometimes when you arrive the end of a stage.

Enemies and Obstacles

ObjectFish Hole (フジツボ, Hudjitsubo): fishes jump out of this hole, which only appear in ground stages. If you hit the hole, you will stumble. You may jump over it.

ObjectHole (地割れ, Djiware): these holes can only appear in ground stages. You may fall in it or stumble, if you hit its borders. Some holes in surface stages (never in underground stages) may be entrances to shortcuts, the "warps". You can jump over it.

ObjectRock (ロック, Rokku): may appear in any stage and in different colours. If you hit it, you lose a life. Can be destroyed if you have the Invulnerability Power. You can't jump over it.

EnemySea Anemone (イソギンチャック, Isogintchyakku): may appear only in underwater stages. If you hit one, you stumble, except if you have the Ring.

ObjectCrack (モコモコ, Mokomoko): appear only in ground stages. If you hit it, you stumble. You can jump over it, but be careful, a Barrier may appear from it.

ObjectBarrier (モコモコ石, Mokomoko Ishi): may appear from ground cracks and in different colours. If you hit it, you lose a life. Can be destroyed if you have the Invulnerability Power. You can jump over it only if you have the Propeler.

ObjectFloating Log (流木, Ryuuboku): may appear only in water surface stages. If you hit it, you drown and lose a life. It can be destroyed if you have the Invulnerability Power. You can jump over it.

EnemyNorth Pole Bat (北極コウモリ, Hokkyoku Koumori): may appear almost everywhere, except underwater. It shoots and is deadly. It can be thrown away by a shot of Gun or kicked out if you have the Hero's Cloth.

EnemySlime (スライム, Suraimu): cannot appear in water surface stages. It can be thrown away by a shot of Gun.

EnemyBomber (ボバー, Bomba-): a fire ball that falls from the sky (or celling). Can be thrown away by a shot of Gun or if you have the Crossed Tiara.

EnemyFirer (ファイヤー, Faiya-): a fire ball that jumps out of Holes. Can be thrown away by a shot of Gun or if you have the Crossed Tiara.

EnemySmile (スマイル, Sumairu): may appear in any stage. It shoots and is deadly. Can be thrown away by a shot of Gun.

EnemyHedgehog: it comes flying in zig-zags, only in river stages. Can be thrown away by a shot of Gun or kicked out if you have a Silver Helmet.

EnemySea Hedgehog (ウニヤー, Uniya-): it comes from the sides, only in underwater stages. Can be thrown away by a shot of Gun or kicked out if you have a Silver Helmet.

EnemyThundering Cloud (ムンムク, Munmuku): cannot appear in underwater stages. It shoots a deadly thunderbolt. Cannot be touched but can be thrown away by a shot of Gun if you have the Flying Cloud. You are protected against thunderbolts if you have the Metal Helmet.

EnemyAlbatroz (アホー, Aho-): cannot appear in underwater stages. Can be thrown away by a shot of Gun or kicked out if you have a Hero's Cloth.

EnemySquib (イカダス, Ikadasu): only appear in underwater stages. It shoots a drop of black ink that will blind you, turning the screen black, except if you have the Torch. Cannot be touched but can be thrown away by a shot of Gun.

EnemyInvisible Block (ベガ, Bega): may "appear" in water stages. The only signs of its existence are its shadow and its "cracking glass" sound, though it can be seen if you are using the Goggles. Can be thrown away by a shot of Gun.

Screen ShotFreezaurus (フリーザウルス, Huri-zaurusu): the boss, there is one of this at the end of every three stages. It has a deadly breath of fire. It can be defeated by many shots of Gun or jumping three times on each of the blue stacks.

Scoring is, in my opinion, secondary in this game. It is so that I only discovered there is a score long after I started to analyze the game. Anyway, here is a list of some points for score:

The Course

There are 9 different landscapes (stage types):

Screen ShotThere're some secret shortcuts, hidden under some holes on the ground. To use one, just fall in the correct hole and press the <Down Arrow>. The position of the secret tunnels and the barter's caves appear at determined distances. The barters' caves appear as smaller holes and ever at a fix side of the road. The secret tunnels look like holes and appear ever in the opposite side you are running, different of the "normal holes" that ever appear on your side of the road. The "river", "cold ocean" and "underwater" stages have no holes, so no secret passage or barter may exist. The "cave" stages may have barters, but no secret shortcut. Following is a list of the barters (the type is marked in parenthesis) and the shortcut holes. Not all stages have been completely investigated or even tracked once. The last three stages have no known shortcut:

The Normal Course Map

The Secret Course Map

Koumori The points marked with an "*" are commonly the best places to go (to buy items or to take a shortcut).

There're two secret passwords in the game, which give you the option to continue after your last life is gone. To enter one of them, in the level select menu, type noriko or kazumi, without <Enter>, spaces or anything. You can select the level normally. When you lose your last life, the message "F5 KEY CONTINUE" will appear on the `game over' screen. Then press <F5> and you will be given another chance. The difference between one password and another is that when using "noriko" you won't lose your items when continuing. The question "why would someone use `KAZUMI' password?" can be answered this way: "for the same reasons someone would play in Level 2". Some people want to make the challenge a little harder, but not so much...

The cartridge "Konami Game Master" can also be used with this program to save the current game play.

* Note about the North Pole Bat (Koumori) picture: it is in the original user's manual of "Penguin Adventure". I liked it very much, so I made a free-hand version of it on a piece of paper, which was later scanned using MSX and then transferred to PC to be colorized... Well, not much colours, just gray scales, but it is quite cute, anyway...

The Happy End

PentarouUnfortunately, following the hints or using the password is not enough to successfully complete the mission. There are two endings, a Sad Ending, in which the princess is already dead when you arrive, and a Happy Ending, very difficult to be seen. For a long time I couldn't discover what makes the difference between succeeding and failing in the rescue.

People all around suggested many different things, like "one must use all shortcuts", "all items must be collected", "don't use the slot-machine or lose time", "one must make the smallest time possible", "there are secret items that must be found", "one cannot lose any life", "don't use the password", "don't kill the monster with the gun", "don't use the Game Master" and so on.

Of course, not one of that worked. That is because what makes the difference is not in the game itself. If you press <F1> during the game, you will activate the pause screen, which presents you informations about the stage, your remaining lives and the scores. Besides, it enables you to take a rest from the game. And one more thing: if you pause the game once, and ONLY ONCE, you will be presented the Happy Ending. If you have never used the pause or if you have used it more than once, you have ever been presented the Sad Ending. To make it clear: after the game has started, press <F1> once and only once to pause the game, then you can press it again and continue the game. This is what makes the difference between a sad and a happy end: a little rest! Now, save the Princess!!!

One extra information, if you are using one of the passwords ("noriko" or "kazumi") and have to press <F5> to continue, the internal "pause counter" is reset! That is, if you had to use <F5> to continue, you will have to press <F1> to pause the game once again. Actually, you can pause the game as much as you want or need and, before going to the last stage, lose all your lives and press <F5> to continue and reset the "counter". A good solution is to pause the game just before meeting the last freezaurus, but be careful, once you are engaged to the battle, the game cannot be paused anymore!!!

Page last modified on 2004-June-21 Monday.

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