Pilot Equipment
Prices are for one unit if not mention otherwise.
Weapons and magazines are not loaded or empty if not mention otherwise.
Currency is Federation Dollars (FD)
Weapons:
pistol: 250 FD 0.5 kg; Accuracy: 0.4 at 10m (1mx1m target)
signal pistol: 100 FD
simple rifle: 1,500 FD 5kg, max. range 1 km; Accuracy: 0.4 at 100m (1mx1m target)
combat rifle: 3,000 FD 4kg, max. range 2 km; Accuracy: 0.9 at 100m (1mx1m target)
sniper rifle: 15,000 FD 12.9 kg, max. range 3 km; Accuracy: 3.9 at 100m (1mx1m target)
machine gun: 10,000 FD 10.5 kg, max. range 3.7 km; Accuracy: 0.2 at 100m (1mx1m target)
gatling machine gun: 15,000 FD 113 kg; Accuracy: 1.56 at 100m (1mx1m target)
personal anti-armor launcher aim-firing component *: 2,000 FD
personal advanced anti-armor launcher complete: 13,000 FD w/ night tracker 51,000 FD, max. range 2 km; 100 damage points
personal anti-air launcher aim-firing component *: 4,000 FD
personal advanced anti-air launcher complete: 38,000 FD, range 1-8 km; 50 damage points
Ammunitions:
ammunition magazine: 10 FD 50 g
normal pistol/gun/rifle/gatling machine gun munition: 0.5 FD 15 g; 6 damage points
machine/gatling gun: 2 FD 25 g; 8 damage points
sniper munition: 3 FD 40 g; 13 damage points
rifle/machine gun armor piercing: 3 FD 25g; 10 damage points
signal munition for signal gun: 50 FD
personal anti-armor rocket launcher component *: 5,000 FD; 100 damage points
personal anti-air rocket launcher component *: 6,000 FD; 50 damage points
other equipment:
Night google: 4,000 FD
non-lethal/practice grenade: 11 FD
smoke grenade: 50 FD
rubber grenade: 30 FD
riot grenade: 175 FD
flash-bang grenade: 150 FD
anti-personal grenade: 30 FD 0.5 kg lethal radius 50 ft or 15m; (fragment radius 230 m); 20 damage points
incendiary grenade: 200 FD; radius 10 m; 30 damage points
plastic explosive: 1 FD per 10 grams; 1 damage point per grams
anti-personal mine: 500 FD 1 kg radius 20 m; 50 damage points
anti-tank mine MK1: 2,000 FD 20 kg radius 30 m; 200 damage points
*: A launcher consist of the targeting&firing component and the rocket-launcher component. The rocket-launcher component is a one-time-use throw-away container system. The targeting&firing component must be attached to a rocket-launcher component for firing purposes.