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Topspin

Topspin

F) Rm30
A) In40
S) In40
E) In40
R) In40
I) Rm30
P) Am50

Health: 150 Karma: 120
Resources: Rm Pop: 10

Known Powers:
Cybertronian Physique: Like his fellow Autobots, Topspin is a robotic entity of Cybertronian design and origin. His very body gives Topspin the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Radio Transceiver: Ex communication, 100 mile range
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-High-Voltage Electric Cannons (x2): Rm Electrical
-Wing-Mounted Laser Cannons (x2): Rm Energy, 10 areas
Hovercraft Mode: Whenever he desires, Topspin can transform between his Humanoid mode and Hovercraft mode, and often does so quickly in battle to maximize the use of his abilities. His Hovercraft mode has these vehicular statistics:
-Control: In
-Speed: In ground or water speed
-Body: Rm
-Protection: Gd
In Hovercraft Mode, Topspin has access to the following abilities:
-High-Voltage Electric Cannons (x2): Rm Electrical
-Wing-Mounted Laser Cannons (x2): Rm Energy, 10 areas

Equipment:
Particle Beam Rifle: Rm Energy or Force, 15 areas

Talents: Martial Arts B, Military, Marksmanship, Advanced Guns

Contacts: Autobots, Wreckers

Topspin's Hovercraft Mode