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Hound

Hound

F) Mn75
A) Ex20
S) Gd10
E) In40
R) Am50
I) In40
P) Un100

Health: 145 Karma: 190
Resources: Am Pop: 10

Known Powers:
Cybertronian Physique: Like his fellow Autobots, Hound is a robotic entity of Cybertronian design and origin. His very body gives Hound the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing them to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
-Infravision: Mn ability to take in ambient infrared radiation. He can read sources to track temperature differences as small as .2 degrees Centigrade
Jeep Mode: whenever he desires, Hound can transform between his Humanoid mode and Jeep mode, and often does so quickly in battle to maximize the use of his abilities. His Jeep mode has these vehicular statistics:
-Control: Mn
-Speed: Ex
-Body: In
-Protection: Pr
In Jeep Mode, Hound is capable of the following abilities:
-Headlights: Ex illumination
-Radio Topography: In Jeep Mode, Hound can use his turret to emit radio waves to map the area within his line of sight with Mn ability

Equipment:
Turret Gun: Used in both Humanoid and Jeep modes. The Turrey Gun has the following abilities:
-Energy Blasts: Gd Energy
-Holographic Illusions: Mn ability to display terrain he previously scanned in his Jeep mode, or can cast basic illusions when desired
Shoulder-Mounted Rocket Launcher: Ex Edge to an entire area

Talents: Marksmanship, Advanced Guns, Tracking

Contacts: Autobots

Hound's Jeep Mode