Key:
1- Left Punch (Square)
2- Right Punch (Triangle)
3- Left Kick (X)
4- Right Kick (O)
f- forward
b- backward
u- up
d- down
d/f- down-forward (Crouch
Advance)
d/b- down-backward (Crouch
Command)
u/f- up-forward
u/b- up-backward
(capital lettered direction
= hold)
f,f- dash
b,b- backdash
2+4 or f+2+4- Throws
N- Neutral (don't press
anything)
SS- Sidestep (u or d)
QCF- Quarter Circle
Forward (d,d/f,f)
QCB- Quarter Circle
Backwards (d,d/b,b)
HCF- Half Circle Forward
(b,d/b,d,d/f,f)
HCB- Half Circle Backwards
(f,d/f,d,d/b,b)
+- press both buttons
at the same time
,-press one button after
the other
~ - press one button
immediatly after the other
FC- move must be done
whilst crouching (Full Crouch)
WR- move must be done
when rising from a crouch (When Rising)
RN- move must be done
whilst running
BK- move must be done
with back towards opponent
CH- counterhit
1+3- Position Change
f+1+3- Shove
d or u+1+3- Right or
Left Shove
u/f- light jump
U/F- high jump
u/f+2- Quick Pounce
u/f,N+3- Landing Gutkick
u/f,N,3- Landing Low
Kick
u/f+1 or 3 or 4- Jumping
Attack
1 or 2 or 3 or 4- Wall Techroll (when smashed into wall)
f,f,f- Run
RN, N- Shoulder Barge/Stomp/Tackle
(depending on distance & position)
RN, 3- Flying Kick (all
except for Paul, Yoshimitsu, Lee & Marduk)
RN, 4- Slide (all except
Yoshi, King & Steve)
RN, 1+2- Flying Cross
Chop
RN, b- Stop Running
(From Tackle)
1,2,1,2,1,2 or 2,1,2,1,2,1-
Mounted Punches (all except Yoshimitsu)
(Tackle Defence)
2- Tackle Dodge (during
Impact)
1+2- Tackle Flip Reversal
(during Tackle Fall)
1- Left Punch Block,
Kickoff
2- Right Punch Block,
Kickoff
(Ground Positions)
KND- feet towards opponent,
head away, on back
FND- feet towards opponent,
head away, on front
PLD- head towards opponent,
feet away, on back
SLD- head towards opponent,
feet away, on front
(Ground Recovery Techniques)
1 or 2 or 3 or 4- Techroll
(press immediatly when you hit the floor)
f- roll forward
b- roll backwards
1 or d+1- roll out/roll
in (N to stand, D to stay down)
d+4- Ankle Kick
b+4~3- Fast Rising Kickup
(all except Ling & Hwoarang)
b+3+4- Rising Kickup
(all except Marduk & Lei)(Paul & Yoshimitsu will move into a Flying
Cross Chop, King & Christie/Eddy will landing in BK position afterwards)
f- Handspring Kickup
(press immediatly when you hit the floor)
b- Tumble Recovery (after
getting hit by a tumbling attack <e.g: Paul's Phoenix Smasher>)
(Ground Roll Moves)
3- Sweep
4- Rising Mid Kick
1+2- Flying Cross Chop
(moves in bold
are new moves)
Throws:
2+4- Judo Hip Throw
f+2+4- Bitch Kicks
(from left side) 2+4
or f+2+4- Steel Pedal Drop
(from right side) 2+4
or f+2+4- Skull Crusher
(from behind) 2+4 or
f+2+4- Judo Neck Throw
f,f+1+2- Stonehead
d/b+1+2- Spear Tackle
Moves:
1,2- Double Jab
2,2- Punch-Demon Backhand
1,2,2- Demon Killer
1,1,2- Fists of Glory
1,2,4- One-Two-Side
Killer
3~4 or u/f+3~4- Demon
Scissors Kick
3,1- Quick Kick-Straight
Jab
b+1- Overhead Elbow
b+3,1,4,1- Blazing
Hellfire
d/f+1- Intestinal Body
Punch
d/f+1~f+2- Paralysis
Combo
d/f+2- Destroying Fist
d/b+4- Side Killer
b+2- Overhead Strike
b,b+2- Spinning Backfist
f+2- Soul Strike
f+1+2- Demon Gut Punch
f+1+2~f+2- Demon
Gut Combo
WR+1,2- Double Uppercuts
WR+2- Kazuya Destroying
Fist
WR+4,4- Tsunami Kick
SS+1+2- Corpse Slash
Punch
f,f+3- Left Axe Kick
f+4- Right Axe Kick
b+4- Snap Kick
d/f+4,4- Tsunami Kick
f,N- Mist Step
f,N,d/f+2- WGF (works
from Mist Step)
f,N,d~d/f+2- EWGF
(works from Mist Step)
f,N,d,d/f+1- TGF (additional
moves: 3- Midkick, 4- Sweep) (works from Mist Step)
f,N,d,d/f+4,4- Hurricane
Hell Sweeps (works from Mist Step)
f,N,d,d/f+3- Skyline
Kick
u/f+4- Rising Hell
u/f+4,4,4,4- Hurricane
Hell Cyclone
u/f,N,4- Delayed Rising
Hell
Grinding Thunder
Foot- d+4 (on grounded opponent)
f,f,f+3- Flying Slash
Kick
b+1+4- Lightning Uppercut
(Unblockable)
B+1+4- Lightning Thunder
Uppercut (Unblockabkle)
String Attacks:
Mishima Godfists Attack:
f,f,N,2,1,2,2,3,4,4,1,2,1 (10 Hits)
Hell Hath No Fury: f,f,N,2,1,2,2,3,4,4,3,2,1
(10 Hits)
Tidal Wave: f,f,N,2,1,4,4,2,4,3,2,1
(9 Hits)