Thaumaturgy
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Path of Spirit Thaumatugy
Personal Note:
"Some things in life you should not mess with...Do you ever wonder why people say this? Well from my knowledge of dealing with the spirit world, there are 2 reasons why someone would tell you not to mess with it. First and foremost it is truly a challenge and is very exciting, second it is a very shadowy are when you follow the oath of the Tremere. One has to be careful not to go to far. So with this I leave you for now to decide if some things are not to be messed with....."
Kurt
Level One......
>Evil Eye<
Bad luck seems to plague those who have been cursed by the Evil Eye. In fact, spirits follow them around, jinxing their every action Defeat the target in a Social Challenge (Intimidation). If you succeed, you may, at some point that evening, make them re-test one challenge they have just won.
Level Two......
>Spirit Eyes<
You can, by concentrating, see into the spirit world. While doing so, you are effectively blind in this world. While looking into the spirit world, you may freely speak with its denziens. You may look into the Umbra at will, although it takes an action to switch your perceptions between one world and the other. This may require a Storyteller's assistance.
Level Three....
>Spirit Slave<
You can demand a task of a spirit (not Wraith), which must be in your presence. The Spirit will perform the task demanded unless it is beyond their powers. Defeat the target in a Social Challenge (Occult). If you succeed, you may spend one Mental Trait for each task you wish the spirit to perform. The Storyteller may have you make simple tests to see how well the spirit follows the intent of your commands.
Level Four.....
>Journey<
This spiritual projection is similar to psychic projection, but you travel into the spirit world, and bring your body along with you. You cannot interact with the physical world until you transfer back into it. Spend one Mental Trait to enter or leave the Umbra. Objects that are not Fetishes nor talismans will not come with you, and you may well leave most of your possesions.
Level Five.....
>Fetishes<
You can force spirits to inhabit objects, or fetishes, which you may then carry around with you, or leave in any place you wish. The hapless spirit is bound untill you no longer wish to expend the energy to imprison them. Defeat the spirit in a Social Challenge (Occult). If you succeed, you may bind it for one day per mental Trait you wish to spend.