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Skydive

Skydive

F) Rm30
A) Mn75
S) Rm30
E) In40
R) Am50
I) In40
P) In40

Health: 175 Karma: 130
Resources: Rm Pop: 10

Known Powers:
Cybertronian Physique: Skydive is a robotic entity of Cybertronian design and origin. His very body gives Skydive the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Radio Transceiver: Ex communication, 100 mile range
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Flight: In airspeed
-Gestalt: Rm, using this special power, Skydive can combine his physical form with that of his fellow Aerialbots. This ability can be used to create the ultra-powerful Superion, one of the Autobots' most powerful operatives.
Jet Plane Mode: whenever he desires, Skydive can transform between his Humanoid and Jet Plane mode, and often does so quickly in battle to maximize the use of his abilities. His Jet Plane mode has these vehicular statistics:
-Control: Am
-Speed: Mn
-Body: Rm
-Protection: Gd
In Jet Plane Mode, Skydive has access to the following abilities:
-Laser-Guided Missile Launcher: In Edge to an entire area
-Photographic Reflexes: Skydive can copy all flight moves and Fighting or Agility based talents from jets and other aircraft vehicles that he has observed for more than 2 rounds. He must make a Mn power FEAT to do so. In combat, he can automatically block one attack by a studied character on a power FEAT, he can block 2 attack if he succeeds an In powers FEAT. In addition studied characters are at -2cs against him. If a character drastically changes their fighting style into an erratic, chaotic style (fight at -3cs with no talent bonus) then Skydive cannot use this power and is at -2cs

Equipment:
Nega-Gun: Rm Corrosive, 15 areas

Talents: Advanced Guns, Aerial Combat, History (Cybertronian Wars)

Contacts: Aerialbots, Autobots

Skydive's Jet Plane Mode