Hello, thank you for choosing my prefab and reading the text file. Please give me credit somwhere in your map's readme file. If you have any problems with the prefab please send them to failsafe623@yahoo.com. The hill only uses about 30 to 40 w_poly if it is elevated one pixel off of the ground. You can also turn the hiill into a func_wall, but that will not visblock anything and will add on to e_poly. My suggestion is for an open area that you elevate it no matter what, otherwise lighting will not appear on the surface of the hill.

Once again, I would like to thank you for choosing my prefab. Happy mapping!