
 Introduction to volume rendering with Opengl


 This zip contains :
	volume.c      --> the main source 
	texture3d.c & texture3d.h -> a rvf loader/writer 
	bmp.c & bmp.h --> a bitmap loader/writer
	tga.c & tga.h --> a tga loader/writer
 Compile it as usual (name it volume.exe for exemple)
 And type : 
	volume.exe foo.rvf 

 If you select colors with the left button you will make them transparent
 but selecting colors with the right button "resets" them .
 Type 'h' to find more commands .  


 H.k.

