
Quickmix
F) Rm30
A) Rm30
S) In40
E) In40
R) Am50
I) Am50
P) In40
Health: 140 Karma: 140
Resources: Rm Pop: 10
Known Powers:
Cybertronian Physique: Like his fellow Autobots, Quickmix is a robotic entity of Cybertronian design and origin. His very body gives Quickmix the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Radio Transceiver: Ex communications, 100 mile range
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
Cement Mixer Mode: Whenever he desires, Quickmix can transform between his Humanoid mode and Cement Mixer mode, and often does so quickly in battle to maximize the use of his abilities. His Cement Mixer mode has these vehicular statistics:
-Control: In
-Speed: Gd
-Body: Un
-Protection: Rm
In Cement Truck Mode, Quickmix has access to the following abilities:
-Mixing Drum: Am ability to create a new substance, like corrosives or adhesives.
Targetmaster Process: Quickmix has undergone the Targetmaster Process, which binary-bonds Quickmix with Ricochet and Boomer. As a Targetmaster, Quickmix has the following abilities:
-Bonding: Am link with Ricochet and Boomer. They handle the aiming, while Quickmix handles defensive or other maneuvers.
-Worthiness: Ricochet and Boomer can only be used as a weapon by Quickmix, unless they allow it or are incapacitated in Weapon Mode
-Limitations: Quickmix is -1cs on marksmanship when using another form of gun and needs to readjust
Equipment:
None
Talents: Chemistry, Advanced Guns
Contacts: Autobots, Ricochet, Boomer
Quickmix's Cement Mixer Mode