
Downshift
F) Rm30
A) In40
S) Rm30
E) In40
R) In40
I) Rm30
P) Un100
Health: 140 Karma: 170
Resources: Ex Pop: 10
Known Powers:
Cybertronian Physique: Like his fellow Autobots, Downshift is a robotic entity of Cybertronian design and origin. His very body gives Downshift the following abilities:
-Armor Skin: Gd resistance to injury
-Growth: (permanent) Ty
-Invulnerability to Disease and Toxins: CL1000 vs. organic pathogens, Un vs. chemically creative substances.
-Microscopic/Telescopic Vision: Fe ability to see objects up to a mile distant with ease, as well as allowing him to read items on microfiche.
-Radio Transceiver: Ex communication, 100 miles
-Door-Mounted Lasers: (x2) Rm Energy
Earth Car Mode: Whenever he desires, Downshift can transform between his Humanoid mode and Earth Car mode, and often does so quickly in battle to maximize the use of his abilities. His Earth Car mode has these vehicular statistics:
-Control: Rm
-Speed: Mn
-Body: In
-Protection: Gd
In Earth Car Mode, Downshift is capable of the following abilities:
-Headlights: Ex illumination
-Door-Mounted Lasers: (x2) Rm Energy
-Roof-Mounted Energy Net Launcher: In Ensnarement
Equipment:
Neural Shock Gun: Rm Electrical, disables targets by making it incredibly painful to move. If hit, it's painless as long as the target stays still, but suffers Rm pain when attempting any action. Must make a Red Endurance FEAT to overcome the pain
Talents: Law Enforcement, Military, Martial Arts C, Advanced Guns
Contacts: Autobots
Downshift's Earth Car Mode