
Nightbeat
F) Am50
A) In40
S) Rm30
E) Am50
R) Am50
I) Am50
P) Am50
Health: 170 Karma: 150
Resources: Ex Pop: 10
Known Powers:
Cybertronian Physique: Like his fellow Autobots, Nightbeat is a robotic entity of Cybertronian design and origin. His very body gives Nightbeat the following abilities:
-Armor Skin: Gd resistance to injury.
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
Sports Car Mode: Whenever he desires, Nightbeat can transform between his Humanoid mode and Sports Car mode, and often does so quickly in battle to maximize the use of his abilities. His Sports Car mode has these vehicular statistics:
-Control: In
-Speed: Un
-Body: Mn
-Protection: Gd
In Sports Car Mode, Nightbeat has the following abilities:
-Headlights: Ex illumination
-Plasma Rifle: Ex Energy
Headmaster Process: Nightbeat has undergone the Headmaster Process, a unique mix of biomechanical engineering and aspects of Combiner technology. This process gives Nightbeat the following abilities:
-Bonding: Un link with Muzzle. Nightbeat’s consciousness is actively present when Muzzle is disconnected from the body.
-Enhanced Processing Capabilities: +1cs to Nightbeat’s Reason, Intuition and Psyche
-Limitations: While Muzzle is separated from Nightbeat, Nightbeat remains in Sports Car Mode
Equipment:
Plasma Rifle: Ex Energy
Laser Blasters (x2): Gd Energy
Talents: Detective/Espionage, Advanced Guns
Contacts: Autobots
Nightbeat's Sports Car Mode