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Zilak v0.5f
Author: Anthony Loven
Date: 2-16-05
Email: greenorange5656@gmail.com
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     This program can be modified at will.  However, my name
(Anthony Loven) must be referenced in documentation, and I must
be listed as a co-author.
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Introduction:

     The date I am writing this file is the ninth of January,
2005.  The program was written in November of 2003.  I did
not wish to release it earlier.  However, it is time I did.
Zilak was a long two-year project, and it was sadly never
fully completed.  Maybe in the near future I will.  I have never
worked on it for more than a year.  It will be very hard to continue
it considering I am an Assembly coder now.  However, Zilak is my
greatest BASIC accomplishment, and I wish to finally release the
last version.

     Zilak is an RPG game that takes place long ago.  The whole
plot is really on the calc, so I won't spoil anything.

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Installation:

	Included in the ZIP file is this file, and Zilak.86g. The
contents of Zilak.86g are:

CastleM.86m - A matrix that draws the King's castle.
MAP1.86i - The overmap of the first world (Zilak)
MAP2.86i - The overmap of the second world (Long Passage)
MAP3.86i - The overmap of the third world (Crimson Peak) INCOMPLETE
START.86n - variable should be set to 1.  It creates the necessary vars.
TEST.86n - variable needs to be 0.
ZAbout.86p - Subroutine:  About Zilak
ZBGraph.86p - Subroutine
ZCheck.86p - Subroutine:  Checks yourself in various situations (Zilak)
ZCheck2.86p - Subroutine:  Same as ZCheck but for the Long Passage
ZCheck3.86p - Subroutine:  Ditto.  Not complete.
ZCure.86p - Subroutine:  CURE spell
ZCutAttk.86p - Subroutine:  CUTATTK spell
ZDraw.86p - Subroutine:  Draws the small map.
ZDraw2.86p - Subroutine
ZFight.86p - Subroutine:  The battle engine
ZFlame.86p - Subroutine:  FLAME spell
ZGame.86p - Subroutine
ZHeal.86p - Subroutine:  Healers hut
ZHelp.86p - Subroutine:  On-calc help.
ZHisHit.86p - Subroutine of ZFight
ZKing.86p - Subroutine:  King's castle and conversations
ZLoad.86p - Subroutine:  Load's a game
ZLoop.86p - Subroutine:  Main game loop
ZMCure.86p - Subroutine:  MCURE spell
ZReset.86p - Resets all the games and variables
ZSave.86p - Subroutine:  Saves your game
ZShop.86p - Subroutine:  Game Store engine
ZStat.86p - Subroutine:  Character Statistics
ZStory.86p - Subroutine:  Game plot (not really)
ZSwdShld.86p - Subroutine:  SWDSHLD spell
ZTest.86p - Subroutine:  Compiles the progs (used by me for editing)
Zilak.86p - ** MAIN GAME **
ZilakT.86i - Title screen

As far as I know, all these files must be on calc.  Simply send the group
file to the calc, and run Zilak.  I recommend running Test. (hit F4 at title
screen)  This way, there should be no lagging before subroutines are run.
There are a lot of subroutines. (can ya tell? :)  Editing this program
is much more simple that way.  Well, now into gameplay.

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Gameplay:

     Playing this game is simple.  Start a new game. (if you load an EMPTY slot,
it will skip the story, and your name will be "EMPTY")  Type your name using ALPHA.
Hit enter.  Read through the (rich) story and dialogues, and hit enter after each
screen.  When you start, you will be represented as an "x".  O's are walls, bushes,
trees, rocks, etc.  If you see something like:

OOOOO
OO OO
OO OO

It is probably an entrance.  These can look wierd, but many are hidden.  You can visit
many people in this game, and it is essential that you visit them as often as possible.
For example. you _WILL_ need to use the healer to the west of the starting
screen.  You need to train.  As you gain levels, new monsters will appear.
Also, going south will move you closer to a new overworld, with new dangers.
Be careful.

"x-Var" will show you your statistics.
"F5" is a map key, which will show you the EXACT spot that you are standing in.
"ALPHA" will bring up on-calc help.
"More" will save your game.
"Exit" will exit.
"Del" loads a game.

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Fighting:

     This should be self-explanatory.  Use F1-F5 for options.  MP is magic points.
HP is health.  Spells need to be learned through experience.  Weapons and
armor are bought.  Do not die.  Save your game as soon as youhave a chance,
because you may die faster than you think.  Train, train, TRAIN!

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Object:

     RPG lovers will find at least 6 hours of fun in this game.  There is no
object, but many people you can visit, spells to be learnt, levels to
be gaines, items to be bought, and monsters to encounter.  The possibilities
are endless.

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Credits:

Anthony Loven - everything.

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Have fun!  Email me bugs, and I will fix them! (90% chance I will!)