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Compound W

This is one of my own original maps. It's great for large multiplayer matches, or smaller dog fights , and it was designed with capture the bag in mind as well. I suggest that you change the lighting in some of the sections, otherwise it may be hard to navigate where you are because there are multiple paths everywhere.

Instructions:

  • Alien map set. Others may work, I'm not sure.
  • Build the bottom floor first, it'll make things easier for you.
  • The numbers in the map corrispond with the numbers of the building blocks in the game. Ie: (7) is a ramp.
  • There are several windows on both floors.
  • There should be about 20% memory left for items and such with this map.
  • I used a T-hallway (piece number 4,) in order to get a sharp 90 degree turn and save memory in most spots.
  • If you have any questions about placement, post in the topic that you got this link from.
  • This is my own design, and feel free to change it, or copy it directly.

    Weapon Suggestions:

    Because this is an original map, I will suggest spots for weapons. There is no ammo, but lots of each weapon. The system works like a x,y graph. Locate the number, then the letter for the general area for an item. If you have any questions, you can ask, but I encourage you to just place your own items!
  • Weapon 1: (7,V) (8,O) (4,0) (7,E)
  • Weapon 2: (13,Q) (9,V) (7,Q) (5,C) (5,G)
  • Weapon 3: (11,T) (9,D) (5,S) (2,P) (1,G)
  • Weapon 4: (3,C) (4,D) (8,W) (4,I)
  • Weapon 5: (12,H) (5,V) (4,A)
  • Base 1: (12,J)
  • Base 2: (2,R)
  • Armor: (11,K) (3,H)
  • Health: (7,H) (8,T)