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Best of Megaman Review, Shadowflare.inc

Best of Megaman

Producer: U.S. Gold
System: GameGear
Year: 1994

Hi-Tech wasn't the only company who tried to make their own Megaman game. Another group called U.S. Gold made one for Sega's GameGear. Instead of making an entirely new game from scratch, though, they decided to make a hybrid game, combining Megaman 4&5, although in a different way than the fourth GameBoy game. The end result is an improvemnt over what Hi-Tech came up with, but still a tad short of the mark.

There's really no plot at all, other than that Wily's rebuilt some of the robot masters from MM4&5.

The graphics are okay. They're the same as the NES sprites for the most part, but they look like U.S. Gold tried to touch them up a little. Not too shabby. But here's something odd; Megaman has no firing animation for his special weapons. Most notably are the Napalm Bomb and Water Wave; he has no firing animation at all; they just seem to 'fall' out of him.

Okay, game play is where things get a bit shakey. The robot master stages are identical to their NES stages, but because of the GameGear's shorter screen, it's hard to see the lower floors, resulting in many blind jumps and leaps of faith. It gets even worse with the fact that you have no continues; if you lose all of your lives, it's back to the title screen you go. There is a password function, but it's only good up to the first four robot masters (Waveman and Toadman are fortress bosses).

So all in all, it's a decent game. Again, U.S. Gold did much better than Hi-Tech, but I think we're stil better off with the real Megaman 4 & 5.