Site hosted by Angelfire.com: Build your free website today!

Holepunch

Holepunch

F) Gd10
A) Ex20
S) Gd10
E) Rm30
R) Ex20
I) Ex20
P) Rm30

Health: 70 Karma: 70
Resources: Gd Pop: Fe

Known Powers:
Cybernetics: Holepunch has been seriously augmented by both Cybertronian and Nebulan science, in order to serve as Scoop's rather unimpressive firearm. As such, Holepunch possesses the following technological capabilities and prowess:
-Armor Skin: Gd protection from harm
-Enhanced Skeletal Structure: Am material, accounting for his rather high Endurance score, this modification reflects the enhancement that Holepunch has endured to withstand the rigorous combat situations that Cybertronians usually engage in. His bones should be considered as above.
-Self Sustenance: Doesn't need to breathe, can survive in space
Duel Compression Cannon Mode: Holepunch is able to transform his ordinarily humanoid body into a rather large firearm. In this form, he can (or Scoop can use him to) fire a burst of Rm Force, 20 areas away. He is capable of the following power stunts:
-Combiner: In Duel Compression Cannon Mode, Holepunch is able to combine with Tracer; when Holepunch acts as the barrel in this mode, his Duel Compression Cannon is +1cs

Equipment:
None

Talents: None

Contacts: Scoop, Tracer, Autobot-aligned Nebulans, Autobots