Sin |
![]() | Summary:Rife, violent sci-fi tale of a curt cyber-officer in his opposition of a corrupt bio-chemical plant. It's paper-thin characters/plot leaves skeptics/fans seeking more action adrenaline rush. Less cretinous storyline. |
| Title Aka: | Sin: The Motion Picture |
| Company/Distributors: | A.D.V. Films |
| Year: | 1999 |
| Length: | 60 Minutes |
| Rating: | |
| Genres: | Action, Science Fiction |
| Format: | Feature Film |
| Content Level: |
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| Comments: | N/A |
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Synopsis:
Meet col. "John Blade", among the best of Freeport's own elite group of crime fighters; a.k.a. HARDCORPS. Amidst corruption and inter-twining politics with blood-stained antagonists. Yet in all the brooding eloquence of his devotion to the force, Blade himself is an antiquated victim by the evolution of crime, and an ever-growing elaborate mess of biological gyration through technology. When a series of kidnappings occur amidst the manipulation of the sadistic and deadly "Elexis Sinclaire", (Biochemist & heir to SinTek) Blade takes matters into his own hands in an attempt to rescue a young girl, only to take the life of his partner "JC" (John Christopher). This was product of an encounter with SinTek's deadly bio-creatures, which transformed JC into an incredible monster. A disturbing puzzle emerges from the occurences in Freeport City, as JC's sister "Jennifer" brings news of Elexis' dark secrets involving the death of Blade's father and the SinTek project. Now heir to SinTek, Elexis plots to annihilate humanity and all it's defiled 'sins' of hatred and destruction; though she is merely a ruthless psychopath of corruption and power. What will Blade uncover in his search for the mysteries of SinTek industries, perhaps the difinitive secrets for the evolution of mankind?
Review:
It may come of no surprize to most, that there are really no defining elements in A.D.V.'s latest enstallment to the anime realm; Sin: The Movie. Based upon the American (That's Right American) PC game of the same name. While the film takes into account the many established factors of the game, a clustered rampant undertone cannot save it's all too apparent problems the movie contains from the get-go. Blade is the skillful yet old-fashioned sort of officer that he is, counterpart of cyber-genetic undergoings adapted after several injuries and bad missions. While being near complete-cyborg, none can really appreciate the defiled and corrupt legion of antagonists as much as Blade himself, who's father was murdered through some unfortunate ties with SinTek and the Mafia. While JC's sister Jennifer and those at HARDCORPS act as extensions for Blade's individual search, he's a cynic with a nasty bite; a brooding officer of the most instinctive and brilliantly gruff kind. Those of which SinTek and Elexis fear most. "Sin" borrows it's impetuously faulted script and renderings of notion from several "Hollywood" and anime films, however thats not saying much when your "game-to-anime" competition is "Fatal Fury" and Battle Arena Toshinden"; but in a most peculiar set-up, by far the most disappointing aspect of Sin is the concept and characters themselves. Actually, by far the most interesting of characters in the Sin universe is "Blade" himself; who seems like a cross between "Ross Sylibis" of Armitage: III and "D.J." of Street Fighter. But a character's paper-thin aspects seem to display themselves periodically in the Film's most blistering and pointless segments of anime cliches. Every single aspects of Sin's plot and screenplay is forced, almost as if to serve as a rampant background pacing for a ridiculous 40 minutes of stilted action sequences; as well as some of the most ridiculous plot twists this side of typical Hollywood action B-movies. In this case Sin nearly screams these aspects like an outcry of terrible film direction. Animation of a rendering which is highly reminiscent of "Blue Submarine No. 6", "Bubblegum Crisis: Tokyo 2040" and "Silent Mobius" the T.V. Series. All done to the extent of disarray and some highly slopy effects. At times Sin has trouble distinguishing it's own complete animation style, as it seems to borrow from so many other anime films. The farcically restrained past of Blade could prove highly effective and interesting for the film's pointless action/violence later on, something which the first 20-Minutes of the movie interestingly, but poorly establishes through it's quick cuts, it's improvisation and juxtasposition. The problem with this fact is that the movie leaves a void which the climax should have resolved to some extent. Sin displays none of this early on, but instead leaves it's already doomed plot to it's paper-thin and predictable underlyings of "Elexis" and the SinTek's evildoings; something which Blade will eventually put an end to. But does it really hurt to display some character depth? In this particular case, it's something the film contains none of. Sin is complete with all the poorly-deemed, fan-service laden female anime vixens, it's stupid and insanely ugly antagonists and villians as usual; and to top it all off, an engaging character of a young girl whom is never really put to good use. In the end it's too bad that a movie which could have been so promising to it's plethora of game fans, could prove to be so lacking in both structure and appeal. Sin's rampant influence to it's limited redeeming factors are arguably linked somehow to it's climactic battle between Blade and "Elexis's" evil bio-creations. A sequence so poorly constructed in comparison to it's opening, you begin to wonder how they even came to finish it. Although I never really expected much considering the entirety of what it really is, a game-to-anime film; it couldn't have really been that difficult considering the sheer length of the movie. Which in a way explains it's lacking quality. But for Sin, it's an hour that seems like an eternity of bad characterizations and falsely rendered ideas; confined with a bad cast of voice actors. Which surprisingly, was actually meant for American release marketing; as if the producers of anime in Japan really care at all. The musical score in Sin is an entirely different story, composed by the renowned "Warsaw Philharmonical Orchestra"; the talented folks whom brought fans the magnificent score of animes like "Giant Robo". Though one question still emerges from these thoughts surrounding the film, just why I ask did they come to do music for this movie? All in all, stay away if you can.... "Yoko Kanno" anyone?
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