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Merfolk Powers

Merfolk Venom-poison opponent, if lands 1d20 (16+) the opponent loses 10 Hp/5 D.E. per round until either he "gathers" energy or dies. Costs 20 D.E. to use.

Steal Energy-Steal DE from an opponent. Can use as much DE as you want, if lands, 1D20 (16+) an amount of DE equal to double what you used is stolen.

Agility Up-raise Agi stat by 1 point for every 5 DE spent

Repel Evil-Neutral and Evil characters will not fight you. Int must be higher than the target's Costs 50% DE to use

Intelligence Up-raise Int stat by 1 point for every 5 DE spent

Siren-prevent characters from using DE for 3 rounds. Costs 45 DE to use

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