
Skids
F) In40
A) Ex20
S) Ex20
E) Rm30
R) Mn75
I) Gd10
P) In40
Health: 110 Karma: 125
Resources: Ex Pop: 10
Known Powers:
Cybertronian Physique: Like his fellow Autobots, Skids is a robotic entity of Cybertronian design and origin. His very body gives Skids the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-Radio Transceiver: Ex communication, 100 mile range
-Eidetic Memory: Un
Minivan Mode: Whenever he desires, Skids can transform between his Humanoid mode and Minivan mode, and often does so quickly in battle to maximize the use of his abilities. His Minivan mode has these vehicular statistics:
-Control: In
-Speed: Ex
-Body: Rm
-Protection: Gd
In Minivan Mode, Skids is capable of the following abilities:
-Headlights: Ex illumination
-Kinetic Energy Control: Skids can go from his maximum speed to a complete stop in but 25 feet. This is rough on Skids' body, however, and he must pass an Endurance FEAT vs. his former speed or suffer like damage.
Equipment:
Liquid Nitrogen Rifle: Rm Freezing
Twin Electron Blaster: Rm Energy
Missile Launcher: Rm Edge to an enitre area
Talents: Anthropology, Sociology, Advanced Guns
Contacts: Autobots
Skids' Minivan Mode