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Resident Evil 3: Nemesis Codes

Here are some codes that will give you a jump on your Nemesis.

Additional Costumes
After the Boutique Key has been acquired, five new outfits may be earned by finishing the game at Hard difficulty. (The costumes are: Police Uniform, Dino Crisis suit,Disco Outfit, Biker Uniform and STARS outfit) Your final grade determines how many new outfits you get from the boutique.

Costumes    Grade
5            A
4            B
3            C
2            D
1            E

Answer for computer in Sales Office
When you go in the Sales Office there is a computer on the desk you will need a code for. To get the code use the remote on the table and watch the ad on TV. The name of the product is the code. Here are the product names. One of these will open the door: ADRAVIL, AQUACURE or SAFSPRIN.

Boutique Key
To acquire the Boutique Key, which unlocks the Boutique in Uptown (where all the extra outfits are), finish the game in less than 7 hours using no more than 30 Ink Ribbons.


Defeating Final Nemesis
When confronting the final boss,(Nemesis' final transformation) make him retreat into the corner from where he came from by your rocket launcher, and grenades, then you have to get the cannon online by PUSHING IN the three power sources, marked 1,2,3. When that is done, fire the cannon to dispose of the debris, then it will auotmatically fire again, at Nemesis. You then have the choice to finish him off yourself(this is an FMV!) or just running. I recommend you finish him with the FMV, because this unlocks more secrets in the end.

Design Chronos Gear
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The Chronos gear is used to activate clock bells. Insert it into the bell mechanism on the third floor of the Clock Tower.

Epilogues
To unlock one of eight character biographies, complete the game at Hard difficulty. (Note: Your final grade will determine which epilogue is unlocked.)

Explosive Shotgun Shells
If you mix eight gunpowder B's,shotgun rounds, you will have enough experience to create the explosive shotgun shells. Which is one of the best ammo's you can get.

General Nemesis Tips
If you take on Nemesis the best strategy is to run by his right side. He is a lefty so he will always try to grab or pummel you into submision with his left hand. Once you're a little ways behind him (make sure it's not too far otherwise he will run at you, then your in trouble) take a shot and run by him again. Keep doing this until he falls over. He will get back up so continue until you see the purple blood from his body. If your playing HARD mode make sure you pick up the item.

Get Jill's Bonus Diary
To get Jill's diary, you must collect all the files in order, semi-hard, but its worth it!

Get the Grenade Launcher in the Policestation
If you go into the save room before you go to the police station and mix the A and B gunpowder on the shelf to make C and then mix it with the gunpowder A that you got at the warehouse and then combine it with your reloading tool to make grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S. room.

Herb Combinations
Herb: Ability:


Infinite Money Trick
Use this method to get all the infinite-ammo weapons and infinite weapons pack. In the mercinary mode go to the area with the dumpster and the hop skotch paintings (the one right behind the bar.) Go up the steps and take a right. You will then go north until you get to the fork. Go through the door and you will be in the deadend alley that is boarded up by red and white boards. This can be done with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately. Then lure the remaining dog to where the boards are stacked up. Climb up onto the boards. Go to the opposite end and watch as the dog makes attempts to jump at you. Take a small step forward and press R1 right before he jumps. Your character will jump backwards and get a dodge bonus. Immediately after the character dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this process to rack up tons of money and time. It takes time, but it is sure worth it.

Max grenade launcher ammo glitch
With this code you can put more than 6 rounds into your grenade launcher at once. If you have 6 fire rounds in your grenade launcher, and you have 138 regular rounds in your item box, combine the ammo onto the grenade launcher with the fire ammo in it (it works with any ammo as long as the two are different) and the 6 fire ammo should be in your item box and the 138 in your gun! No reloading.

Mixing Gun Powder
(Note: Additional mixing instructions are found within the game file on mixing.)

* Concocting large amounts of Handgun ammo wastes time, which affects your final grade.

Nemesis Rewards
Each time Nemesis is defeated, he will drop a special item.

Confrontation    Item
1st              EAGLE Parts A
2nd              EAGLE Parts B
3rd              First Aid Spray Box
4th              BENELLI M3S Parts A
5th              BENELLI M3S Parts B
6th              First Aid Spray Box
7th              Unlimited ammunition Pack

Solve Clock Goddess Puzzle
(NOTE: there are about 3 ways to do this because it changes from time to time. This is only one method and it many not work all the time)
The object of the Clock Goddess Puzzle is to get the center clock in the Clock Tower to read twelve o’clock. Collect the Amber, Crystal and Obsidian gems from the statues and go to the three clocks on the opposite wall. Facing the clocks, place the Amber gem into the Past clock, the Obsidian into the Present clock, and the Crystal into the Future clock. If done correctly, the Present clock will open, revealing a Gold Gear, a Mercenary’s Pocketbook (next to the bodies in the corner) and M.T. rounds (in the alcove).

The Mercenaries: Operation Mad Jackal
To unlock “The Mercenaries” mini-game, complete the game at any difficulty.

The object of the mini-game is to get from the Trolley to the starting point in Uptown within a limited amount of time. Additional time is awarded for killing monsters (and rescuing) people along the way.

Monster   Time (in seconds)
Crow      1
Hunter    6
Nemesis   10
People    20
Spider    5 
Zombie    3



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