
Punch
F) In40
A) In40
S) In40
E) Am50
R) Rm30
I) In40
P) Am50
Health: 170 Karma: 120
Resources: Ex Pop: 10
Known Powers:
Cybertronian Physique: Like his fellow Autobots, Punch is a robotic entity of Cybertronian design and origin. His very body gives Punch the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
-Decepticon Mode: Punch is able to transform into Counterpunch, a Decepticon form.
Sports Car Mode: Whenever he desires, Punch can transform between his Humanoid mode and Sports Car mode, and often does so quickly in battle to maximize the use of his abilities. His Sports Car mode has these vehicular statistics:
-Control: In
-Speed: Un
-Body: Mn
-Protection: Gd
In Sports Car Mode, Punch is capable of the following abilities:
-Headlights: Ex illumination
Equipment:
Twin Mortar Cannon: Rm Edge, 3,000 yards
Limitations:
Blackouts: When he transforms into Counterpunch, Punch can't account for his own whereabouts.
Talents: Detective/Espionage, Spy, Stealth, Performer: (Actor), Advanced Guns
Contacts: Autobots
Punch's Sports Car Mode