Malelvolent Good
Benevolent Good
Neutral
Unbridled Terror
Limited Evil
They are as follows:
M.G.= When a person uses "evil methods" to achieve a good goal. An example would be killing an innocent person to get information on a kidnapped child you are trying to save
B.G.= When a person uses only "good methods" to achieve his goal, using the above example, you would reward the innocent who gave you the information instead of murdering him
N.= Good, bad, whatever it takes to get you ahead, so be it
U.T.= When your evil has no bounds, your family stands between you and a goal, your family perishes, oh well, they shouldn't have crossed you.
L.E.= When yes, you are evil, but not a monster, maybe you won't kill family, friends, cronies, doesn't mean you won't kill someone in your way whom you don't care about though.
Aside from dictating how your character behaves, your Trait also alters your stats as follows
BG- +3 to Dex, Agi, Int
MG- +3 to Str, Spd, Lck
N- +3 to Lck, Int, Res
LE- +3 to Dex, Res, Lck
UT- +3 to Str, Dex, Res