Key:
1- Left Punch (Square)
2- Right Punch (Triangle)
3- Left Kick (X)
4- Right Kick (O)
f- forward
b- backward
u- up
d- down
d/f- down-forward (Crouch
Advance)
d/b- down-backward (Crouch
Command)
u/f- up-forward
u/b- up-backward
(capital lettered direction
= hold)
f,f- dash
b,b- backdash
2+4 or f+2+4- Throws
N- Neutral (don't press
anything)
SS- Sidestep (u or d)
QCF- Quarter Circle
Forward (d,d/f,f)
QCB- Quarter Circle
Backwards (d,d/b,b)
HCF- Half Circle Forward
(b,d/b,d,d/f,f)
HCB- Half Circle Backwards
(f,d/f,d,d/b,b)
+- press both buttons
at the same time
,-press one button after
the other
~ - press one button
immediatly after the other
FC- move must be done
whilst crouching (Full Crouch)
WR- move must be done
when rising from a crouch (When Rising)
RN- move must be done
whilst running
BK- move must be done
with back towards opponent
CH- counterhit
1+3- Position Change
f+1+3- Shove
d or u+1+3- Right or
Left Shove
u/f- light jump
U/F- high jump
u/f+2- Quick Pounce
u/f,N+3- Landing Gutkick
u/f,N,3- Landing Low
Kick
u/f+1 or 3 or 4- Jumping
Attack
1 or 2 or 3 or 4- Wall Techroll (when smashed into wall)
f,f,f- Run
RN, N- Shoulder Barge/Stomp/Tackle
(depending on distance & position)
RN, 3- Flying Kick (all
except for Paul, Yoshimitsu, Lee & Marduk)
RN, 4- Slide (all except
Yoshi, King & Steve)
RN, 1+2- Flying Cross
Chop
RN, b- Stop Running
(From Tackle)
1,2,1,2,1,2 or 2,1,2,1,2,1-
Mounted Punches (all except Yoshimitsu)
(Tackle Defence)
2- Tackle Dodge (during
Impact)
1+2- Tackle Flip Reversal
(during Tackle Fall)
1- Left Punch Block,
Kickoff
2- Right Punch Block,
Kickoff
(Ground Positions)
KND- feet towards opponent,
head away, on back
FND- feet towards opponent,
head away, on front
PLD- head towards opponent,
feet away, on back
SLD- head towards opponent,
feet away, on front
(Ground Recovery Techniques)
1 or 2 or 3 or 4- Techroll
(press immediatly when you hit the floor)
f- roll forward
b- roll backwards
1 or d+1- roll out/roll
in (N to stand, D to stay down)
d+4- Ankle Kick
b+4~3- Fast Rising Kickup
(all except Ling & Hwoarang)
b+3+4- Rising Kickup
(all except Marduk & Lei)(Paul & Yoshimitsu will move into a Flying
Cross Chop, King & Christie/Eddy will landing in BK position afterwards)
f- Handspring Kickup
(press immediatly when you hit the floor)
b- Tumble Recovery (after
getting hit by a tumbling attack <e.g: Paul's Phoenix Smasher>)
(Ground Roll Moves)
3- Sweep
4- Rising Mid Kick
1+2- Flying Cross Chop
(moves in bold
are new moves)
Moves:
1,2- One-Two Punches
2,4- Punch-Heavy
Roundhouse
d+1- Lightning Smash
b+1- Elbow Shot
1,2,3- One-Two-Axe Kick.
1,2,4- One-Two-Heavy
Roundhouse
4~3- Turning Heel
Kick
d/f+1- Side Punch
d/f+1,4- Mid Punch-High
Kick
d/f+1,4~4- Mid Punch-
Fake Kick
2,1- Punch-Mid Punch
2,1,4- Punch-Mid
Punch-High Kick
2,1,4~4- Punch-Mid
Punch-Fake Kick
1,3,2,1,4- Bloody
Waterfall (leads to Dark Soul Charge [d+1+2])
1,3~3,3- Punch-Falling
Kick-Mid Kick
1+2- Karate Strikes
(leads to Dark Soul Charge [d+1+2])
d/f+2- Short Uppercut
b+2,3- Right Elbow
Shot-Sidekick (leads to Dark Soul Charge [d+1+2])
f+2- Forearm Smash
f,f+2- Demon's Fist
b,f+2,1- Laser Strikes
b,f+2,1,2- Laser Beam
b,f+2,1,d/f+2- Laser
Scraper
b,f+2,1,d/f+2 (hold)-
Laser Burn (Unblockable)
b,f+2,1~d/f+2- Quick
Laser Burn (must be precisely timed)
WR+1,2- Murderous
Strikes
WR+2- Rising Uppercut
WR+3- Rising Spinning
Roundhouse Kick
d+3,3- Kazama Knee
Kick-Mid Kick
d+3+4- Can-Can Kicks
u/b+3- Screw Kick
d+4- Kazama Sweep
f+4- Snapkick (leads
into Dark Soul Charge [d+1+2])
d/f+4- Big Boot ("
" " " "
")
d/b+4- Shin Kick
f,f+3- Slow Axekick
b+4- Thrust Kick
u/f+4- Jumping Front
Kick
b+3,4- Crescent Kick-Low
Kick
f+3~3,3- Falling
Kick- Mid Kick (leads to Dark Soul Charge [d+1+2])
f,f+3- Left Axe Kick
(leads to Bloody Waterfall and Punch-Falling Kick-Mid Kick)
f,N,d,d/f+1- Crushing
Hook Punch
f,N,d,d/f+2- Right
Hook Uppercut
f,N,d~d/f+2- Electric
Hook Uppercut
f,N,d,d/f+3- Crouch
Dash Roundhouse Kick
f,N,d,d/f+4- Tornado
Trip
f,N,d,d/f+4,4~3-
Tornado Trip- Turning Heel Kick
u/f+4~3- Jumping
Turning Heel Kick
u/b+1+2- Death Strike
(press b,b to cancel)
b+2+4- High-Mid Parry
1+3+4- Dark Soul
Taunt
b+1+2- Dark Soul
*does block damage)
b+1+2,f,f,b+2+4-
Dark Reversal
b+1+2, d,u,b,f (holding
1+2)- Omen
Omen Moves:
f,N,d,d/f+2- Dark
Hook Uppercut
f,N,d,d/f+4- Dark
Tornado Trip
1,2,3,1,3,2,1,4-
One-Two-Axe-Bloody Waterfall
f+1,3~3,3- Punch-Falling
Kick-Mid Kick (leads to Dark Soul Charge [d+1+2])