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Metroplex

Metroplex

F) Un100
A) Un100
S) Sh-Z500
E) Un100
R) Rm30
I) Mn75
P) Un100

Health: 800 Karma: 205
Resources: Am Pop: 10

Known Powers:
Cybertronian Physique: Like the other Autobots, Metroplex is a robotic entity of Cybertronian design and origin. As such, this massive warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Fortress Maximus these super human powers:
-Armor Skin: Rm resistance to injury
-Growth: (permanent) CL3000
-Invulnerability to Disease and Toxins: CL1000 protection vs. organic pathogens, Un vs. chemically creative substances.
Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-'Cookie Cutter' System: Un, Fortress Maximus has the ability to scan a target and determine his true allegiance, regardless of how he may sound or appear. Helps him to target Decepticons even amongst a crowd of Autobots without hitting his allies at all.
-MASER Cannons: Un Energy, Heat or Radiation
-Ion Pulse Rifles: Un Energy, +1 CS if used simultaneously.
-Laser Blasters: Un Energy, +1 CS if both hand cannons are used simultaneously.
-Machine Guns: Un Shooting, +1 CS if used simultaneously.
-Missile Launchers: Mn Edge damage to all within 1 area, +1CS if the twinned mortars on both legs are used simultaneously.
-Radar System: Assisting him in fighting Decepticons of ordinary size, this automated tracking/threat detection unit helps Metroplex to better back up his allies, mostly by allowing him to assault them with his ranged weaponry without any penalty due to his immense size.
City Mode: Metroplex is one of several Cybertronians that can claim the honor of being a 'triple changer', in that he has three viable forms at his disposal. In addition to his humanoid mode, Metroplex can assume both a battle station and a vast city mode:
-Link with Six-Gun, Scamper and Slammer: Un
-Detention Cells: Sh-Z, Metroplex is equipped with a veritable prison within his form, one that can be used to contain even the most powerful of detainees.
-Flight: Un airspeed, Sh-Y in space
-Repair Bays: Originally built for peaceful construction purposes, Metroplex has since reconfigured large portions of his bulk to serve as repair bays, where he (or other, qualified Autobots) can patch up their brethren. These are stocked with a bevy of spare parts and repair mechanisms.
-Communications Equipment: Mn ability to contacts other Autobots
-Battle Station Mode: While in Battle Station Mode, Metroplex is essentially a slow-moving vehicle version of his City Mode. This mode has the most direct access to all of his weaponry. In Battle Station Mode, Metroplex has the following vehicular stats:
--Body: Rm
--Speed: Gd
--Control: Ex
--Protection: Un

Equipment:
Particle Beam Pistol: Un Energy

Talents: Advanced Guns

Contacts: Autobots, Six-Gun, Slammer, Scamper

Metroplex's City Mode

Metroplex's Battle Station Mode



Six-Gun


Six-Gun

F) In40
A) In40
S) Ex20
E) Mn75
R) Rm30
I) In40
P) Pr4

Health: 175 Karma: 74
Resources: Ex Pop: 10

Known Powers:
Cybertronian Physique: Like his fellow Autobots, Six-Gun is a robotic entity of Cybertronian design and origin. His very body gives Six-Gun the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
-Link with Metroplex: Mn mental link with Metroplex
-Laser Blasters: In Energy, +1 CS if both hand cannons are used simultaneously.
Gun Mode: Six-Gun is comprised of Metroplex's defensive and offensive weapons. When connected to Metroplex as guns, he is able to control the guns with Un ability allowing Metroplex to focus on other functions

Equipment:
None

Talents: Marksmanship, Advanced Guns

Contacts: Autobots, Metroplex



Scamper


Scamper

F) Rm30
A) Mn75
S) In40
E) Am50
R) Am50
I) Am50
P) Mn75

Health: 195 Karma: 175
Resources: Rm Pop: 10

Known Powers:
Cybertronian Physique: Like his fellow Autobots, Scamper is a robotic entity of Cybertronian design and origin. His very body gives Scamper these super human powers:
-Armor Skin: Gd resistance to injury
-Growth: (Permanent) Pr
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
-Link with Metroplex: Mn mental link with Metroplex
Sports Car Mode: Whenever he desires, Scamper can transform between his humanoid and Car mode, and often does so quickly in battle to maximize the use of his abilities. His Car mode has these vehicular statistics:
-Control: Mn
-Speed: Mn
-Body: Ex
-Protection: Gd
In Car Mode, Scamper is capable of the following abilities:
-Headlights: Ex illumination
-Electrostatic Blasters (x2): Ex Energy

Equipment:
Particle Beam Blaster: Gd Force

Talents: Advanced Guns

Contacts: Autobots, Metroplex

Scamper's Car Mode



Slammer


Slammer

F) Rm30
A) Ty6
S) Ex20
E) Rm30
R) Rm30
I) Ex20
P) Un100

Health: 86 Karma: 150
Resources: Ty Pop: 10

Known Powers:
Cybertronian Physique: Slammer is a remote-controlled mortar cannon tank. His very body gives Frenzy the following abilities:
-Armor Skin: Ex resistance to injury
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Ex ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles range
-Tractor Unit: Slammer has a tractor unit that can move at Ty land speed (6 areas/ round) over most terrain
-Mortar Cannon: Rm Edge to an entire area
-Targeting Computer: +1cs to marksmanship
Tower Mode: When not in use, Slammer is one of Metroplex's many towers.
-Gestalt: Slammer is able to combine with Metroplex

Equipment:
None

Talents: Marksmanship, Advanced Guns

Contacts: Autobots, Metroplex