Site hosted by Angelfire.com: Build your free website today!

Temple II

This one is also a nod to the Goldeneye original. Due to memory constraints, there are a few hallways that are streamlined, and one that is completely missing - but I've changed the layout slightly, so you may not notice too much. And the part you fall into from the large area upstairs had to be moved to the middle floor. There is little room for weapons and such - I suggest placing only weapons, and lots of 'em. Place many start locations, as well. There are lots of ramps, and some of them lead off of each other, (ramps that lead to E, and to K.) I've also indicated where the open (blue,) end of a piece would go in the appropriate places where two adapters meet.

Instructions:

  • Industrial map set. Others may work, I'm not sure.
  • Build the bottom floor first, it'll make things easier for you.
  • The numbers in the map corrispond with the numbers of the building blocks in the game. Ie: (7) is a ramp.
  • There should be about 5-10% memory left for items and such with this map.
  • I used a T-hallway (piece number 4,) in order to get a sharp 90 degree turn in some spots. You can place either that or a (3) turn piece if you wish.
  • If you have any questions about placement, post in the topic that you got this link from.
  • This is my version of the Temple. Feel free to copy it exactly, or make any changes you wish.