NURRO
Real Name: Nurro
Class: Magically-enhanced fish
Occupation: Fish, former circus performer
Group Affiliation: None
Known Relatives: None
Aliases: None
Base of Operations: Mobile
First Appearance: Sea Devils #8 (November-December, 1962)
Powers: Nurro was a merman, capable of breathing on land and air. He was a telepath and a competent grappler.History: (Sea Devils #8) - The fish Nurro fell in love with fish princess Serra, and won her heart. He sought to prove his worth to her friends and family even though he was a commoner, and told her he would steal her treasure from a forbidden treasure ship graveyard. Serra made him promise to abandon his foolish endeavor, she preferred his love to him risking his life for trinkets. Nurro soon broke his promise, bound to prove himself, and Serra followed to beg him to get out of danger. They were confronted by Neptune’s Giant, the guardian of the graveyard. He took Serra hostage, and turned Nurro into a merman, an outcast of sea and land. Nurro was captured by humans, and forced to perform in a circus. He begged for freedom, but the circus workers ignored him. One day the Sea Devils came to the circus, and used his telepathy to contact Devil Biff Bailey, whose soft heart couldn’t say no to liberating Nurro. The Devils assured him they’d save Serra, but when they reached the ship graveyard Neptune’s Giant turned each of them into half-human half-fish. The Giant tried to force them into gladiatorial combat for his amusement, but their half-fish minds were snapped into action when a shark, a swordfish, and an octopus imperiled the beloved Sea Devil Judy. The Devils used a floating mine to destroy Neptune’s Giant, turning them and Nurro back to normal, and allowing Nurro to reunite with his love.
Comments: Created by Robert Kanigher & Russ Heath.
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