Body Steal-If you are killed and have 50 DE remaining, roll 1D20 (16+), if opponent cannot do the same, you steal his body from him. Costs 50 DE to use.
Posses Armour-Infect the person's armour making it painful to wear. The armour does an amount of unavoidable damage equal to his Arm+ every round until he dies or removes the armour. 1D20 (16+) is a hit. Costs 30 DE to use.
Ruin Armour-Make armour ineffective, if lands, 1D20 (16+), any worn armour's Arm+ is reduced by half. The change is perminate. Costs 50 DE to use.
Steal Energy-Steal DE from an opponent. Can use as much DE as you want, if lands, 1D20 (16+) an amount of DE equal to double what you used is stolen.
Curse-Opponent cannot gather energy for the entire fight. Costs 50 DE
Reanimate-Return self to life once per battle, return with half Hp. Costs 75 DE to use