
Assorted Weaponry
Stakes - Roll 1d20. Must score a 15 or above for a successful staking.
Garrote - 3d40 if familiar with the weapon.
Whip - 3d35 for Bullwhip if familiar with the weapon.
Baseball Bat (Aluminum/Wood) - Gen Dice are to be used.
Hammer/Mallet - Gen Dice are to be used.
Revolver Pistols
Semi-Automatic Pistols
Submachine Guns
Assault Rifles
Shotguns
Sniper Rifles
Explosives
Phosphorus Rifle
** Note! **
Anyone claiming to have silver bullets MUST provide a log of the purchase.
Knives - Gen Dice are used if familiar with the weapon.
3d25 if not familiar with it.
2d25 if not familiar with it and mortal.
A 10 or above to remove the stake.
3d30 if not familiar with it.
3d40 for Barbed Whip if familiar with the weapon.
3d30 if not familiar with the weapon.
.38 caliber- 3d38
.357 magnum- 3d42
.44 magnum - 3d44
.454 Casull - 3d45
.22 caliber - 2d30
.32 ACP - 3d32
.380 auto - 3d35
9 mm - 3d40
10 mm - 3d42
.45 caliber - 3d45
.50 caliber - 3d50
(Double your roll totals for these weapons)
9 mm (full frame) - 3d40
9 mm (small frame) - 3d40
9 mm (Uzi layout) - 3d40
.45 ACP - 3d45
Mack 10 -3d50
AK-47- 3d47
5.45mm Russian -3d48
7.62mm Russian -3d50
5.56 NATO - 3d49
7.62mm NATO - 3d50
12 gauge pump action -3d50
12 gauge automatic -3d51
10 gauge pump action - 3d49
7.62 NATO --3d48
.300 Win Mag -3d49
7.62 Russian- 3d48
.50 caliber - 3d50
Propane Tank - 4d55
-only after successful shot to explode it
Pipe Bombs - 4d60
Grenade -- 4d60
C-4 ( Average amount ) --4d80
Napalm- 4d100
M203 -3d42 for the rifle part of the weapon
M203 -3d50 for phosphorus rounds
Phosphorus rounds are only permitted with the strict permission of the STs.
Anyone claiming to have phosphorus rounds MUST provide a log of the purchase.
All damage from phosphorus rounds is Aggravated!