Anti-Matter Blaster - 100,000 Fires a blob of anti-matter at the enemy's weapon it and locks that weapon so it cant be used for 4 turns. (Available for class c and up)
Wings - $80,000(flying zoids do not need to purchase wings)
Sonic Boom - 35,000
Energy Expansion Spikes - 175,000 (Spikes go around zoids neck. Must output spikes first to work. Makes any chargable cannon 20% more damaging but you must charge the cannon for it to take effect)
Tornado Blast - $95,000 (A tornado is created for 3 turns damaging opponent about 15-20%). All attacks done by opponent have chances of missing. Can be used once during battle.)
Dark Time Unit - $85,000 (Makes battlefield night time, must have a thermal scanner to see in dark otherwise, you will have very high chances of missing the target)
Hover Talons - $35,000(makes your zoid float 10yds off the ground)
Bolt Ball Attack - $55,000(electric attack that damages enemy zoid about 15-20% each turn. Must wear off for it to not effect on zoid)
Ice Strike - 45,000(when used, the enemy zoid is frozen for 2 turns, can only be used twice in a battle)
Particle Intake Fan- 175,000(Must have a charged particle cannon of any type, increases at most 20% of damage from the particle attack)
Twin Electromagnetic Beam Scythes - 20,000 ( 2 legged only)
High Output Coolers - 200,000 (can use as much as weapons you want without your zoid overheating)
Double Cut(flying only) - 75,000(must have wing blades to do attack. Zoid's wing blades extend and cuts straight through opponent)
Tail Fin - 10,000 (Makes any zoid able to swim under water. Water type zoids do not need to purchase this)
Graple Arms - 55,000 (brings oponent into close range combat allowing both fighters to use only blades, lasts for 2 turns, can be used 2 times)
New Computer - 200,000 (adds 1,000 to attack, defense, and agility)