| Cost |
Name |
| 3 |
WF: Small Arms, Vehicle Weapons |
| 6 |
Survival (Temperate/Subtropical, Tropical, Mountain) 11- |
| 3 |
Parachuting 11- |
| 3 |
Fast Draw 11- |
| 4 |
TF: Combat Aircraft, Helicopters, Large Planes, Small Planes |
| 2 |
KS: Soldier 11- |
| 0 |
Free Skills (Acting 8-, AK: USA 8-, CK: Norfolk, VA 8-, Climbing 8-, Concealment 8-, Conversation 8-, Deduction 8-, Language: English 8-, Paramedics 8-, Persuasion 8-, Profession: Pilot 11-, Shadowing 8-, Stealth 8-, Transport Familiarity: Small Motorized Ground Vehicles) |
| 3 |
Acting 11- |
| 2 |
PS: Soldier 11- |
| 9 |
Aerobatics 14- |
| 35 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Fringe Benefit: Corporal |
| 1 |
Fringe Benefit: Pilot's License |
| 2 |
Total Perks Cost |
| Cost |
Name |
| 16 |
Hotshot Pilot (Dark Champions) |
| 14 |
Fearless |
| 8 |
Combat Shooting |
| 38 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 20 |
Missile Deflection (Any Ranged Attack) Notes: A thin wall of extremely strong winds | 0 |
| 15 |
Wind Powers: Elemental Control, 38-point powers, (19 Active Points); all slots Does not work underwater or in a vacuum (-1/4) | |
| 17 |
1) Flight 6", x16 Noncombat, Usable Gliding (+1/4), Reduced Endurance (1/2 END; +1/4) (40 Active Points); Does not work underwater or in a vacuum (-1/4)Notes: Obtained by controlling the wind around him | 1 |
| 11 |
2) Telekinesis (26 STR) (39 Active Points); Gestures (-1/4), Affects Whole Object (-1/4), Does not work underwater or in a vacuum (-1/4)Notes: A concentrated tornado used to lift the target off the ground to either entangle or fling away. | 4 |
| 10 |
3) Energy Blast 3d6, Double Knockback (+3/4), Area Of Effect (6" Cone; +1) (41 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Does not work underwater or in a vacuum (-1/4)Notes: A horizontal gust of wind focused from his outstretched hands | 4 |
| 73 |
Total Powers Cost |
|