Steal Energy-Steal DE from an opponent. Can use as much DE as you want, if lands, 1D20 (16+) an amount of DE equal to double what you used is stolen.
Agility Up-raise Agi stat by 1 point for every 5 DE spent
Repel Evil-Neutral and Evil characters will not fight you. Int must be higher than the target's Costs 50% DE to use
Intelligence Up-raise Int stat by 1 point for every 5 DE spent
Siren-prevent characters from using DE for 3 rounds. Costs 45 DE to use