RULES
TO :
World of fantasy Click on picture for some CARDS.

Gamerules :
Gameplay.
World of fantasy is a roleplaying game for 2 till 4 players,from on 14
years and older.
The game has 5 coloroptions,you may play with max.2 different colors,
plus the multicolorcards.
As a player you get 50 lifepoints at the beginning of the game.
Goal of the game is to bring the lifepoints of your opponent to 0
by attacking during your turn and keep your own lifepoints as high
as possible,after all players played out all cards the player
with the most lifepoints wins.
In the beginning of the game every player gets 2 cards from the Creature/structure/landstash
,3 cards from the Item/force/spell/gemstash.
At the players turn the player takes a card from the Item/force/spell/gemstash
and the next playingturn a card from the Creature/structure/landstash
and so forth;cheating on this fluctuation costs you a turn,,but
if not seen its "legal"(like stealing a base at baseball).If the player has got
more then 8 cards,the player has to to put 1 card in the deadstash.
Explanation of cards :
Gemcards :
For playing land,creature and other
cards you need gems,silver and gold
to put the cards you have in hand on
the table.By playing a gemcard you
gain the amount of gems shown on the
card.(gametokens).After gaining the
tokens the card moves to the dead-
stash.
The term mana is the same as the term
gem (manapool/gempool). More ...

Landcards :
These cards allow you to place creatures
or structures on the table.How much crea-
tures or structures you may put on the ta-
ble is shown on the card.You may have not
more then 5 landcards on the table. More ...

Creature-
cards. :
These creaturecards are the cards that
make it possible to attack an opponent
or block an opponents creature.If the
opponent has no blocking cards the amount
of attacking (A) points will be the amount of
lifepoints that will be decreased at the
opponnents side.If the blocking card has
not enough defense points (D) in a duel the blocking
card has to be put in the deadstash.The remaining
damage is not to be decreased at opponents lifepoints.
The attacking card has to be tapped (putten sideways),
after the attack and may not be used for blocking
unless it has return.
Some creature cards have sudden effects.The following
effects can be found on those cards.
1. High speed,if the amount of attacking points on
the attacking card is higher then the defense
points of the opponents blocking card,the blocking
card is not able to use its attacking points at the
attacking card,very high speed alters high speed.
2. Teamspirit,if one card has teamspirit with another
the two cards including attacking points,defense points
and all other abillities combine as 1 card.
3. Bonding,if a card bonds to another only the attacking
and the defense points combine as 1 card.All other
abillities of the bonded cards will be lost.
4. Hide,the creature can be put on the table,cardback
on top so that the opponent can not see which crea-
ture you are playing with.If the hidden creature
attacks the card has to be revealed,and remains
unhidden.
5. Return,after the creature attacked it may be untapped.
6. Hypnotize,opponent creature cannot attack (A=0) during
a block of opponent creature.
7. Flying,a creature that has got flying cannot be attacked,by an atacking
non-flying creature (damage of attacker will be automatically be 0).Da-
mage done by blocker with flying will be normally counted on attacking
creature without flying.
A non-flying creature cannot block a creature with flying unless card
tells differently.
More ...
 Item-cards :
Are gamecards with a sudden continious (every turn) game-effect
like a creature,player,or gemspell.These gamecards can be
played without wizzards.temcards can only be played in the
beginning of a turn. More ...

Force-cards :
Are gamecards with an instant game-effect and be played at
any time (point) of the game.the game-effects are mostly
also creature,player,gem, or other spells. More ...
 Witch/Wizzard-cards:
Are special creatures that can play spells.The level
of the wizzard decides which spell a witch/wizzard
can play or not.There may not be more then 1 witch
and/or wizzard in 1 land. More ...
Spell-cards :
Are gamecards that can only be played if you have
a wizzard in play that has the right level,or higher
to play it.Max. 2 spells may be played in one turn
of 1 player. More ...
 Table-order: More...
 Gamephases :
At every players turn the player goes through the following
gamephases :

-Drawing-phase:
At this stage the player grabs a card from
the crearure or Itemstash (1 turn creature,
1 turn Itemstash).
If a player gets a card and has 9 or more
cards at hand,1 card has to be put into the
deadstash.
-Summoning-phase :
This moment you are able to cash in max.3
Gemcards at the time.At this stage it is
also possible to bring creature/structure/
land/itemcards to the table (if you can pay
them with the gems you gained).
 -Attacking phase of
player (blocking
phase of opponent).:
The player may choose an opponent and attack
the opponent with creature/spell or forcecards.The
opponent player may block or play out force-
cards at this point of the game.After combat
normally the attacking cards stay tapped on
the battlefield,unless the card tells diffe-
rently.The attacking cards may be put back
at the next attacking turn.Blocking cards
of opponent automaticly return from the battle-
field after combat.
 The battlefield.
The player that has the turn has the abbillity of attacking
with creatures that are on the table.You may attack with
max. 7 creatures.Structures can only block.After the combat the
attacking cards of player remain tapped until next turn
(unless the card has return).Blocking cards automatticly
return from the battlefield after combat.
 The combat.
If a card attacks and there is no blocking card the damage
(A) will be counted down on the lifepoints of the oppo-
nent.Blocking with creatures or structures makes this
impact impossible.Even if the blocking card looses the
battle,further attackpoints fall away (unless a sideeffect
of a card tells else.
the duell has the following outcomes :
- If the attacking power of attacker is bigger
then the defensepower of blocking creature or
structure,the blocking creature looses the
battle and has to be put in the deadstash,or
even has to removed from the game.
- If the attacking power of the blocking crea-
ture or structure is bigger then the defense
power of the attacking creature the attacking
creature looses the battle and has to be put
in the deadstash,or even has to removed from
the game.
- If the attacking power of attacking and blocking
card is bigger as the defense power of attacking
and blocking card both cards move to the deadstash
or out of the game,both cards stay on the table
in the oppossit combatsituation (A is less then D).

Special combat-
situations :
-If a creature has got high speed the attacking
power of the high speed creature first will be compared
to the defense power of the opponent card. If the
attacking power of the card that has high speed is bigger
then the defense power of the card without high speed
(attacking or blocking) the card immediately is to
be put into the deadstash without recognition of
its own attackpoints.Very high speed alters high speed.
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