BatonReno has the largest selection of attacks to choose from. His weapon of choice is basically a cattle prod that he uses for both blunt force and for a shocking special attack called Electropod. It's also assumed that the baton gives him the source of power he needs for his Pyramid attack. He only uses this special when you confront him on the pillar in Sector 7, but it paralyzes one of your party members, luckily it's simple to get rid of. Later on he'll add the confusion inducing Turk Light when you're confronted by him and Rude in Gongaga. Choose to fight the Turks in Midgar's Sector 8 and Reno absorbs lightning, so be wary of Ramah and group targetting lightning attacks. ShotgunThe shotgun is Rufus' choice of weaponry. He has no special attacks, just blasts away, but his companion, Dark Nation, will cast Barrier and MBarrier on him so it's important to start off the fight stripping Rufus of his pet. FistsRude prefers to use his barehands, no gloves, no special weaponry, just good old-fashioned bare fist fighting. His special is called Grand Spark and is not something to be taken lightly, he can cause some major pain with it. He's also the medic of the group and will often cast restorative magic. If you choose to fight the trio in Sector 8 of Midgar, Rude absorbs fire, so be mindful of summoning Ifrit and Phoenix or using group based fire attacks. PalmYou only have the opportunity to battle Elena once, and when confronted, you have the option of declining. If you choose to fight, she generally stands back and either attempts to confuse you, or uses her special Flame Light. If she does physically attack, it's a slap, but can do some substantial damage. In Midgar's Sector 8, Elena absorbs ice, so avoid Shiva and other ice based magics that target the entire group. unknownYou never actually have to fight Tseng during the game, so it's unknown what weapon he prefers, if any. | | | | | | | | | |