Thaumaturgy
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Lure of Flames
Personal Note
"I have seen Kindred destroyed by the use of this and I have seen the look in an opponents eyes while they are burning. Use caution with this path, it is not for beginners. I remember a certain member of the Lasombra who attacked the Chantry in Vienna. Not only did he burn, but he caught his allies on fire as well. This is a perfect example of Lasombra intelligence and what can happen."
Kurt
Level One.........
>Candle<
Flames of this size will not cause damage, although they will incite frenzy in those kindred who have the “fire beast trait”.
Level Two.........
>Palm of Flame<
Flames of this size will not damage a moving target, but may require an action to douse. Any kindred subjected to such fire must win or tie a simple test not to frenzy.
Level Three......
>Camp Fire<
Flames of this size will cause one aggravated damage, and may be difficult to put out. Kindred subjected to such flames must win or tie a simple test not to frenzy.
Level Four.........
>Bonfire<
Flames of this size will cause two aggravated damage, or one even if you lose the targeting challenge, and they are likely to set other fires. Kindred targeted by such flame must win (not tie) a simple test not to frenzy,and those nearby must win or tie such a test.
Level Five.........>
Conflagration<
Flames of this size will cause two aggravate damage each round, and are nearly impossible to extinguish if they have fuel. You will automatically hit your target without a test, and may test to hit any characters within five feet of the target for one aggravated damage. Any kindred near such a flame must win (not tie) a simple test not to frenzy.