| Akira.
Item #1- Usagi-san (blue rabbit on left shoulder) Obtain By- Losing 10 matches in a row Remove By- Winning 3 matches in a row |
Item #2- Risu-san (brown squirrel on right
shoulder)
Obtain By- Repeatedly getting hit by opponent's evade attacks Remove By- Not getting hit by evade attacks and winning a match. |
| Pai.
Item #1- Kerropi-Men (huge green frog mask) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Panda-Chan Men (huge Panda mask)
Obtain By- Repeatedly getting hit by opponent's evade attacks Remove By- Not getting hit by evade attacks and winning a match |
| Lau.
Item #1- Dai Ganmen (huge face mask) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Chuuka Donburi (big china bowl)
Obtain By- Repeatedly guarding the opponent's attacks or lose during avoid Remove By- Connecting with at least 50% of your attacks and winning |
| Wolf.
Item #1- Paati Guzzu (party hat with funny nose spectacles) Obtain By- Repeatedly getting side-thrown and losing the match Remove By- Escaping from 2 catches or more and winning |
Item #2- Dandi Dandi (semi-transparent
old man mask)
Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
| Jeffry.
Item #1- Sukaru Masuku (skull mask) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Sukin Heddo (bald head)
Obtain By- Having your opponent escape your catches 6 times or more Remove By- Performing 5 catches (of which 2 must count) and winning |
| Kage.
Item #1- Risu-san (squirrel on left shoulder) Obtain By- Losing 5 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Usagi-san (rabbit on right shoulder)
Obtain By- Failing to successively recover from 15 consecutive throws Remove By- Successfully recovering from throws 2 times the number of rounds and winning the match |
| Jacky.
Item #1- Dokkiri Hana Megane (big nose & moustache specs) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Beibii Babuu (baby cap and dummy/pacifier)
Obtain By- Losing by 'ring out' for all rounds contnuously for 2 matches Remove By- Winning by 'ring out'. |
| Lion.
Item #1- Mantisu Heddo (large, green mantis mask) Obtain By- Getting hit by a ducking punch for 10 times the number of rounds or more Remove By- Not getting hit by the opponent's attacks for 10 times the number of rounds and winning the match |
Item #2- Herumetto (Eiffel Tower helmet)
Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
| Aoi.
Item #1- Nyaago Naanko (cat mask with ears and nose) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Burriko-Chan (ribbon with red
spiral paint on cheeks)
Obtain By- Getting continuously countered by the opponent Remove By- Not getting countered by the opponent and winning the mask. |
| Lei-Fei.
Item #1- Buu-Chan Heddo (huge pig mask) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
Item #2- Zou-San Heddo (elephant mask with
ears and trunk)
Obtain By- Getting repeatedly hit by opponent's attacks and losing Remove By- Not getting hit by the opponent's attacks for 10 times the number of rounds and winning the match |
| Sarah.
Item- Bikkuri Kao Megane (big-eyed spectacles) Obtain By- Losing 10 matches in a row Remove By- Winning 2 matches in a row |
XXXXX |
Invisibility.
Want the whole game to be much
more easier by being invisible? (sadly, Bosses will still be able to see
you, and Wolves too). Simply submit to Ocelot's torture test (where you'll
have to end the game with Otacon, rather then Meryl :o( ), then replay
the game over your saved block and you'll find the suit amongst your arsenal!
Now guards, soldiers and sentries will never be a problem!
Bandana with a Very Good Knot.
Invisibility's ok, but if you prefer
pumping guard's full of lead (...could've been phrased better), simply
withstand Ocelot's evil torture and complete the game. Play over your old
data and you'll have the bandana...and the little fact of unlimited ammo!
Wish You Were Here....Instead
of Me.
You get the camera given to you
automatically if you complete the game without Meryl, but if you want some
mementos for the first time you complete the whole game for the first time,
collect all 4 C4 packages and get as far as the corridor near where President
Baker is kept. When you blow up an entrance to Baker's hidey-hole- place
another C4 at the end of the corridor. When you blow up the C4, it'll lead
you to another corridor- guarded by Gun Camera's- with 2 Level 4 security
doors. Get Card 4, go back to this location, throw in a chaff grenade to
confuse the camera's, go through the top door and check the bottom-left
corner of that room. You should find the Digital Camera there!
The Name's Snake...Solid Snake...
Long process, but it might just
be worth it. Complete the game twice on one save block and on your third
time around, Snake should get kitted out in a smart tuxedo, complete with
bow tie. The theme when you go through the credits will also change to
the MGS theme.
Red Ninja.
If you fancy Ninja in a red
suit, do the same as the James Bond cheat above, then fight Ninja a third
time and he'll be in a fancy red suit. His icon should also appear on your
memory card block too.
Annoying Young Chinese Girls.
Keep calling Mei Ling on the save-game
code but don't actually save. Keep doing this numerous times and the feisty
young lady sticks her tounge out at you! Feisty little lady...
Tracer Bullets.
You can only do this cheat if you
have the bandana. Head down to the Armoury at the Second Floor Basement
of the Tank Hangar after picking up the Level 2 keycard and pick up the
Fa-Mas & Fa-Mas ammo. If all is sorted, the last 3 shots in your bullet
counter are coloured red. Shoot off all your yellow rounds until you reach
the red ones, then stop firing and strap on that bandana! You'll have infinite
ammo, and a tracer to see where you're aiming! Magic!
Happy Fun Hour with Psycho
Mantis!
There are some extra's to the memory-card-&-controller
port-reading Psycho Mantis. During the fight, if you press Triangle to
go into First Person View mode, you'll actually be looking out through
Mantis's mask! Fre-kay! Plus, if you have ther Konami games (like ISS Soccer
or Castlevania), Mantis will refer to them and taunt you with words along
the line of "Oh, you're good at Football are you?", or along those lines.
Codec Codes.
During the game, you talk to a
lot of people along the way. I am still playing the game myself (up to
Sniper Wolf), so more codec codes will be added along the way. Make sure
you remember the main first two or all is lost...especially your game data!
Colonel Campbell/ Dr Naomi- 140.85
(gives general advice)
Mei Ling- 140.96 (gives proverbs
and ability to save data)
Master Miller- 141.80 (gives
advice on how to cope)
Meryl Silverburgh- 140.15 (gives
general advice)
'Deepthroat'- 140.48 (gives
sporadic advice- will only call, but never respond)
Nastasha Romanenko- 141.52 (gives
weapons advice and on how to use them)
Hal Emmerich/Otacon- 141.12
(gives information on where to find weapons and where to go, nothing much
else)
Through any point of the game, you will get a response from Campbell/Naomi & Mei Ling, yet don't call the others until they are mentioned (e.g. call Meryl after your encounter with Ocelot and Ken Baker), call beforehand and you won't get a response.
How To Be A Pervert...
It's cruel to humiliate someone,
but in video games it doesn't matter. You can do the 3 following things
with Ms Meryl Campbell:
1st Boss: Revolver Ocelot.
Former Foxhound agent gone bad
(like most of the bosses), but this agent is handy-dandy with a gun. To
defeat him, you'll have to become handy-dandy with a gun yourself! Hold
Square and X to be able to run whilst shooting to be able to chase Ocelot
without having to equip & unequip weapons all the time, but Mr Revolver
doesn't spin his gun around just to impress you! After 6 shots, he'll have
to reload, this is perfect timing for you to blast his @$$ off with some
vicious lead. Socom ammo will constantly appear in the corners, but don't
get the one's near the middle unless you're that careful! A wrong move
will blow the whole place up!
Difficulty Rating: Pretty mean, but he shouldn't prove too much of a problem- 5/10
2nd Boss: The Tank.
That's right! It's not a guy who
nicknames himself 'The Tank', I'm talking about a real Tank! (driven by
Vulcan Raven) The giant moving metal thing with the caterpillar tracks
and the long cannon. The best way to defeat the Tank is to first throw
a Chaff Grenade, that way it won't blast you with a shell when you run
out from your hiding place. Then, try to get close to it as you can without
getting run over and throw some grenades on the top of it. It seems simple,
but the Tank moves about a lot- and has some guards with machine guns not
taking too lightly to you trying to blow them up...
Difficulty Rating: So long as you can dodge those shell-shots and throw grenades, you have it sussed!- 6/10
3rd Boss: Ninja/Grey Fox.
Scary face, scary sword. You can't
shoot him directly from the start because he'll just block the bullets
with his sword. You'll have to fight him, one on one in hand-to-hand combat,
that way you can start hurting him. But then he'll change into his stealth
suit, meaning it's gonna be even harder to go up to him and punch his lights
out. So equip your Thermal Goggles (or look for his shadow) to spot him
and continue with the assault (keep an eye on your energy bar, mind). Afterwards,
he'll start walking around calmly, then smacking you with a powerful 'my-nose-got-shoved-into-my-head'
punches, here is the best time to lob a Chaff Grenade to disable him enough
for you to treat him like a punching bag, then the finale: He'll start
shocking into a giant ball of electrical energy. The best thing to do here
is equip your rations, get out your Famas, and blast the shiznit outta
him.
Difficulty Rating: If you don't keep an eye out,, then you're stuffed!- 7/10
4th Boss: Psycho Mantis.
First, knock Meryl out with a stun
grenade, then it comes the harder part, trying to defeat Mantis. From reading
your memory card and being able to depict you on your past actions, he'll
prove impossible to hit with either punches or weapons, why? because he's
reading your MIND!!!!! or your controller port -_- so to defeat
him, you'll have to drub him (preferably with the Famas) using the controller
in your Second Controller Port (or you can stick your main joypad into
the other port), that way he can't judge your actions and things will get
much easier. Keep those Thermal Goggles at the ready when he uses his invisibility
and lay on the floor to dodge his floating objects.. Mantis will also keep
reviving Meryl, so, get stun grenades at the ready...
Difficulty Rating: WHAT? You don't have 2 joypads???- 6/10
5th Boss: Sniper Wolf.
Best looking boss in the game so
far ^_^ but as her name follows, she's a sniper, so you probably won't
see her pretty face until she picks you off! But anyway, when Meryl gets
shot (poor woman), you'll have to go back to the armoury, B2 in the Tank
Hangar and you'll find it in one of the rooms there (room in the top left).
Now, go back to where Meryl was shot and get ready for a sniper duel. Make
sure you have those rations ready, along with your PSG1. You'll suffer
a few shots beforehand, but that is normal. Take some diazepam to stop
your hand shaking and keep focused. Once you hit her, she'll prove much
easier. As soon as you catch a glimpse of her, you can shoot her before
she gets settled. Keep your eye on her all the time, one moment of distraction
and she'll be on the other side of the tower in an instant! The best place
to try and get her are along the sides. It'll be tricky since where her
aiming laser can't go, you can't aim (so no rock-solid safe cover), so
you'll have to be careful.
Difficulty Rating: Hope you find a good aiming spot!- 7/10
6th Boss: The Hind-D Helicopter.
Another inanimate object to defeat.
From watching action/war movies, so long as you have a missile launcher
(which you would've recieved beforehand), a helicopter is pith-easy. This
is no different. Make sure you have the Stinger SAM Launcher in your arsenal,
then equip either your body armour, or if you haven't got the armour, your
rations. Stand behind the structure in the middle of the level, equip the
Stinger and lock onto the tiny faint square you'll see within the stinger's
view (it will be the Hind). Wait for it to come into clear view, then fire!
Keep moving around the central structure-preferably the opposite side of
the Hind when it retaliates with its machine guns. After a few hits, it'll
fire a missile! Get as close to the north of your structure, leaning against
the Level 6 door (won't open until you beat the Hind) as you can to avoid
the explosion, then the Hind will fly low around the building- keep it
in your Stinger's target sights, shoot when you get a clear view and hide.
When you drain it of all its health, lean against the Level 6 door again-
it's gonna fire another missile! When you get the explosion and a cutscene
of Liquid laughing, and then his Hind losing control- you know you've won.
Difficulty Rating: If you can move fast, your victory will be fast- 7/10
7th Boss: Sniper Wolf....huh?
Yep, she's back! Only this time,
she's much more easier to defeat! Mainly because you're out in the open
and there's not many hiding places in the open. To defeat her, either stick
with the same method as before (hiding around objects and aiming your PSG1).
Or much more safer and easier, get down into the bottom right-hand corner
and equip your Nikita launcher. Fire a missile, then guide it around the
snow bumps and ridges and then straight into her! Keep doing this a few
times and she'll be beaten once more! Chivalry has really gone down the
drain! The days when you weren't supposed to shoot a woman! (tuts). If
you can't find her, use first person view on firing the Nikita and she
should appear as a green square.
Difficulty Rating: ....not very much if you have a Nikita- 3/10
8th Boss: Vulcan Raven.
Like Balrog (M.Bison if you're
from the Orient), Bruce and Mike Tyson, Raven is a big, bad black dude
who'll have you for lunch if you're not careful. Plus he has a massive
vision range so, hide behind many boxes to keep out of sight. Then equip
your Nikita and guide it around the boxes to Vulcan's back or his sides
(he'll shoot them down if you direct them in his field of vision). After
a while, he'll begin to run around the complex- so de-equip your Nikita,
wait
round a junction where you know Raven will pass, equip your Stinger and
blast him when he comes into clear view. Be sure to get away as fast as
you can though.
Difficulty Rating: If you're quick to de-equip, then things should be much easier- 4/10
9th Boss: Metal Gear Rex.
Yep, this is the big one! The actual
Metal Gear! And being the Metal Gear, it has to be one giant bugger didn't
it?!?!? There are ways of defeating it, but they both require the same
strategy. First, you have to destroy the Radome, but if you get too close
to Rex, your ass will get hit by its lasers and guns, get too far and it'll
fire guided missiles. To get through this, keep the air constantly Chaffed.
That way, like surveillance camera's, the missiles can't lock onto you,
then keep moving (unless you want Snake to be kentucky fried), then equip
the Stinger, lock onto the radome and fire. Though you might have to practice
this pattern (Equip Chaff grenade, throw one, dodge, equip Stinger, lock
on, fire, de-equip Stinger, dodge, equip Chaff, etc) so it might just be
a teeny-weeny bit tricky, but it's the only clear way of bringing Rex down.
Once the radome's out of commission, you'll have to repeat this pattern,
only you'll have to aim at the cockpit itself (and it gets much harder
after destroying the radar). Help is at hand with constantly reappearing
Stinger missile ammo, chaff grenades and rations.
Difficulty Rating: Tricky, very tricky...- 9/10
Final Boss: Liquid Snake.
Solid Snake's blonde-haired clone.
You have a time limit of only 2 & a half minutes to defeat him (raises
to 3 minutes if you fight him on a continue) so that'll make it all the
harder, plus it's hand-to-hand combat again so it'll also take much longer
then (say) blowing him up with a Stinger. Get in close and hit him with
your 3-hit combo, but walk back if he gets in his fighting stance when
you get near him or you'll be hit by his back kick. After a while he'll
throw painful 1-2 punches, but try to dodge those punches and keep hitting
him with your 3-hit combo's. Be careful as he'll keep with his back kicks,
and if you're too far from him, he'll ram into you. When his life has depleted,
you'll have to knock him off the edge (don't try doing this beforehand,
because he'll just waste time by climbing back up. When he's fallen off,
you go through the initial ending and then, with either Meryl or Otacon,
you have a little car chase with Liquid driving behind you with a pistol.
You can't kill Liquid, you can only keep him at bay. Try to keep
your gun focused on Liquid and keep shooting him from the jeep (you get
the best aim when you go into First Person View), and after a while, the
tunnel, along with the game, should end.
Difficulty rating: A little
bit harder then your average boss- 8/10
Get
Extra Items:
To
get extra items, simply shoot a guard, then put away your weapon and pick
him up by pressing square near his head or legs, then let go. After a couple
of tries, a guard should get you the usual bandage, ration & ammo.
Yet if you defeat a boss, do the same to them and you'll get extra goodies,
for example, after defeating Olga, pick her up and let her go and you should
get her dog tag, more M9 ammo, a chaff grenade and a stun grenade (in that
order- the stuff you get from her decreases the harder the difficulty you
choose though). Also, try looking inside lockers and dark passageways,
as there is a certain chance that you'll find some extra goodies in there
too.
This
is a Stick Up!:
For
other extra items in a way that's more fun. Hold a guard up by running
up behind him and getting out your gun on him. Snake/Raiden will say 'Freeze!'
and the guard will hold his arms up. Hold L1 to keep the gun pointed at
him whilst you move in front of him. Then if you aim at weakspots (head,
heart, groin mainly), the guard will gasp or say "Don't kill me!' and start
shaking off items (along with a dog tag). But if he says "Are you going
to kill me?" then shoot him, no questions asked. If you don't, he'll duck
and smack yo' ass down! (stare into his eyes for a gleam, that way you'll
know he'll attack) Or you can try getting him to co-operate with you by
shooting him in the leg or the hand, or you can get out a bigger weapon.
Result? Dog Tag, Ration, Ammo & some wet pants for the guard >.<
Dog Tags- Why Bother?
The Dog Tags will bring a lot of goodies for you in gaming.
You can get them from guards (they'll be the first thing the guard with
hand over to you), and sometimes even from bosses (e.g. Olga Gurlukovich).
But you need a certain number of tags to get these goodies. What are these
numbers?
46 Tags (from Tanker Level)- Bandana. Like
in MGS, this gives you unlimited ammo, but it can only be used in the Tanker
Level. Soz.
78 Tags (from Tanker Level)- Invisibility.
When equipped, you'll be invisible, just like MGS. Again, can only be used
in the Tanker Level
73 Tags (from Plant Level)-
Brown Wig. More infinite ammo. Can only be used in the Plant Level
121 Tags (from Plant Level)-
Invisibility. Same as before, but this time, can only be used on the Plant
Level.
170 Tags (from Plant Level)-
Orange Wig. This will give you infinite grip when equipped, but can only
be used....that's right, in the Plant Level
218 Tags (from Plant Level)-
Blue Wig. This will give you an unlimited O2 supply when underwater in
the Plant Level (guess where it can only be used >.<).
All 394 Tags (both Plant and Tanker)- You'll
get the web address to a special part of the Konami website where you can
get access to wallpapers, screensavers, sounds, etc (so long as you sign
in).
Codec
Moments:
You'll
obviously spot the ones where they call you, but don't forget to call them
as well! For the first level, try calling on the Codec when:
TANKER CHAPTER:
PLANT
CHAPTER:
Upset
Otacon/Rose:
Not
really helpful but, after defeating Olga, shoot her one more time. You'll
get a call on the Codec and 'Ottie' (can't expect me to say Otacon all
the time can you?) will go berserk! Rose will go the same way when, later
in the game as Raiden, you shoot the seagulls down (beating up the hostages
will also annoy Rose, as will staring at girly posters, the women's toilet
cubicles in Strut C and staring between the legs of 'Jennifer').
Raise
Health Without Rations:
After
a hard battle with some machinegun-toting sentries, you'll need a ration
to raise-up your health but, alas, you have no rations! What can you do?
Go to a quiet corner and crouch down, your health bar will eventually grow
back whilst there!
Unrelated
Topic: When you hang over some railings (loads of these at the first level),
press L2 & R2 together and Snake will start doing pull-ups, after a
couple of pull-ups (or 100), the grip level gauge will lengthen. Helpful?
Indeed it could be.
Quick! Hide!
The main aim of the game is complete
stealth, but sometimes it may go awry. There's your usual hide-in-the-locker,
but how about those other ways? There's the classic Cardboard Box manouerve,
but you'll need to hide in the right box in the right surroundings (like
orange box amongst orange boxes, etc), because the guard will be suspicious
if you're in a different box, and of course, more suspicious if you move.
Then there's dark and/or narrow
spaces. Look for a pile of crates near a wall, as there may be a gap between
the two, if there is, slide yourself in. Even during a full-on attack,
the guards will not be able to follow or shoot you whilst you're there.
They'll just stand by, frustrated and annoyed, then give up when the timer
runs out!
Another alternative is to keep
the noise down. Crawling will let you cross against noisy surfaces quietly,
or you can repeatedly tap the D-Pad in the direction you wanna go in and
you'll shuffle across, or much cooler, run and press X to dive and roll-much
quicker and cooler then shuffling & crawling (#in my skin!#)
Using the scenery around you helps
too. Look for scenery that's about one unit high (which is about the size
that Snake/Raiden can climb over). You can squat behind these boxes/crates/barriers/railings/Dead
Scotsman by pressing X, and therefore avoiding detection-no matter how
close a guard gets to you on the other side.
Lockers:
Lockers
are a very big help in MGS2, providing you with a hiding place when the
guards are after you (open locker with Triangle, walk into it to put yourself
inside the locker), or a place to stash the knocked-out/unconscious/dead
bodies of guards (pick them up with Square, hold Square whilst you move
into an open locker. From then, Snake should place the guard upright in
the locker and close the door, they won't wake up whilst inside the locker.
Open the door again to give Snake a fright).
When
it's a Clearing, and you're in a locker, when the guards come near, crouch
down. The grille will be the first thing they'll look through, and if you
stay standing, they'll spot your ugly mug, open the locker and.....you're
stuffed!
Ooh,
Matron!
In
the game, you can sometimes find many posters of scantily-clad ladies
^_^ (open locker and check on the inside door, chances are you'll find
one in there, unless it's on the front of the door). Though be careful
with these lady posters, if you lean against them and tap the door with
Circle when you're unarmed (and at a 'certain place'), then that'll get
the guards attention and you'll have to hide pretty sharpish (that's what
you get for trying to sexually harass young women, you dirty pervert),
though if the guards do come, hide in a different locker, but leave the
lady-locker open, the guard will be "distracted" and that'll be your chance
to scarper. This'll work with magazines that contain 'ladies' as well ;o)
Tanker
Guns- M9 & USP:
When
you start the game, all you have is a Beretta M92F. You can use this to,
not only knock-out guards, but you can knock-out guards temporarily if,
after accidentally getting their attention, a question mark appears above
their head. Shoot that and they'll be out of it. Other M9 fun includes
shooting the pipes lining down the walls to catch guards off-guard (no
pun intended) when you're in Evasion mode, this also works with the fire
extinguishers (which you can use to make infra-red sensors visible if you
don't have the Thermal Goggles yet). Then, after defeating Olga, Snake
will take Olga's gun from her, a USP. Unlike the M9, the USP will kill
a guard if you shoot them (meaning blood, so you'll definitely have to
hide the body) and the USP is much more powerful, powerful enough to, say,
destroy surveillance camera's, if you get what I mean ;o) There are many
ammo's spot that pop up too (like under the tables in the Deck-D Crew Quarters
near the Galley, or in the locker in the most southern-part of the Deck-B
Crew Quarters-Starboard).
#Metal
Gear killed the Radio Star!#
If
you're spotted, a guard will call on his radio for back-up and an attack
squad will come round and beat the hell outta you! But, luckily, there
are ways around this. If you throw a Chaff Grenade, they'll disable all
electronic devices, such as surveillance cameras', and guard's radios.
During the Chaff, when a guard spots you, they'll go for their radio, only
to find out it doesn't work! Here you can blast the crap outta him, or
beat him up, or tranquilise him, etc. If the Chaff idea doesn't sound too
appealing, then, when you enter an area and see various guards, try looking
for the guard that you think will be the radio-caller. If you're sure,
then kill the other guards and leave the caller till last (if you really
need to take him out) and you won't be discovered! Brilliant! Or you can
exit and re-enter an area, where the countdown to the Hq asking for a report
will be reset, getting you more valuable time. But for something less tame,
try shooting their radio.The full alarm won't go off until a few seconds
after you've been spotted. In this short time, you can kill the guard quickly,
beat him up, or shoot his radio. With a broken radio, if he spots you and
tries calling...well, ever talked into a walkie-talkie without batteries?
Sword
Swishing Techniques.
When
you read below on how to beat Solidus, it says you have to beat him in
a sword fight! You have a sword, but how do you use it? simple! You can
press Square to switch between 2 types of High Frequency Blade attacks.
The Edged Style (red) will slash and attack, reducing the enemy's life
gauge, while the Blunt style (blue) will knock them out and/or reduce the
enemy's stun gauge. That helps you know the weapon, but not in attack.
So, for attacking, hold L1 to block, this way you can deflect body attacks
and even bullets (Grey Fox anyone?), and you can still move as well! So
press L1, move closer to a distant enemy, and release L1 when he stops
firing and you can drub the stupid git as much as you like (or at least
until he's dead/knocked out anyway). To do the main attacks with the sword-
use your right analogue stick (R3 button). Side-to-side motions perform
horizontal slashes, up & down motions perform vertical slashes, pressing
the analogue stick button with perform a stabbing motion, and turning the
stick around in a 360 will perform a spinning attack.
Vulcan
Raven action figure ^^
Yep,
there's an action figure of Raven somewhere on that tanker. If you take
a pic of it and upload it to Otacon, Snake's sexuality will come into question!
Plus, shoot the actrion figure for BB pellet goodness!
Rule
Britannia!
Yep,
these little ditties are only availiable in the UK version (in your face
foreigners! ....ok, I'm done now). Other places may have different additions,
but here are the ones for any other 'big-toothed, tea drinking Limey' (like
myself) owning their own MGS2 copy.
European
Extreme- This is a new level that is unlocked after you complete the
game. This should only be in use for pro's, as beginners will get their
ass handed to them. The bosses are meaner, the guards are more clever,
and you can't afford to alert them even once! (gulps)
Boss
Battle Mode- Get to fight Olga, Fatman, Vamp, etc all in sequence
in this Time Attack Mode-style....mode.
Casting
Mode- Some laugh-'em-ups here! Here's where you can change characters
such as Solid Snake, Raiden, the bosses, etc in the FMV's to middle-aged
women, Japanese businessmen, or even Grey Fox/Ninja from MGS!
Digital
Camera- Yay! You get the camera for the entire game! Take a picture,
save those precious pics on your memory card and wait for Otacon to comment
on them later. Hmm...now what would he think of that kinky photo of that
Japanese supermodel??
Defeat
Those Bosses 2!!!
Yep,
this little section is back! and how! But this time, you won't be expecting
Grey Fox, Sniper Wolf or Vulcan Raven, no. This time, you have all-new
bosses!
1st
Boss- Olga Gurlukovich.
Weapon
of Choice for Defeat: M9
Head
behind the crates in the middle right. Wait for her to go around the centre
so she enters her first cut scene. Then, when she comes near you, head
to the far right (with any luck, she'll be facing in the other direction)
and shoot her (using the L2 & R2 buttons for better glimpses and aiming
shots. Then she'll move over to the left- so quickly move there too and,
depending which direction she's facing- make sure you're at the side she
can't see and shoot her again. After a little shooting session, she may
throw a grenade (if she loses and is standing around with the question
mark above her head, she'll throw 3 or more of them)- you'll know when
she throws one when she cries 'Eat This!'. So watch out for an aerial trail
of smoke and move as far away from it as possible. Afterwards, she'll shoot
part of the tarpaulin off the central crates so she has cover; move to
the right and shoot off the other side (holding R2 will help you get a
better look). Then she'll shoot at the light so it'll glare into you and
you can't see clearly- so you'll have to shoot it out. It's hard, but it's
the only way to sort it out. Then things get easier- she'll resort back
to her gunfighting ways from before- give or take a grenade or two.
HINT:
Shoot the tarpaulin and light out before Olga can use them against, and
she'll prove a much easier fight. This won't work in Hard and the Extreme
difficulties. 4 headshots at the most will defeat her
Difficulty
Rating- Eh, not too easy, but not too hard either!- 6/10
2nd
Boss- Fortune.
Weapon
of Choice for Defeat: nothing, zippo, nil, nada, nothing.
Item
of Choice for 'Defeat': Rations, bandages, other life-preservers (you'll
need them if you get hit).
Now
here's where it's weird. She can't be killed in combat (she turns up later
in the game and all). So the best tactic in defeating her is....do bugger
all! Yep, just hide behind some crates or in a box until it's all over,
dodging her electrified bolts from her railgun. Trying to shoot her is
just a waste of ammo. If any liquid spills from a container or crate, be
sure to keep away from it. When her bolts begin to blow your cover, duck
low. When all the crates are destroyed on one side, hide behind the crates
on the other side. When that gets blown apart, you'll have to do your best
to dodge the bolts yourself. The firing will end when the Colonel calls
you.
HINT:
Her railgun's strength increases the higher the difficulty you choose,
so be expected to have less cover the more harder difficulties you play
in.
Difficulty
Rating- If you don't know how to hide, then you're stuffed- 4/10
3rd
Boss- Fatman.
Weapon
Of Choice for Defeat: Socom, Coolant Spray
Item
Of Choice for Defeat: Sensor A (will show up Fatman's bombs).
Daft
name, I know, but you wouldn't really wanna take the piss out of someone
with lots of C4 bombs! The first bombs are on a crate structure to the
right, and a second is on the second big structure from the left nearest
the Heliport square. He'll lays 2 or 3 bombs at a time, so dispose of each
set and then get in some decent headshots at Fatman with the Socom. Once
hit a couple of times (varies between 3 and 4 times), he'll be knocked
back and end up lying on his front for a bit- perfect opportunity for a
headshot. After you freeze up his first set of bombs, he'll take a break
from bombs and skate around the place, stalking to get at you with his
Glock machine pistol- the skating around will tire him and he'll stop in
his tracks to get his breath back- the perfect opportunity to shoot him
with your Socom. As for his bombs, they can hide on the top, sides or undersides
of the crates. Use the First Person View (or your radar if you managed
to get the sensors) to find them. Then spray them with Coolant to deactivate
them (you have an unlimited amount of Coolant, so things are looking up
already!). The final bomb is under Fatman! So use Square to drag his ass
away and then deactivate the final bomb.
HINT:
If you keep attacking at Fatman, then he'll have less chance to plant more
bombs. Best opportunity is, at the start, to rush to the bomb on the right
side, look down between the 2 crates nearest to the bomb, equip the Socom
and shoot down between these crates- this is where Fatman will rush out
and- if you equip the Socom at the right moment- rush into your shots!
You can also try Claymore mines as well
Difficulty
Rating- Easy enough, knock him down with punches and shots to give
you more time to freeze his bombs.- 4/10
4th
Boss- The Harrier Jet.
Weapon
of Choice For Defeat: Stinger SAM Launcher.
Remember
Liquid Snake & his Hind-D in MGS? Well, this time it's Vamp, Solidus
Snake and their Harrier Jet. How do you defeat a Harrier Jet? a similar
way you defeat the Hind-D, use the Stinger and get in some early shots,
especially when the jet isn't moving. Also, try blasting it out of the
sky when it's above you. When it fires off missiles, go down the stairs
to the lower section (or swing over the railing to the lower section and
rest against the green structures to avoid the explosion (be quick though).
Pliskin will provide ammo and rations to you from his Kamov chopper, so
you won't have to worry about ammo and health too much- just make sure
you know your way around the stinger and the bridge- and keep your eye
on the radar!
HINT: When the jet flies off into the distance, it'll
turn around and pelt you with machinegun fire. To avoid this- shoot a Stinger
at the jet just when you catch sight of it coming back, then hide around
the opposite side of the dome-shaped object to guard against gunfire.
Difficulty
Rating- Pretty hard for MGS beginners, not as hard for MGS Pro's-
6/10
5th
Boss- Vamp.
Weapon
Of Choice For Defeat: Socom, RGB6, Frag Grenades, Stinger SAM Launcher,
Claymores (optional).
Funnily
enough, like Dracula, he has a taste for blood, and is from Romania (where
Transylvania is). But putting his life-story aside, the only thing y'all
wanna know is how to defeat him. So, to start off, hit him with the Stinger
before he can get going (he'll spin and bow in front of you), but if it
doesn't (e.g- he dives in before you can hit) go up to the top-right, next
to the locked door. A thing to remember is where he emerges when he jumps
out of the water and then squats. When he's underwater, get your Socom
or Stinger ready, then aim at the spot and blast him when he pops up. Another
way is to place a set of Claymores on your path, so when he approaches,
he'll get a nasty shock (don't shoot, or he'll run away). When he throws
knives at you, duck with X, run out of the knife's way or jump and hang
over the edge of the railing near the pool to dodge them. Each time he
leaps into the water, try shooting some grenades or missile at him underwater-
it'll cut his oxygen supply down and take chunks from his stun gauge. Don't
waste too much time on aiming and timing as it's too tricky with Vamp's
speed, but if you get lucky with some grenades, socom shots and stinger
missiles, he'll be finished off. Though if you catch sight of him, equip
a handgun (M9 or Socom), hold it when you see Vamp and hold L1- your sights
will remain targetted on him wherever he jumps to.
HINT:
Sometimes, Vamp will fire a bolt that will freeze your shadow onto the
spot. You won't be able to move away from your spot until you're hit by
Vamp. To prevent this, try shooting out the lights- but to cope with it-
make sure you have a weapon equipped at all times.
Difficulty
Rating- Very complicated system on how to defeat him....hmmm- 7/10
6th Boss- The Metal Gear
Rays.
Weapon Of Choice For Defeat: Stinger SAM Launcher.
Pretty hard as each time you take one out, another pops
up. The battle ends with a cutscene after 5 or 6 Gears are destroyed, depending
on the difficulty (on the Extreme Level for the PAL version, you have to
take out 20! But on Very Easy, you just have to take out 3. European Extreme
you have to take out the full 25.). To destroy these robotic menaces, equip
your Stinger and lock onto the head, following up headshots and kneeshots
for the best damage. Keep your body armour equipped (that is, if you got
it from the underwater Emma scene. If not, then equip your ratons.) Also,
listen for the beeps to know where its missiles will hit. They'll hit wherever
you were standing last when you heard the beeps. So with luck, you'll be
able to dodge them easily. When a Gear jumps at you (or on you- it can
execute a stamping attack), unequip the Stinger (using R2) and cartwheel
to the left or right to avoid the ground missiles and cannonfire. Don't
forget to grab every, or at least most, Rations and Stinger ammo that appears,
whilst avoiding the Vulcan Cannon and laser sword fire from the Rays. Do
some more Metal Gear-ass kicking with this pattern and you'll get the cutscene.
HINT: You can use Chaff Grenades to mess up its targetting
system. Don't worry about using them all up, you won't need them after
the fight. On Very Easy, they can be killed with just a stinger missile
in their open mouth- fire a stinger missile at their knee to make them
open their mouth.
Difficulty Rating- Similar system to defeating
the Metal Gear Rex, but there's more of them- 9/10
Final Boss- Solidus Snake.
Weapon of Choice For Defeat: High-Frequency Blade.
This is where you can use Raiden's sword to it's most,
as you have to duel with Solidus in a swordfight on the roof of Arsenal
Gear...hmm...pretty similar to the hand-to-hand combat with Liquid Snake
in MGS, but either ways, make sure that you block with L1, and block each
time you're not attacking. Get some horizontal slashes in and then back
off and press R3 analogue stick for a stabbing attack. If it connects,
then you've taken off quite an amount of damage from Solidus. Some of his
attacks are slow enough to dodge, such as his double blade attack (he'll
stretch backwards in doing this), or his Snake Arms (they'll mainly trip
you, but if you get caught in their grip, tap Triangle repeatedly and he'll
stop choking- but will slam you instead). So after these moves, move in
and get some decent hits in. The spinning attack will also help, but only
use that when Solidus is off his guard, because the attack is pretty slow
and will leave you vulnerable. After you've taken off about 50% life (30-20%
life on harder difficulties), Solidus will shed his Snake arms and will
start blazing about with firestreams. Dodge these streams with rolls. If
you catch fire, you can roll a couple of times to help put it out. Solidus
will also strike at you in these streams, so your rolls will be your best
friend- as will your L1 block button. Slash him when he's offguard and
then move back to avoid his firestreams.
HINT: Try to take advantage of his blind spot- his left
side. His missiles are numerous, but don't home in well, so rolling out
of the missile's way is the best action.
Difficulty Rating- Practice the sword and
thou shalt be a master-6 /10
How To Solve The Puzzles.
Bomb Puzzle 1-
On Normal+ levels, there are 3 boxes controllong the infrared sensors.
If you don't disable them when you go, then you're dead! But help is at
hand. Shoot the flour bag to reveal the beams (or better yet, get the Thermal
Goggles for a cool red view), that way you know which beams will get disabled.
Then look for a box with a flashing green light, the first one is on the
right wall in plain view, shoot it with the USP and you've disabled it.
The Second one is harder though, you'll have to stand up on the block with
the USP ammo on. It's easier to hit it if you go into First Person View
mode and hold L2 & R2 (tip-toes). You should see a green light staring
you in the face, shoot it and that's the second set of beams gone. Then
finally, the last box is hidden behind a Semtex box and some cupboard deal
on the wall. Go into the crawl position (X then a directional button) and
you should get a clearer view of it. Shoot it and you're sorted!
The Projector Puzzle (Hold 1)- Crawl under the projector beams, then time yourself and then, when clear, dash off to the top right of Hold 3 (walk slowly across the metal gratings mind)
Getting Off The Roof (Strut A,Roof)- If you look around, you should see a gap in the fence in the top left corner of the area. It's on ground level, so you'll have to crawl through.
The Bomb Puzzle, Part2- The bombs are best sorted in this order
Getting Past The Retina Scan- Back at the Shell 1 Core, only this time on the B1 Level, make sure you have the D-Mic device from the B2 level (you'll need it to identify Ames). Wait by the door until a guard comes along, then get him in a chokehold from behind (press and hold Square). Drag him to the retina scan for a cutscene. Little Note: Do NOT kill or knock out the guard!
Find Ames- You should spot him in the Shell 1 Core, B1 hall. Check the bottom-left area of the hall. Then use the D-Mic device and liste. His pacemaker will make a beeping noise. This'll only be on your first time playing through the game- the second time onwards, Ames's location will be at random.
Revolver Ocelot- What's the big solution to beat the clock against the guy who you tortured you in MGS on that weird machine? NOTHING! Don't do anything! Don't equip the AK or anything else, just wait for the time limit to go down. Marvellous! (Or you can equip the AK and get straight into business).
The Bridge Bomb Brain Buster- The bridge between Shell 1 and Shell 2 is booby-trapped with 10 control boxes linked to lots of Semtex (6 on Very Easy, 8 on Easy, 10 on Hard, 12 on Extreme and 14 on European Extreme [E.Extreme]). Some are easy to spot, some aren't. The best (and right) thing to do is to shoot the control boxes with your PSG-1. The control boxes are:
Emma Emmerich's Bug Boggle- Emma's afraid of the bugs, so either spray Coolant on the bugs to make them scatter, or be cruel and get her in a chokehold and drag her through, and if you're really cruel (like so cruel that the Marquis De Sade wouldn't want you to be his sadist), you can beat her up and drag her through! (If you do so, then I'm not letting you babysit!)
Emma Emmerich's Bridge Bugger (ooh, naughty!)- In this bit, Emma walks along the bridge and you stay put, but you have to clear the way for her. First, take a pentazemin and equip your infrared goggles, arm yourself with the PSG-1 or PSG-1T to take out the 2 guards on the opposite column, then shoot the bombs (which are invisible to normal view, but not when wearing the goggles) before Emma treds on them. Head right ahead of her and take out further bombs, guards and Cyphers (be sure to check on Emma though- reserve guards could reappear). Don't worry about running out of PSG ammo-simply disarm it and you should find another pack of ammo next to you! Then finally, take out Vamp with headshots (save a pentazemin or 2 for this. It'll only take 1 headshot in Very Easy, but it'll take 4 shots in the other modes). Don't worry if Emma is hit, sadly this is part of the story and is inevitable :'o( just don't kill her yourself.
The Torture Puzzle- In Arsenal Gear, Solidus will choke you. To survive, it's pretty simple really, just keep hammering Triangle, or press+hold it to be released.
Get Your Kit On!- After the torture puzzle, you're pretty much left 'in the nude' (stop screaming fangirls! Raiden isn't that sexy...think about Jin or Bob or Dr Boskonovitch). But back to the puzzle, you head through to the Arsenal Gear's jejunum, then behind the guards back, move to the stairs on the right. Then avoid the guard near you by crossing the bridge behind his back. Pick up the Cardboard box in the lower left of the level. Then move up behind the crate nearest the middle bridge. When the coast is clear on the other side of the bridge, walk across it and head towards the upper-right of the jejunum. You'll see a passageway leading to a door, so go down the passageway and through the door. The Colonel will keep calling you on the Codec with strange messages during this (messages such as 'I hear the famous purple-stuffed worm with the tuning fork does a mean raw blink on hara-kiri rock. I need scissors! 61!'), so ignore the Codec calls until you make it out of the jejunum.
15 Things To Keep Simple Minds
Occupied.
Some of these have been mentioned
previous, but if you don't really care and you bought the game for fun
rather then the joy of sneaking behind guard's back and holding them up
for dog tags, then here's 15 enjoyable things for you to do.
(Note: All MGS2 cheats apply to this game as well, so you won't need to bother with too many new tricks within the game- though the missions section in it has its perks...)
Control intermission sequences
Like the Codec transmissions, you can press L1 or R1
(or simply L & R for X-Box owners) to zoom in during an intermission.
The harder you press, the more the zoom. While holding the button, use
the Right Analogue-stick to move the view. Also during certain parts of
some intermissions are sections where it looks like you are viewing the
scene through a camera or binoculars. You can use the zoom feature with
these as well, and the onscreen distance or zoom indicators will increase
realistically the more you zoom in. This also can be done at the beginning
of the game, before pressing Start.
Photograph mode
Successfully complete Bomb Disposal mode, Hold-Up mode,
and Elimination mode to unlock Photograph Mode in Alternative Missions.
Variety Mode
Successfully complete all VR Missions to unlock Variety
Mode for Snake and Raiden (the secret character have it unlocked already).
Ninja Raiden
Successfully complete 50% of the VR missions and/or Alternative
Missions as Raiden to unlock Ninja Raiden.
Note: Ninja Raiden only had one weapon- the HF Blade.
Raiden X/Nude Raiden.
Successfully complete 100% of the VR missions and Alternative
Missions as Raiden and Ninja Raiden.
Note: Raiden X only has 1 VR Mission within 'Streaking
mode'.
Iroquois Pliskin
Successfully complete 50% of the VR missions and/or Alternative
Missions as Snake.
Note: Pliskin's prime weapon is the M4 rifle, bombs will
explode if you get within 2 metres of them in Bomb Disposal, and within
weapon missions the targets will randomly appear and disappear- this also
happens with Tuxedo and MGS1 Snake in their weapons missions.
Tuxedo Snake ('Bond' Snake)
Successfully complete 100% of the VR missions and Alternative
Missions as Snake and Pliskin.
Note: This Snake has a Bond-esque theme during his VR
Missions.
Metal Gear Solid 1 Snake
Successfully complete 100% of the VR missions and Alternative
missions as Snake, Pliskin, Tuxedo Snake,
Raiden, Ninja Raiden, and Raiden X.
Note: This Snake has remixes of the original 'Metal Gear
Solid: VR Missions/Integral' tunes within his VR mission soundtracks. The
targets in weapons modes will also move faster, as will guards. Ammo will
also be dramatically reduced. More or less, this is the hardest character
to learn.
Alternate ending sequence
Successfully complete a Snake Tale to unlock the M9.
Begin game play and use M9 to stun the Bosses instead of killing them to
view an alternate ending sequence.
Waking A Guard With Ninja Raiden.
Ninja Raiden only has one weapon- the H.F Blade. So you
can't exactly wake an opponent up too easily....or can you? Aside from
punching the guard's head, if you thrust your H.F Blade at the guard's
head, he'll wake up- from there you can do what you wish with him.
Elimination Mode Made Easier.
Hold up an enemy with a weapon to freeze them in position-
then from there you can take them out by any means, whether shooting them
in the head with the SOCOM/USP or M9, or (saving on ammo), getting them
in the chokehold and snapping their necks.
Quicking your pace.
As Ninja Raiden, or Raiden with the HF Blade in general,
if you do a right vertical slice and hold it in that position, without
reverting to the original sword stance, you'll be able to run quicker rather
then creeping about slowly.
GURLUGON!!!
Godzilla's latest enemy?? Nope, just simply an oversized
enemy guard (so close to being Godzilla's latest enemy). To defeat Gurlugon
usually, you strike his target areas with the stinger and then you'll see
a blue thing swarming around the area. Equip your AK and shoot at it. It'll
get increasingly smaller, complicating matters, but once you smash it and
repeat this technique with his other targets he'll be defeated.
SON OF GURLUGON!!
Well, not really, just an alternative and more easier
way to defeat Gurlugon. When you reach him during Raiden's Variety missions,
hide behind the tall box on the left closest to Gurlugon. When the box
is destroyed, a magazine will appear and for some reason this makes Gurlugon
go crazy and kill himself. This'll count as a victory in your VR Missions.
Why do Gurlugons fall in love?
This won't help you get further, or count as a success
in your mission, but it's very funny. When you reach Gurlugon, equip the
enemy uniform and AK, then let Gurlugon attack you. Before his full attack
strikes, an exclamation mark will appear above his head, which will then
change into a heart. He picks a struggling Raiden up and carries him off
to love music. Remember, this will count as a failure in your mission....but
then it's funny too ^^
Ultimate Substance Missions Cheat.
Save a file of the practice VR Missions on the Document
of MGS2 disc- whether or not you completed all 5 practice missions- then
make a new load profile on Missions. From there on, the 5 secret characters,
secret modes and ability to choose any mission should be available to you.
This'll only work if you have the disc of the Document of Metal Gear Solid
2.
Drive-By Shooting.
Simple technique. Equip the Uzi when entering a car,
then hold R2 or L2 (depending on which side you wanna fire from) and press
Circle to let the bullets fly!
I Fought The Law, and I Won!
To evade the long, doughnut sugar-coated arm of the law,
there are a handful of techniques. When your felony level is low, simply
find a remote location, such as a hideout, and hang there until police
interest wanes. If your felont level is high, you'll have to collect as
many Police Badges as possible to bribe cops- or alternatively get your
car resprayed.
Superdrug!
Through the game, you'll get pill-shaped pick-up's. When
you take these, they'll dramatically increase your strength, allowing you
to strike opponents 20ft into the air! Time also slows down under the effect
of these drugs. The strangest influence I've seen from drugs anyway.
Bonus Buggy.
Complete all the Mafia missions and you'll unlock the
buggy that Joey was working on in the garade. To get it, simply go to the
parking lot where the mission phone is located in Portland between the
hours of 19:00 to 24:00, where it'll be sitting by there, waiting for you.
Extra Weapons.
By picking up numerous hidden packages around Liberty
City, you'll unlock weapons which will always be available outside your
hideout.
|
|
|
| 10. | Pistol. |
| 20. | Uzi. |
| 30. | Grenades. |
| 40. | Shotgun. |
| 50. | Armour. |
| 60. | Molotov Cocktail. |
| 70. | AK-47. |
| 80. | Sniper Rifle. |
| 90. | M16 or Flamethrower. |
| 100. | Rocket Launcher. |
Tank Program.
If you act too naughty in the game- chances are even
the Army will be called out to take you out, bringing in some tanks...(you
can probably get what I'm talking about now!). Take out as many infantrymen
as possible and then steal the Tank. You can then save it in your garage
and use it in harder missions later- though you can only fit the tank in
your Staunton Island lock-up. It comes with infinite grenade amounts and
can withstand a large amount of damage.
Flamethrower.
Ok, don't wanna do the fire engine mission? and you haven't
got 90 packages yet? Here's an extra way to get the flamethrower. Drive
from your Portland hideout, drive to the end of the road on your left and
then turn around and drive on the grass under the monorail tracks. On the
left part of grass, you'll find a concrete ramp. Use this to jump onto
the monorail tracks. Drive along these- or better yet between them in case
of passing trains, and you'll come across a glowing object on your right-
this'll be the flamethrower. Park on the ledge beneath it and then jump
on your car to reach it. Save your game and you'll be able to keep this
deadly device. Though how you get down from the monorail is your problem!
Getting The Fastest Car.
Go to the Capital Auto's store in Portland and ram the
big window in the front of the store. Then just walk inside and find the
fastest car in the store- waiting and ready to be stolen. Save it in your
garage for later use.
Remote-Control Car Bombs.
Near Tony's place in Portland is an alley with a 'Toyz'
van parked down it. Get in the van and you'll embark on a mini-game where
you have to destroy Mafia cars with bomb-carrying remote-controlled cars.
Extra Vehicle Missions.
When in a Taxi, Ambulance, Fire Engine or Legal Forces
Car (Police Car, FBI car, Enforcer and Rhino tanks)- press the right analogue
stick inwards and be treated to an array of missions- or you'll be paged
on some extra missions during a normal mission in the case of other vehicles
(such as an emergency crane and a wider range of vehicles including an
ice cream van). Here are those missions...
Taxi Mission.
Taxi's are very common- no doubt you'll end up nicking
one of these. This has a kinda 'Crazy Taxi' element to it. You have to
ferry as many passengers as possible. They'll show up on your radar as
green dots, and you'll know when you reach them, as they'll have blue arrows
pointing at their heads. Just stop next to them and they'll get in. Take
them to wherever they want and you'll recieve some easy money. Aside from
the money, if you recieve 100 fares, you'll unlock a faster taxi called
the Borgnine in the Harwood area (reference to Ernest Borgnine's cab driver
character in Escape From New York perhaps?).
Ambulance Mission.
Harder to find then taxi's- but also a delight. Like
the taxi missions, you have to drive around the city searching for patients
to take to the hospitals. They'll appear as green dots, and they'll have
blue arrows pointing at their heads when you find them. Drive carefully
when you recieve a patient though or otherwise the patient will die, and
then dump them off at hospital. When you successfully take 50 patients,
a couple of health power ups will be added to your hideouts- but take 100
patients and you'll gain an adrenaline pill. Best of all, complete the
16th ambulance level and you'll gain infinite run power!! No more tired
panting and wheezing! Bonus!!!
Fire Engine Mission.
Pretty common vehicle. When you find one, your mission
on hijacking it will be to drive around the city and find burning vehicles-
and put out the fire in a limited amount of time. The burning vehicles
are easy to find through radar, and dousing the flames is just a habit
of pressing the Circle button. If you want, you can also press in your
left analogue stick to activate the siren. You'll double your money for
each consecutive fire you put out, and also- put out 30 fires in each district
(that's 90 fires in all) and you'll unlock the flame thrower weapon, which'll
be in your hideout.
Vigilante Mission.
These missions are available from a police car, FBI Car,
Enforcer or Rhino tank. Your mission is to find and kill criminals within
a time limit. When they're driving around, you'll have to give chase and
ram them off the road, or get out from the car and shoot them to bits.
If they get out of their car, then it's a simple case of mowing them down
in your set of wheels. You'll gain 2 Police bribes after killing 40 criminals
in each district (120 in all).
Emergency Crane Mission.
At some point during your normal mission, you'll be paged
through your pager- informing you that a crance in Portland harbour will
pick up emergency vehicles in return for some lovely money. You need to
pick up and deliver police cars, ambulances, fire engines, Enforcers, FBI
car, Barracks OL and a tank. Take each of these vehicles to the ship closest
to the beach at the Portland docks and you'll see a crane near a stack
of containers next to the ship. Simply park nearby, get out of your vehicle,
and watch it all go bye-bye. You'll be awarded $1,500 per vehicle, and
you'll recieve an extra $200,000 and 7 GTA-pick ups for delivering all
7 vehicles. You can use any of these pick-ups to get a vehicle of your
choice- handy for harder missions, and will help in nicking the Tank (see
'Tank Program').
Import/Export Garage Mission.
Again, during your normal mission, you'll get another
page message through your pager telling you that a garage in Portland Harbour
will pay out for the delivery of certain vehicles such as a Coach, Flatbed,
Linerunner, Dust Cart, Patriot, Ice Cream Van, Blista, Mule, Yankee, Bobcat,
Bus, Rumpo, Pony, Moonbeam, Securicar and Dodo car. Once you get one of
these vehicles, drive it to the harbour via the main road and then go down
the alley. You'll see a blue garage door with a list of cars posted to
the left. Park the vehicles there to recieve more dough. Deliver all the
vehicles and you'll get a large $200,000 and 16 GTA-pick ups, which'll
help you nick a vehicle of your choice.
The Cheats Of All Cheats.
Ok, ok! You wanna quick fix? don't want too large a struggle?
Then just enter these codes at the game screen- no pausing necessary- for
the desired effect.
| Cheat. | Code. |
| Tank. | Circle (6 times), R1,L2,L1,Triangle,Circle,Triangle. |
| Dodo Car. | Right,R2,Circle,R1,L2,Down,L1,R1. |
| Lower Wanted level. | R2,R2,L1,R2,Up,Down,Up,Down,Up,Down. |
| Higher Wanted level. | R2,R2,L1,R2,Left,Right,Left,Right,Left,Right |
| All Weapons. | R2,R2,L1,R2,Left,Down,Right,Up,Left,Down,Right,Up. |
| Full Health. | R2,R2,L1,R1, Left,Down,Right,Up,Left,Down,Right,Up. |
| Full Armour. | R2,R2,L1,L2,Left,Down,Right,Up,Left,Down,Right,Up. |
| More Money. | R2,R2,L1,L1,Left,Down,Right,Up,Left,Down,Right,Up. |
| Destroy All Cars. | L2,R2,L1,R1,L2,R2,Triangle,Square,Circle,Triangle,L2,Left. |
| Better Driving Skills. | R1,L1,R2,L1,Left,R1,R1,Triangle. |
| Increased Gore. | Square,L1,Circle,Down,L1,R1,Triangle,Right,L1,X. |
| Foggy Weather. | L1,L2,R1,R2,R2,R1,L2,X. |
| Overcast Weather. | L1,L2,R1,R2,R2,R2,R1,L2. |
| Stormy Weather. | L1,L2,R1,R2,R2,R1,L2,Circle. |
| Normal Weather. | L1,L2,R1,R2,R2,R1,L2,Triangle. |
| Speed Up Time. | Circle (3 times),Square (5 times),L1,Triangle,Circle,Triangle. |
| Different Costume. | Right,Down,Left,Up,L1,L2,Up,Left,Down,Right. |
| Pedestrian Riot. | Down,Up,Left,Up,X,R1,R2,L2,L1. |
| Pedestrian Attack. | Down,Up,Left,Up,X,R1,R2,L1,L2. |
| Pedestrians go nuts. | R2,R1,Triangle,X,L2,L1,Up,Down. |
| Piddle On The Street. | Up,Down,Up,Down,L2,R1,R2,R2,Up,Down,Up,Down,Up. |