Site hosted by Angelfire.com: Build your free website today!

                         

To all my fellow fans:

I never really thought I’d be making this site, but now that it’s here, I’m certainly glad I went through with it! What Guild Artists is (or will hopefully be), is a site where MYST fans who are interested in how the games are made can go to get specific information from the Artists making the games.

Ever since the word go, I have been a Cyan fan. When the origional Myst came out, I was one of those people who happened to catch good vibes from a friend who had been less pessimistic than I. But in 1994 (the same year ‘DOOM’ came out) I was introduced to a game that changed my life forever. Myst didn’t only make me become an instant fan, but I knew the moment I flew to the dock that I HAD TO BE THE GUY WHO CAN DO THAT!!!

Well, of course, RIVEN came out about 3 years later, and you all know how that went down, so I’m not going to waste time talking about it. Yeah Right! If Myst tickled my spine, Riven sent me into seizures! It was 10 times better (as far as graphics goes, which- remember- is what I wanted to do) and continued the plot that Myst started so well that it was all I played for about 5 months. OK, OK, 2 months. But I still learned a lot.

And then I read the novels (over and over and over…). I fell head over heals in love with the Cyan Art form, but there was one thing that was desperately missing. Although there were lots of site masquerading info. About the new games from the players point of view, there was very little about how the games were made (you see that was still my main goal).

I searched and waited for some site with valuable information about the gaming tools and the programming types etc., but such was very hard to come by. And, since Cyan employees didn’t give out many of their emails like they generously do now, It was hard for me to even think about asking the direct source. I always knew it was a possibility that I could make such a site where these things would become easy on my own, but, of course, I was very reluctant to stick my head out where I didn’t think its belonged. But, finally, I got up the nerve…

I am convinced that there are other fans like me who own 3DS MAX (like I), or Truespace (like I used to) who want this stuff BAD, and I intend to give it to you! I would love your ideas and comments as this site grows. Right now I’ve got a long line of interviews set up with Cyan and Presto artists. If you have any technical questions for anybody, I’ll be happy to ask them. Send requests to: orionb@mail.com And I’ll see what I can do.

I have a feeling this will be big. Check back to the site often for updates and (drools) wireframe screenshots!

Your Devoted Guy:

Burcham