Compound W
This is one of my own original maps. It's great for large multiplayer matches, or smaller dog fights , and it was designed with capture the bag in mind as well. I suggest that you change the lighting in some of the sections, otherwise it may be hard to navigate where you are because there are multiple paths everywhere.
Instructions:
Alien map set. Others may work, I'm not sure.
Build the bottom floor first, it'll make things easier for you.
The numbers in the map corrispond with the numbers of the building blocks in the game. Ie: (7) is a ramp.
There are several windows on both floors.
There should be about 20% memory left for items and such with this map.
I used a T-hallway (piece number 4,) in order to get a sharp 90 degree turn and save memory in most spots.
If you have any questions about placement, post in the topic that you got this link from.
This is my own design, and feel free to change it, or copy it directly.
Weapon Suggestions:
Because this is an original map, I will suggest spots for weapons. There is no ammo, but lots of each weapon. The system works like a x,y graph. Locate the number, then the letter for the general area for an item. If you have any questions, you can ask, but I encourage you to just place your own items!
Weapon 1: (7,V) (8,O) (4,0) (7,E)
Weapon 2: (13,Q) (9,V) (7,Q) (5,C) (5,G)
Weapon 3: (11,T) (9,D) (5,S) (2,P) (1,G)
Weapon 4: (3,C) (4,D) (8,W) (4,I)
Weapon 5: (12,H) (5,V) (4,A)
Base 1: (12,J)
Base 2: (2,R)
Armor: (11,K) (3,H)
Health: (7,H) (8,T)