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Welcome to =ROT= homepage for Day Of Defeat
I hope that this page will be usefull to you,
kindly email us for any up-grades we can do on this page.
Click below for DOD downloads :
Window Users
DoD
1.2 Update - 40.6 MB
DoD 1.2 Full Version - 86.2 MB
Linux Users
Linux
Beta 1.1 Update - 21.9 MB
Linux
Beta1.1 Full Version - 72.2 MB
DOD server Commands :
DOD Common Server Variables
Ever play a game of DoD on a server which seems to be being run by a chimp? Well then
direct that chimp to this page. Below, you will find a complete list of server commands
which might just come in handy. (Special thanks to Leander for sending me this info)
hostname " Day of Defeat v1.2 (maps: omaha,caen,hill) "
hostname is what you want your server to be called and appear as in gamespy
sv_password "beta1"
this is the server password, usually used for a private or locked clan match server.
Players can not enter if they don't know the password
sv_spectator_password "yourpasshere"
this is the spectator password, usually only used if you allow spectators (non players) to
join. Usually not a good idea
rcon_password "password goes here"
this is the remote console password, this allows a player to adjust the server in midgame,
load a new map etc.
NOTE: this also would let them do bad things if they are not trustworthy
Server Variables specific to dod (and some other multiplayer mods)
mp_friendlyfire 1
this turns on and off friendly fire (means you can hurt team mates) It is semi redundant
as the mp_teamplay command can also control this with finer detail, but i believe it is
required as well
mp_teamplay 174731
this is the teamplay variable. it will always be atleast 1 as dod is a teamplay mod to set
this variable you add the values of the effects you wish to have
1 = teamplay on (always set this on)
2 = teammates take half damage from direct weaponfire
4 = teammates take no damage from direct weaponfire
8 = teammates take half damage from explosive weaponfire
16 = teammates take no damage from explosive weaponfire
128 = teammates armor takes half damage from direct weaponfire
256 = teammates armor takes no damage from direct weaponfire
512 = teammates armor takes half damage from explosive weaponfire
1024 = teammates armor takes no damage from explosive weaponfire
2048 = you take half damage from direct weaponfire
4096 = you take no damage from direct weaponfire
8192 = you take half damage from explosive weaponfire
16384 = you take no damage from explosive weaponfire
32768 = your armor takes half damage from direct weaponfire
65536 = your armor takes no damage from direct weaponfire
131072 = your armor takes half damage from explosive weaponfire
262144 = your armor takes no damage from explosive weaponfire
A common setting to deter team killing is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 +
131072 = 175381
Therefore in this example you type: mp_teamplay 175381
Changing this setting so that YOU are damaged when you fire on your teammates raises the
game to a different level making you more accurate and cautious since you will only hurt
yourself.
mp_mirrordamage 174731
currently not implemented in DOD but causes same effects as above
mp_autocrosshair 0
server sets crosshairs, not the same as autoaim, it effects the sprite the player sees for
a crosshair i believe this will cause all guns to have the default little yellow HL
crosshair
mp_flashlight 1
this allows players to use flashlights
mp_fraglimit 0
the sets a fraglimit and ends the round when reached (not good to use in dod)
example mp_fraglimit 10, round would end when a team reaches 10 frags
mp_timelimit 25
this is the length of time a map is played before rotating to next map
sv_allowdownload 1
this allows or stops the server from sending maps to players when they dont have the map
this can save alot of bandwidth and reduce servers lag 0=no 1=yes
sv_allowupload 1
this allows or stops the server from downloading custom logos etc from the clients this
can reduce lag by turning it off 0=no 1=yes
sv_cheats 0
this is just what it sounds like , it toggles on and off server side cheats. For gods sake
leave it 0
sv_maxspectators 0
this is the max number of non playing clients your server allows unless you have a strange
reason for doing so set this to 0
sv_maxrate 6000
this is the MAX RATE for client connections to your server. it is determined by dividing
your bandwidth by the max_players if you set this real low you will force LPB's to play
like 56kers say 2200 to 2600. use this if your server is on a cable or dsl line to keep
LPB's from sucking up to much bandwidth 6000 or so works good even on a t1 6000 keeps the
bandwidth spread out fairly evenly
sv_minrate 0
this sets the minimum rate a client will connect at. if you set this too high say 10000,
HPB's wont be able to play, it will lag them off
decalfrequency 30
this is the delay between spraying logos, you dont want players logo spamming and it eats
bandwidth and server clock cycles set this to atleast 30 seconds or higher
fakelag 0
this creates some fake lag on the server PLEASE set it to 0 its really useless except for
testing
fakeloss 0
same as fakelag but for loss
pausable 0
SET THIS TO 0 ALWAYS!!!!!!!!!!!!
setting this to 1 allows every and any moron to pause your server in mid game, and it
pauses it for everyone
Physics settings
sv_accelerate 10
this is a player 0 to 60 time so to speak. its the delay between being stopped, to running
full tilt
sv_aim 0
this turs on/off server aided aiming. keep it OFF, it lags server to hell
sv_airaccelerate 10
this changes how a player moves when he is in mid air speed wise lowering this makes being
in the air like being stuck in mud, raising it can make players streak through the air
like bullets set this to 100 and jump into the air, youll see what i mean
sv_airmove 1
this controls the players ability to move at all when in the air (like turning looking
etc)
sv_friction 4
this sets the environmental friction against player movement, this basically deals with
being on open ground or air water has its own modifier
sv_bounce 1
this toggles bouncepads on and off. a bouncepad is like a trampoline, though the map MUST
contain one for this command to do anything
sv_clienttrace 3.5
sets the client bounding box for collisions dont toy with this, or youll have clients that
cant shoot eachother, OR people that die if you fire a gun within 10 feet of them!!
sv_clipmode 0
this toggles client clipping on and off if i remember right this controls whether players
can block players or not. if set to 1 i think players will walk through eachother
sv_stepsize 18
this sets the stepsize in the world, the larger this is the steeper an angle the player
can climb setting this really high would let players walk up walls
sv_stopspeed 100
this is the speed in which you stop after letting off the move keys
sv_maxspeed 650
this is the clients maximum running speed in units per second. dont set it too high 650 is
close to average real world movement
sv_wateraccelerate 10
sets the player acceleration while in water dont make this too high, or water will seem
unrealistic
sv_waterfriction 1
this sets the friction against movement when underwater gives you that nice floating
affect
edgefriction 2
this is the friction level when a player contacts an object such as a wall etc setting it
too high will make them sort of stick to walls and walk really slow
mp_falldamage 1
toggles realist fall damage modeling, turning it off allows player to jump off tall
structures and not die
mp_footsteps 1
determines whether or not player HEAR footsteps in game 0 would make them all deaf
sv_gravity 750
sets the world gravity 800 is default but most clan associations sanction 750 to be
correct
DoD Extra settings
sv_unlag 1
this turns on or off the netcode, leave it set to 1 unless your on a fast lan
mp_respawntime 5
this is the delay in seconds between death and respawn. set this wisely. not too low but
not 20 seconds either
Allies Team Limiting
mp_limitallieslight 8
limits number of light infantry
mp_limitalliesassault 3
Limits number of assault infantry
mp_limitalliesheavy 2
Limits number of heavy weapons
mp_limitalliessniper 1
limits number of sniper
Axis Team Limiting
Same as allies above
mp_limitaxislight 8
limits number of light infantry
mp_limitaxisassault 3
Limits number of assault infantry
mp_limitaxisheavy 2
Limits number of heavy weapons
mp_limitaxissniper 1
limits number of sniper
mp_chasecam 0
right now this is hard coded in dod, later this may be able to turn off
the forced chasecam which might reduce server load/lag
log on
This allows server logging (limited in DoD right now to player joins and kills)
mp_logfile 1
this tells the server whether or not to write logs to file
mp_logmessages 1
this tells the server to log client messages to file as well this is not yet implemented
in the DoD beta1.1 code
logaddress 127.0.0.1 27010
this is used for remote logging apps and irc stat bots, it is the IP and PORT of the
recieving application, what exact application is a different subject
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