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Quest Weapons

 

      All quests have items that you can get in them, the same is done in UARPG2... in this case, we have Armor, Capes/Cloaks, and Swords/Guns.  These are 3 categories and you can wear one of each category when you charge into any boss fight.  Only boss fights (HHBosses, Bosses)!  You may not use these to defeat another player.  It is illegal and I will reduce your stats by half if you are found guilty.  These items are found by typing lines in quests...  If it says you need "so and so" to make "so and so" that means you must obtain the necessary materials, and then make the weapon/armor/cape etc.  by going to the place it says!  It costs so much lines to forge, and it will say on fire cavern.  2 special items can be forged in the asteroid crater. 

  • All weapons/armor not created by forging are discarded after their use.  Cloaks are kept forever.

  • Ammo is stored as items (Demon Ammo x 99) and can be used multiple times in a match, but each shot depletes 1 AP and you need to have 1+ AP to use it!  It is not AP modifiable, however. 

  • Using the Sword of God/Devil depletes all AP and MP.  Use it to win a match, not start it off!

  • Each sword depletes 1 AP when used, and may not be used if AP is under 1!  You may not use an item with a sword.  And the sword must be equipped before the match.

 


 

 

Armor

Copper Armor- Made by forging two coppers in the fire cavern. 

    Provides 50% Protect for 3 turns

Gold Armor- Made by forging two gold's in the fire cavern. 

    Provides 100% Protect for 3 turns

Diamond Armor- Made by forging two diamonds in the fire cavern. 

    Provides 100% Protect for 5 turns

Platinum Armor- Made by forging two Platinum's in the fire cavern.

    Provides 50% Super Protect for 3 turns

Mithril Armor- Made by forging two gold's with two coppers. (Fire Cave) 

    Provides 100% Super Protect for 3 turns

Adamantine Armor- Made by forging two diamonds with two platinum's. (Fire Cave) 

    Provides 100% Super Protect for 5 turns

Rune Armor- Made by forging 5 diamonds with 5 platinum's and 5 gold's. (Fire Cave)

    Provides 100% Super Protect and Super Shell.

 

Capes/Cloaks

 

Wizards Cloak- Gives the user 50% shell for 3 turns and +200 MP at the beginning of a fight.

Healers Cloak-  Gives the user the ability to full cure twice.
Dark Wizards Cloak-  Gives the user 100% shell for 5 turns and +500 MP at the beginning of a fight.

Thermal Cape- Gives the user +2 Fire at the beginning of a match.

Frigid Cape-Gives the user +2 Ice at the beginning of a match.
Flood Cape-Gives the user +2 Water at the beginning of a match.
Kinetic Cape-Gives the user +2 Thunder at the beginning of a match.

Cloak of Embers-Gives the user +4 Fire at the beginning of a match.

Cloak of Blizzara-Gives the user +4 Ice at the beginning of a match.

Cloak of Rain-Gives the user +4 Water at the beginning of a match.

Cloak of Zeus-Gives the user +4 Thunder at the beginning of a match.

Odin's Cape- Gives the user +4 Power at the beginning of a match.  Odin may be summoned now.

 

Swords/Guns

Copper Sword-  Made by forging two coppers in the fire cavern.   Does 5000 Damage when used.  This doesn't deplete AP and can be used with another item/attack
Gold Sword- Made by forging two gold's in the fire cavern.   Does 7000 Damage when used.  This doesn't deplete AP and can be used with another item/attack
Diamond Sword- Made by forging two diamonds in the fire cavern.   Does 9,000 Damage when used.
Platinum Sword- Made by forging two Platinum's in the fire cavern   Does 10,000 Damage when used.
Mithril Sword- Made by forging two gold's and two coppers. (Fire Cave)   Does 15,000 Damage when used.
Adamantine Sword- Made by forging two diamonds with 2 platinum's (Fire Cave)   Does 20,000 Damage when used.
Rune Sword- Made by forging 5 diamonds with 5 platinum's and 5 gold's. (Fire Cave)   Does 30,000 Damage when used.
Laser Cannon-  Does 5000 damage to the opponent + burn.  Discard after use
Plasma Rifle-  Does 10,000 damage to the opponent + burn. Discard after use
Demon Ray-  Does 20,000 damage to the opponent.  Discard after use if you have no ammo
Demon Slugs- 3 platinum's to make one slug.  Discard 1 after Demon Ray is used.
Stop Cannon-  Does stop on the opponent.  Discard after use if you have no ammo.
Stop Bullets- 5 diamonds to make one bullet.  Discard 1 after Stop Cannon is used.
Sword of God30 diamonds, 30 platinum's, 30 gold's to make.  Go to Asteroid Crater to forge . Does 50,000 D + hypothermia Do NOT discard
Sword of the Devil- 30 diamonds, 30 platinum's, 30 gold's to make.  Go to Asteroid Crater to forge.  Does 50,000 D + burn  Do NOT discard.