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WALKTHRU
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This walkthru is long. There are literally hundreds of ways to play the game.
I will tell you how I made it through best, and tell you some other possibility
opportunities as well. The overall process is the same, no matter who you use
in your party. Another thing. I will mention Save Points periodically, but
you should know that whenever you find one, USE IT. Even if not included in
the walkthru, SAVE YOUR GAME at these points. Also save whenever you return to
the field after completing a major objective.
1. Narshe, the beginning of the game:
You arrive at Narshe. Walk through the town. You can only go one way,
anyway! Fight the sentries and doggies with them. Your goal is the mines at
the top of town. Once inside, seek out the first Save Point on the left. Now
continue straigh up. One of the Imperial Soldiers will open the gate which
blocks access to the frozen Esper. Then you must defeat Whelk.
BOSS: Whelk
STRATEGY: Aim only for the head. When he goes into his shell, do not attack.
Terra should launch Tekmissiles and the others should use Ice or Bolt beams.
This should be an easy battle. If you get hurt badly, use a Heal Force.
NOTES: Don't hit the shell. It absorbs attacks and then it counter-attacks.
So now you reach the Esper. So long, Vicks and Wedge! You're off on a
one-way trip to limbo... Now Terra is alone.
2. Returner base in Narshe
You wake up in the single Returner's house. He will show you the Slave
Crown. Make sure you check the clock in the house. It contains an Elixir. Go
out the back door and head into the mines. Make sure you save at the first
opportunity, a small platform of land near the Moogle Village. When you go up,
you will be attacked by the guards. You will fall down a pit and go unconscious
on the ground. Then Locke and three parties of moogles come to your rescue.
BOSS: Several soldiers
STRATEGY: Take your parties in order from weakest to strongest. This means that
you should use up the four-moogle parties first, and save the one with Locke for
a last resort. You want Locke to live and gain some instead of dying. If you
wish, position the three parties about half a screen away from Terra, blocking
the pathways to her. I advise going ahead, though, since if one of these is
defeated and near Terra, the soldiers will get her. Don't worry about curing
the Moogles. Just keep fighting till they all die.
NOTES: That's pretty much it. The final soldier is the commander. Use your
party with Locke for him. You will want the extra power he gives you. Have
Mog do the Dusk Requiem Dance, which you automatically learn after one battle
in the caves. Also, try not to kill all the soldiers; just nail the commander!
3. Locke, Edgar, and Figaro Castle
Locke picks up Terra and brings her out a secret exit/entrance to Narshe
after the battle is over. You cannot re-enter Narshe for quite a while. Head
south to Figaro Castle. You have no alternative. Once inside, You will meet
up with King Edgar. Give him his name and then he will tell you that he must go
do something. Just wander around and take a rest in the beds. This is a good
place to gain some levels for Terra and Locke. Go to the desert and use Terra's
Fire spell on the monsters there, targeting all. Pretty good tactic. When you
are ready, return to the throne room (talk with Matron first) and talk to
Edgar. You may wish to buy his tools at the store. Get all of them. They are
all useful. His AutoCrossbow will prove VERY effective at this point in the
game. Now you are ready for the scene with Kefka. The slimebucket approaches
and makes demands. He'll leave soon enough. Get all chests and do your
shopping, and save the game. Now sleep in the room in the right-hand tower.
During the night the Empire will attack.
4. Emergency! To South Figaro!
Locke, Edgar, and Terra escape Figaro by Chocobo. Then Figaro sinks
into the desert to protect itself. Some MagiTek Armors will follow you. This
will be when Edgar and Locke find out about Terra's magical abilities. Next,
head to South Figaro through the cave to the Southeast.
BOSS: Some MagiTek Armor
STRATEGY: Easy battle. Use magic and weapons to kill them quickly.
NOTES: If you use magic, Locke and Edgar "swoon" in a cute little scene . If
you don't, the first time you use magic with them around will make this happen.
Just a little odd fact.
5. South Figaro
This is your first town beyond Narshe (I don't call Figaro Castle a town
because it has no houses). Check all the crates, pots and boxes here. Many of
them contain valuable Items like Tonic and Tincture. Here you will find out
about Duncan, Vargas, and Sabin. To get Sabin, you must first go to his house.
To get there, head directly North of town until you find the small house next to
a tree. Go in. Here you can sleep and restore HP, MP, and Status. When you
leave, an old man is near the well. He tells you that Sabin is at Mt. Kolts.
6. Mt. Kolts
Go back to South Figaro. You will want several Antdots and Eyedrops,
as these are things you will need to use frequently after battles on Mt. Kolts,
where many monsters use blinding and poisoning attacks. Rent a Chocobo and go
Northeast. You will find the entrance to Mt. Kolts. Go through the caves as
quickly as possible. Look for an area where there is a large wall to your right.
Try to go into it at the very top, and you will find a hidden path. Follow this
to a seemingly dead end. Now enter the rock on your left. Hidden treasure!
This is the only place you may find an Atlas Armlet until the World of Ruin.
Now continue on your way. Save at the Save Point. Walk all through the spiral
mountain path, until you reach the center. Prepare for an easy battle. First,
Vargas will attack you. Then Sabin will come. Vargas will use the mortal Blitz
called Blizzard Fist, which you, unfortunately, can never get, and kills all but
Sabin. Use the Blitz Pummel on Vargas to defeat him instantly! In fact, that
is the only way you can kill him!
BOSS: Vargas
STRATEGY: Use Sabin's Blitz movement.
NOTES: None. This is easy. Also; you may wish to, at South Figaro, buy some
Relics like the Star Pendant and Goggles to prevent Poison/Blindness.
7. The Returners' Base
After you kill Vargas, make your way out of the mountain through the
open doorway Vargas no longe blocks. Now save your game. Go North to find an
opening in the mountain. It is on the right, and is a cave the Returners use as
their headquarters. Once inside, follow the Returner, checking pots and crates
as you go. The room on top contains several treasures. Above the pots and
stuff in that room you can enter the wall on the right, I believe, to get some
other pots you couldn't reach before. After this, go talk to Banon. Once that
is done, take a nap to restore HP, MP, and Status. Find Banon outside the cave,
and tell him no. Then go back in and talk to the soldiers. You will get the
RELIC Genji Glove. Now say yes. When the Empire attacks, get ready to high-
tail it outta there. Go through the new opening near Banon's original position
when you met him the first time. Jump onto the raft and away you go.
8. Rafting Ride
On the rafting ride, simply wander around the river. It's not long.
Don't worry about wrong turns; as penalty, you may have to fight a battle, but
that shouldn't really make any difference. When you reach the caves, save at
the Save Points. When you reach Ultros, the boss, the party will be split.
BOSS: Ultros
STRATEGY: Use Terra's Fire spell for high damage. Use your best Tool and try
to do the Aura Bolt Blitz as much as possible. Make Bannon do Health at every
opportunity. DO NOT STOP DOING HEALTH! Many times it will save his life. If
Ultros hits him with an individual attack, he will die no matter what. This
happens about half the time, so you may have to repeat the battle once or twice.
NOTES: After this battle, Sabin will be lost. Don't worry, you'll get him back.
Also, put all characters IN THE BACK ROW. Ultros' focused Tentacle attack on
one person will cause massive damage and will INSTANTLY KILL BANON! If he's in
back, he won't die from one hit! Make sure he ALWAYS does Health.
Important Note: Now you have 3 options! Play them in whichever order you like,
they all must be completed!
-==- Terra, Banon, and Edgar Scenario:
9. To Narshe!
Once you exit the river, you will be South and West of Narshe. Return
to Narshe to converse with the Elder. Here the party will split up. Take
whoever you want to go with you. If you take Edgar and Sabin, you can see the
scene where Sabin left home. It's pretty interesting. You find out later in
the game that the coin that Edgar tosses was really one-sided, and that he let
Sabin win. Head to Figaro Castle, in case you didn't just figure that out.
NOTE: If you take only 3 peple, you may join up with Shadow again!
*NOTE*: If you don't get the chance to chose party, you will after the other two
groups reach Narshe as well.
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