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Imp Powers

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Imp Powers

Thief-attack an opponent, if succesful, instead of inflicting damage, steal an item. The item stolen is the attacker's choice.

Ambush-always atk 1st. Costs 35 DE to use.

Frenzy-Double Atk# for 1 round. Costs 50% DE to use

Canibalism-Devour unconcious creatures to regain HP. the amount of HP it takes to get that creature to -100, is how many HP you regain

Rage-Atk#+1 when HP is below 20

Stone Skin-Become stone for one round. This is used as a defense. No attacks inflict damage on you, Crits do half damage, and you miss your next attack round. 50 DE to use