Imp Powers
Thief-attack an opponent, if succesful, instead of inflicting damage, steal an item. The item stolen is the attacker's choice.
Ambush-always atk 1st. Costs 35 DE to use.
Frenzy-Double Atk# for 1 round. Costs 50% DE to use
Canibalism-Devour unconcious creatures to regain HP. the amount of HP it takes to get that creature to -100, is how many HP you regain
Rage-Atk#+1 when HP is below 20
Stone Skin-Become stone for one round. This is used as a defense. No attacks inflict damage on you, Crits do half damage, and you miss your next attack round. 50 DE to use